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05/17 Update Details
17.05.2018 08:06 (UTC+3)
892 1
Son Düzenleme Tarihi : 17.05.2018 08:06 (UTC+3)
# 1

Hello, adventurers.

 

This is The MMORPG, Black Desert.

Check out the latest updates for May 17th 2018.

Introducing 3 New Classes : Striker, Mystic and Dark Knight and Black Spirit’s Training.

Please find below for detail updates!

 

(Patch volume approx.  458.97MB)

=====================================================================

● Black Desert Ramadan Event!
- Event 1. Share with others and be happier!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.14 (Before weekly maintenance)
- Event 2. Collect Ramaz Seal!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.14 (23:59)
- Event 3. Special Attendance Reward for Ramadan!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.07 (23:59)

[ Click here for more details ]

● Celebrating the launch of 3 classes, Level Up Event!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.07 (Before weekly maintenance)
- __create and level up the new class to get rewards!

[ Click here for more details ]

 Black Spirit's Adventure, Running Event!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.14 (Before weekly maintenance)
[ Click here for more details ]

● Let’s Play Black Desert Together!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.14 (Before weekly maintenance)
- Go on an adventure with your friend!

[ Click here for more details ]

● Hot Time Event!

- Period : 2018.05.17 (After weekly maintenance) ~ 06.14 (Before weekly maintenance)
- Take advantage of the Hot Times and level up your character faster!

[ Click here for more details ]

● Black Desert Package Discount Sale!
- Period : 2018.05.17 (After weekly maintenance) ~ 06.14 (Before weekly maintenance)
- 50% Discount for all packages and package upgrades!
- Contents of some Packages have been adjusted.
[ Click here for more details ]

● Thanks to all your support and feedback, It’s Raining Enhancement Event will become a regular event.

- Continue to defeat monsters of each region and enjoy the chance to loot +15 gear (Main/Sub/Defense ger) as well as PRI or DUO accessories (earrings, rings, necklaces, belts) of Green and higher Grade.

Gear (Main, Sub, Defense)

Region

Obtainable Items

Balenos, Serendia

At max +5 Gear (Main, Sub, Defense)

Calpheon

At max +10 Gear (Main, Sub, Defense)

Mediah, Valencia, Kamasylvia

At max +15 Gear (Main, Sub, Defense)

 

 

Accessories (earrings, rings, necklaces, belts)

Region

Obtainable Items

Balenos, Serendia

At max PRI (I) Accessories

(earrings, rings, necklaces, belts)

Calpheon, Mediah,

Valencia, Kamasylvia

At max DUO (II) Accessories

(earrings, rings, necklaces, belts)

- Enhanced gear can only be obtainable by defeating monsters in the normal field and these gear items will not be obtainable from World/Field/ or Bosses summoned from Boss scrolls.

● A crescent moon will shine over the night skies of BDO, and Roses will be in bloom.

- Event Period: 5/17 After Maintenance ~ 6/14 Before Maintenance


 

● New Pearl Items are now introduced in the Pearl Shop. Click the __link below for more details!

[▶Go to Pearl Shop Update]

 

 

● A new server ‘Olvia’ has been opened.

- The Olvia Server is special server that provide +100% Combat EXP and +20% Skill EXP for new and returning players on characters over level 30.
- The Olvia Server does not have world bosses.

- The Olvia Server does not have horse races.

- The Olvia Server does not participate in sieges or node wars.

- The Olvia Server does not participate in the Red Battlefield.

- After 30 days you will not be able to access the Olvia server.

- Players of lvl 59 and above will not be able to gain EXP on the Olvia Server.

● New item “Book of Training” has been added.

- Book of Training is an item that allows you to gain a small amount of combat EXP through the Black Spirit’s training.

- Book of Training can be purchased from Jamey Drucker, an NPC in Velia, Heidel, Calpheon, Altinova, and Valencia.

- Use the Book of Training you have purchased in your inventory and the buff icon will appear.

- When the buff is active, interact with Scarecrow in each town to start training.

- You cannot do anything else while training. The amount of EXP will differ according to the character’s level.

- Only characters level 50 or above can use the Book of Training, and the maximum amount of EXP you can accumulate is 99% EXP of the current level.

- The Book of Training buff does not overlap, and cannot be used with other EXP boosts.

- The Book of Training buff will not be extended because of regular or emergency maintenance.

● Fixed the issue where it was possible to attack and be attacked from inside and outside the castle Gate in Conquest War.

- However, cannon attacks can inflict damage through the castle Gates.

● Construction Knowledge, a worker skill, has been changed to Adept Worker.

- Obtained Construction Knowledge of the worker has changed as well.

- Construction Knowledge: Fort/Command Post Construction Speed +5 → Adept Worker: Work Speed +2, Movement Speed +7%

 

 

● The distance a character moves when hit by Knockdown or Knockback has been reduced and the motion has been made smoother.
- There has been instances where, depending on internet connection, there was a discrepancy in how the game server and client registered the location of characters. This was especially noticeable when a character was hit by knockdown or knockback and got up rapidly. We have confirmed that if we reduced the distance the character moves in these situations, the fluidity of movement greatly improved.

