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05/10 Update Details
10.05.2018 08:11 (UTC+3)
879 1
Son Düzenleme Tarihi : 10.05.2018 08:14 (UTC+3)
# 1

Hello Adventurers,

 

This is The MMORPG, Black Desert.

Check out the latest updates for May 10th 2018.

Introducing Pre-customization for the New 3 Classes and Tier-5 Wild Horse.

Please find below for detail updates!

 

(Patch volume approx.  694.07MB)

=====================================================================

● Pre-Customization Event!
- Event 1. Register for character pre-customization!
- Event 2. Pre-customize new character class!
- Period : 2018.05.10 (After weekly maintenance) ~ 05.17 (Before weekly maintenance)!

[ Click here for more details ]

● Happy Mother’s Day!
- Period : 2018.05.10 (After weekly maintenance) ~ 05.17 (Before weekly maintenance)
- Show your love to get sweet chocolate!

[ Click here for more details ]

●  Login Rewards for New & Returning Adventurers!
- Event 1. New and Returning Adventurer Login Event
- Period : 2018.05.10 (After weekly maintenance) ~ 08.16 (23:59)
- Event 2. Challenge Reward for New and Returning Adventurers

- Period : 2018.05.10 (After weekly maintenance) ~ 06.07 (Before weekly maintenance)

[ Click here for more details ]




● New Pearl Items are now introduced in the Pearl Shop. Click the ____link below for more details!

[▶Go to Pearl Shop Update]

 

 

The defense effects (Super Armor, Invincibility, Forward Guard) that all classes have for some of the Awakening skills have changed to be more intuitive, or removed. While we were developing class Awakenings, we wanted to design the Awakening skills in a way so that you adventurers could combat more easily and enjoyably. Therefore, we made Awakening skills different from Main skills by having a much fewer number of skills. These skills gave a good variety of strong effects. In the process, because we wanted to emphasize class individuality, different classes had different numbers of defense effect skills.

 

Each defense effect skills had different cooldown times. We wanted to prevent the possibility of characters becoming near invincible long periods of time. After we had feedback from you adventurers, we have made balance change. These changes included reducing the delay before/after skills and increasing the duration of defense effects. Despite it not being any of our intentions, after these changes some classes emerged with the ability to constantly maintain defense effects. These classes became very powerful in PvP.

 

In addition, because the conditions for defense effects being applied differed per class, it became difficult to counter an opponent’s defense effects without having memorized the defense effects of that opponent’s class. We wanted to mitigate this issue through several balance changes, but we have reached the conclusion that unless the fundamental rules are changed this will be difficult.

 

Therefore, we have made the following changes to the rules of defense effects so that you adventurers can make decisions in combat more fluidly and intuitively.

 

1. Skills shared commonly by all classes will have equal defense effects. That means that the Forward guard effect when changing between Main and Awakening stances and the Super Armor effect from Awakening buff skills will be applied the same for all classes.

2. Skills that require charging will have defense effects cancelled once charging is over and the skill is in effect. However, Super Armor or Forward Guard will continue to be applied during the charging stage.

3. Skills that make characters invisible will have an Invincible effect. However, the existing buffs or effects will be applied the same for the movement skills.

4. After the changes, all classes will be left with 3-4 Awakening skills with defense effects.

 

 

The defense effects (Invincible, Super Armor, Forward Guard) of  the following Awakening skills will be changed. Many Awakening skills have defense effects. However, there has been a gap caused by some classes being able to maintain defense effects continuously and some not being able to do so. To bring balance, we have adjusted each class’s defense effects.

 

● Warrior (Skills with defense effect(s): Grave Digging: Flow: Slashing the Dead, Head Chase)

- Only during guard state will debuff resistance effect be applied.

- The Super Armor and HP gain effects applied for a certain time after using Great Sword Defense or Guard have been removed.

- Super Armor has been added to the de____scription of the skill Executioner.

- Forward Guard effect has been removed from the following Skills:

> Pulverize, Flow: Tempest, Armor Break

- Super Armor effect has been removed from the following Skill:

> Burning Moxie

 

● Sorceress (Skills with defense effect(s): Shadow Leap, Cartian's Nightmare, Nightmare)

- Super Armor effect has been added to Grim Reaper.

- Super Armor effect will only be applied when charging Grim Reaper's Judgment.

- Only while invisible by using Nightmare will Invincible effect be applied.

- Forward Guard effect has been removed from the following Skills:

> Violation, Vile Plan

- Super Armor effect has been removed from the following Skill:

> Flow: Rushing Crow

 

● Ranger (Skills with defense effect(s): Wind Step, Elven Rage, Nature’s Tremble)

- Super Armor effect has been added to Guardian.

- “Invincible while moving” and “Super Armor while using skill” effects have been removed from Breezy Blade.

- Forward Guard effect has been removed from the following Skills:

> Wailing Wind, Regeneration

- Super Armor effect has been removed from the following Skills:

> Cold Blade (on 4th hit), Flow: Rushing Wind, Vine Knot

 

● Berserker (Skills with defense effect(s): Devastation, Flow: Slugfest, Giant Leap)

- Flow: Slugfest has been changed to a Super Armor effect.

- Forward Guard effect will only be applied when charging Titan Blow.

- “Invincible before hit” and “Super Armor on attack” effects have been removed from Flow: Shooting Mobility.

- Forward Guard effect will only be applied when charging Flow: Ancient Wave.

- Forward Guard will be applied when charging Flame Buster or Flow: Ancient Power.

- Super Armor effect has been removed from the following Skills:

> Rooting, Titan Step, Crouch Shot, Flow: Earth Dividing, Ground Lifting, Flow: Ancient Power, Flow: Split Shot

- Invincible effect has been removed from the following Skill:

> Flow: General Disarray

 

● Tamer (Skills with defense effect(s): Leaves Dropping, Flow: Gust, Cloud Stomping, Flow: Cloud Ride, Allround Spinner)

- Super Armor effect has been added to Heilang: Berserk.

- The Invincible effect at the start of Cloud Stomping has been changed to Super Armor.

- Flow: Cloud Ride has been changed to a Super Armor effect.

- “Forward Guard on attack” and “Super Armor while moving” effects have been removed from Moonlight Strike.

- Forward Guard effect has been removed from the following Skills:

> Garuda, Flow: Full Moon, Flow: Soaring Strike

- Super Armor effect has been removed from the following Skills:

> Legendary Beast Dance, Echo Pierce

 

● Musa (Skills with defense effect(s): Crosscut, Crust Crusher, Below the Belt, Counter Assassination)

- The Invincible effect on countering during Counter Assassination has been changed to Forward Guard.

- “Invincible at the start of the skill” and “Front Guard from the start of attack” effects have been removed from One Step Back

- Forward Guard effect has been removed from the following Skills:

> Flow: Foul Play, Fiery Crevice, Twister

- Super Armor effect has been removed from the following Skills:

> Fiery Angel, Flow: Backflow

 

● Maehwa (Skills with defense effect(s): Sleet Steps, Moonrise, Frost Pillars)

- “Invincible while moving” and “Super Armor while using skill” effects have been removed from Petal Drill.

- Moonrise has been changed to a Super Armor effect.

- Forward Guard effect will only be applied when charging Petal Bloom.

- Forward Guard effect has been removed from the following Skills:

> Royal Rage, Tenacious Edge, Stigma, Flow: Cloud Stab

- Super Armor effect has been removed from the following Skill:

> Flow: December, Flow: Moonlight Dash

 

● Valkyrie (Skills with defense effect(s): Death Line Chase, Purificatione, Verdict: Lancia Iustitiae, Sanctitas de Enslar)

- Only during guard state will debuff resistance effect be applied (further development needed).

- The Super Armor and HP gain effects applied for a certain time after using Strong Defense or Guard have been removed.

- Forward Guard effect from using Vow of Trust in the Lancia stance has been removed.

- “Forward Guard at the start of the skill” and “Super Armor while moving” effects have been removed from Hastiludium.

- Forward Guard effect has been removed from the following Skills:

> Sacrum Ferit, Wave of Light

- Super Armor effect has been removed from the following Skills:

> Promptness, Terra Sancta

 

● Wizard (Skills with defense effect(s): Aqua Jail Explosion, Bolide of Destruction, Cataclysm, Chilling Wave)

- Forward Guard effect has been removed from Hellfire.

- Super Armor effect has been removed from Flame Knot.

 

● Witch (Skills with defense effect(s): Equilibrium Break, Thunder Storm, Voltaic Pulse, Yoke of Ordeal

- Super Armor effect has been removed from Flow: Perfect Sign.

 

● Kunoichi (Skills with defense effect(s): Lethal Spin Spree, Half Moon Slash, Danse Macabre)

- Forward Guard effect has been removed from the following Skills:

> Wheel of Wrath, Flow: Indignation, Halo, Lunar Dash, Flow: Chakram Rise, Lunatic Discus

- Super Armor effect has been removed from the following Skills:
> Flow: Wrath, Delighted Blast, Chain Crash: Sah Chakram

 

● Ninja (Skills with defense effect(s): Bloodthirst: Katana Shower, Sura ChaoSpree, Vacuum Slash, Silent Charge)

- Super Armor effect during grapple has been removed from Flash Bondage.

- “Invincible while moving” and “Super Armor on attack” effects have been removed from Murderous Intent.

- Sura ChaoSpree has been changed to a Forward Guard effect.

- Forward Guard effect has been removed from the following Skills:

>Vengeful Barrier, Flow: Mach Explosion, Seamless (on 1st hit)

 

We would like to also inform you about changes we plan to implement next week.

As we have explained earlier, we want to make PvP more fun and intuitive. To do this, we have decided that it should not be possible for one skill to have both CC and defense effects.

 

Therefore, we expect to change skills with CC effects and certain Main skills with defense effects for all classes. We are also considering removing CC effects from certain Awakening skills.

 

Our development team wants you adventurers, with the help of such changes, to be able to more quickly determine your opponent's situation in PvP. We predict that with these changes, teamwork will become more of a deciding factor in determining PvP victory.

 

There have been instances where, depending on internet connection, there has been a discrepancy in how the game server and client register the location of characters.  This is especially noticeable when a character is hit by knockdown or knockback, and the character seems to have moved a relatively long distance within a very short amount of time. We have confirmed that if the distance in between characters is shorter when knocked down or back, this phenomenon is greatly resolved. Therefore, we are preparing for to apply such a fix to the live server.

 

Black Desert Online in the beginning aimed to embody the uniqueness of every class by giving each class an intrinsic starting stats.

For instance, Warrior had Damage Reduction higher, Sorceress had Evasion higher, Ranger had higher Movement Speed, and Berserker had higher HP.

In other words, some stats. were set lower for each class compared to other classes.

Black Spirit’s Rage Absorption was originally designed to fill up these differences and shortcomings of each class.

In addition, Black Spirit’s Rage Absorption also served to highlight certain forte of each class to ____create an ample experience of combat.

 

However, Black Spirit’s Rage Absorption did not receive much amendments even when class balance steps were taking place.

Not only did this add on to creating bigger differences among other classes, but it also ____created differences with same classes where an adventurer with specific gear setting had an advantage and higher efficiency.

 

In order to mitigate such differences, we tried to implement an instant buff which would give great strength to all classes for a short period of time.

But we ultimately parked this idea as many of our adventurers voiced their opinion on the importance of keeping to the uniqueness of each class.

With the feedback we’ve received, we will take time and hold off on the changes for the time being.

We will take time to develop more changes to hopefully appease more of you adventurers while not losing the individuality of each class and come back to you once again.

 

※ The changes we had planned to implement originally were as follows. As such changes have been called off now, the actual implementations are listed on the left.

 

 

Black Spirit’s Rage Absorption Specifications (Live)

Cancelled changes

 

100% Absorption

200% Absorption

100% Absorption

200% Absorption

Warrior

DP 30

DP 60

Critical Hit 35%

AP 30,

Attack/Casting Speed 25%

AP 50,

Attack/Casting Speed 45%

Sorceress

Movement Speed 25%

Movement Speed 40%

Critical Hit 35%

Ranger

Evasion 30

Evasion 60

Critical Hit 35%

Berserker

Critical Hit 45%

Critical Hit 80%

Attack Speed 25%

Tamer

AP 30

AP 50

Critical Hit 35%

Musa

Attack Speed 25%

Attack Speed 40%

Critical Hit 35%

Maehwa

Attack Speed 25%

Attack Speed 40%

Critical Hit 35%

Valkyrie

DP 30

DP 60

Critical Hit 35%

Kunoichi

AP 30

AP 50

Critical Hit 45%

Ninja

AP 30

AP 50

Critical Hit 45%

Witch

Casting Speed 25%

Casting Speed 40%

Critical Hit 45%

Wizard

Casting Speed 25%

Casting Speed 40%

Critical Hit 45%

Finally, we have done internal testing on the CC effect activation method and evasion/resistance effect changes we announced last week. We have decided that they need more work and have decided to put their implementation on hold. However, we still hope to finish working on them soon and implement them in a timely manner.

● Depending on the Fame of a character under the Territory Information (Available from the territory icon in World Map [M]), the Renown Score will also increase.

- Level 1 - Newcomer : No Renown Score bonus

- Level 2 - Stranger : Renown Score +1

- Level 3 - Buddy : Renown Score +2

- Level 4 - Reliable : Renown Score +3

- Level 5 - Famous : Renown Score +5

● The Renown Score bonus will be given based on the territory of the highest Fame of the character.

● The Renown Score bonus based on the Fame of the character can be checked on Renown Score section under Inventory (I) and it can be displayed with +n.
● Fame of the character of each Territory can increase upon obtaining Amity from NPCs located in the relevant Territory.

● Level setting of each guild members receiving Guild Bonus will now be saved.
- This is applied with the next Guild Bonus distributed after this regular maintenance.
● Guild contract and contract renewal will now include offering periods of 180 days and 365 days.
● Fixed the issue where items could be taken out from the Storage Maid ignoring the de____scription ‘You cannot move heavy items (more than 100 LT)’ written on the items.


 

● The text of ‘IMMUNE’ effect displayed when a CC skill effect fails will now only be displayed to the attacker.

● Upon resurrection, a player’s stamina bar will now be set to full.


 

【Warrior】

● Fixed the issue where the skill Apprehend could be locked.
● Fixed the issue where the following skills recovered extra HP upon use.

- Guard, Great Sword Defense



【Berserker]
● The missing text ‘x’ in the skill de____scription of the skill Corpse Storm has been added.
● The Stiffness effect of the skill Ground Lifting will only be applicable to monsters now.


 

【Valkyrie]

● Fixed the issue where the following skills recovered extra HP upon use.

- Guard, Great Sword Defense


 

【Tamer】

● Base AP of Heilang has been increased by 10.


 

【Witch】

● The skill Crevice Protection will now be auto-activated when attacked while moving backwards in Aad Sphera mode.


 

【Musa/Maehwa】

● Fixed the issue where HP was additionally recovered while using the followed skill:

- Tiger Blade


 

【Musa】
● Skill de____scription of Spinner has been changed as follows:

- Floating on good 1st and 2nd Hit → Floating on good 1st Hit

 


【Maehwa】
● Fixed the issue where the character was transitioned into Floating in Kerispear mode upon inputting ↓ + C after using a certain skill.

● Stiffness effect of the 1st hit of the skill Moonrise will now be applied only against monsters.


 

【Items】

● Fixed the issue where Barricade produced from Siege Weapon Workshop was not being sold in normal shops.

● ’Item Collection Increase Scroll’ has been renamed as ‘Item Collection Increase Scroll (60 min.)’

- Item Collection Increase Scroll (60 min.)’s cooldown has been reduced to 30 mins.

- Item Collection Increase Scroll (30 min.) has been added.

- Item Collection Increase Scroll (60 min.) can be crafted using Simple Alchemy to change into Item Collection Increase Scroll (30 min.) x2.

- Item Collection Increase Scroll (30 min.) x2 can be crafted using Simple Alchemy to change into Item Collection Increase Scroll (60 min.) x1.

- However, event items cannot be changed.

- Item Collection Increase Scroll (60 min.) and (30 mins.) share the same cooldown and the effects of the last item used will always be applied.


 

【Monsters】
● Fixed the issue where Elte in Mediah Northern Highlands could not be hit because of being stuck in between the rocks.
● The method of CC applied from monsters to characters has changed.

- Knockdown, Bound, Floating, Knockback, and Stun will be applied up to two times and after the second time, there will be a cooldown of 5 sec. where CC cannot be applied.
- The first CC effect applied cannot be applied again until 1 sec. Later. For example, if Knockdown is applied, the second Knockdown cannot be applied again until 1 sec. later


 

【Mounts】
● The chance of horse breeding has been increased slightly.

● Fixed the issue where Mounts summoned by other characters would not show properly at Stable.
● Fixed the issue where the skill effects were not being displayed for the skill Instant Accel.

 

【Quest, Knowledge】
● Fixed the issue where the quest icon of Mediah quest ‘Luck Test II’ appeared differently from the quest summary.
 

 

【UI】

● The icon for Wharf Transport has been changed.
● Fixed the issue where a message stating penalty will be applied appeared in the War Status section of the Guild window upon declaring guild wars.

● Fixed the issue where the price was not displaying correctly for Imperial Fishing Delivery trade goods in the Trade Info UI.

● UI de____scription of the life skill Cooking has been modified to fit the purpose better.

- Cooking -> Start Cooking


 

● System has been revised that even if the character is disconnected from client with HP less than 100%, auto-reconnect will be tried for a fixed period of time.

● Fixed a crashing issue that happened when moving from Character Selection screen to Character Selection screen.


 

【Resolved Issues】

● Fixed the issue where the character would be stuck in between forts and installments during Node/Conquest Wars.

● Improved character loading time by utilizing previously-loaded character texture.



【Known Issues】

● We are aware of the issue where Navigation does not work properly in the area near Caphras Cave and working on a fix.
● We are aware of the issue where characters would intermittently get stuck in Cannon Observatory and working on a fix.

● We are aware of the issue where Super Armor text is not removed from the skill de____scription of Flash Bondage while the actual effect during grapple has been removed.

● We are aware of the issue where additional HP recovery effect would not be properly applied when the character is debuffed and working on a fix.

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