● Only the first hit of a skill will now give CC effects (Knockdown, Floating, Bound, Knockback, Stiffness, Stun, Freeze). These effects will not be influenced by evasion.
- Until now it was inevitable that no matter how high your CC effect stats were you felt that they were not as effective they should be. This was because CC effects were being repeatedly triggered for every hit from an attack skill. For example, if your Knockdown Resistance was 60%, and after five successful hits inflicted by the enemy which meant your Evasion failed every time, the effective resistance could fall as low as 7.7%. On the other hand, all Grapple skills had CC effects only applied once, at the first hit. Therefore, Grapple Resistance was applied as you would expect. This was a reason why there was a gap between those who played classes with mainly Grapple skills and those who didn't.
- In the current system, if a character successfully evades an attack, then all damage related to CC effects are not applied. Therefore, back when high accuracy was harder to get, if you had high evasion you could move around freely almost as if it was a bug, even when battling many opponents at once. To mitigate this situation, we have made all CC effects be visualized for each hit individually and have reduced the resistance chances. Therefore, when you are the attacker you should get a clear feedback on the attacks, which should a positive effect on improving the impact feel of the game.
- Even if the existing rules of evasion stats remain the same, as we have explained earlier we predict that the efficiency will increase. Therefore, we are looking to change the rules of evasion. From now on attack damage will only be affected in evasion stats, and CC effects will only be affected in CC resistance effects. That is, when a target is inflicted a hit, both damage and CC may be applied, only damage or CC may be applied, or none of the damage and CC may be applied. For those of you who worked to impoverish both CC resistance and evasion, we predict that you won't feel a big difference from before.

● In addition, now when hit by the CC effect and additional attack effect (e.g. Down Smash) of the same skill, only one effect, suitable for that situation, will be applied. For example, when using Warrior’s Ground Smash on a standing enemy Bound effect will be applied but not Down Smash. If the enemy was down on the ground, Down Smash will be applied, not Bound and the word “Immune” will appear on the screen.

● Resource consumption has changed to Stamina consumption for Warrior’s skill Head Chase, Ranger’s skill Wind Step, and Kunoichi/Ninja’s skill Ghost Step.

● In addition, Stamina consumption for Musa/Maehwa’s skill Chase has been adjusted.

● Last week, all classes had defense effects (Forward Guard, Super Armor, Invincible) removed from some of their skills. It has become harder for melee classes to get through the attacks of ranged classes. To mitigate this issue, we have changed the defense effects or CC effects of some ranged attack skills and movement Main skills. Also, some skills that greatly influence large-scale PvP have been adjusted.

[Upcoming Changes]
● The AP of all summoned beings will be increased. This is to bring back relevance for summoned beings after all the class specs were increased in general and summoned beings became relatively weaker.

● Currently, the duration and damage of Black Spirit skills are different per class. To reduce the influence of the difference in such skills’ efficiency gave to class balance, we are planning to adjust the damage of Black Spirit skills. In the process, classes’ PvP damage will be somewhat lowered. Together with that change, the rules for for gaining Black Spirit's Rage will be changed. Currently, every time you are attacked there will be a 50% chance of gaining 1%. You will also get 1% for each enemy defeated. We are planning on changing it so that instead of slowly accumulating Black Spirit’s rage, a defense effect will be applied instead so you can take a shot at landing a fatal blow. We will be giving further details in future announcements.

● On the May 10th balance patch, the defense effects from certain skills were removed. In response, many adventurers felt that this meant that PvP battles would end too fast. Therefore, in order to prolong PvP battles so you have more time to enjoy them, we plan to reduce the PVP damage of all classes at the same rate.

● We are planning to add a new Black Spirit's Rage Absorption (Common) skill. The existing Black Spirit's Rage Absorption skill will be now Rage Absorption (Special). The new Rage Absorption (Common) skill will increase AP and Attack/Casting Speed. You chose which Rage Absorption skill you want in the Skill window (K) and lock the one you do not want to use. If you do not chose, the new Rage Absorption (Common) will be used by default.

● After internal testing, we have decided to that implementing the rule “One skill cannot have both a CC effect (Stiffness, Stun, Knockdown, etc.) and defense effect (Front Guard, Super Armor, Invincible) simultaneously"  should be put on hold. This was because we have decided that this would make the game significantly harder. We will continue to test and brainstorm to bring you all a set of combat rules that would be enjoyable for you.

● We want to extend our thanks to all adventurers who have stood by us in the past 4 weeks of changes made to Black Desert Online. We will endeavor to __create a much more enjoyable Black Desert Online and starting next week, we will focus on polishing on each class in a more sequential manner to elaborate the class balance in detail.

● Fixed the issue where damage was not being applied properly for a specific period of time after Stiffness and Knockback motions.

● The distance a character moves when hit by Knockdown or Knockback has been reduced and the motion became smoother.


 

【Warrior】

● Forward Guard effect for the skill Frenzied Spear has been removed.
● Resource consumption has been changed to Stamina for the skill Head Chase.

Skill Name

Stamina Consumed

Head Chase I

200

Head Chase II

200

Head Chase III

150

● Fixed the issue where the Warrior took on a kick motion even when there were not targets around while using the skill Charging Thrust.


【Berserker]
● The following has change for the skill Shake Off.

- Invincible effect has changed to Super Armor effect.
- Moving distance has increased when skill level goes up even in Iron Buster mode.

● Knockdown effect will only be applied in PvE now for the skill Flow: Shooting Mobility
●The skill Ground Lifting will now activate at the same speed, not depending on the moving distance, after using the skill Lava Piercer.


 

【Sorcerer]

● Stamina will no longer recover when the skill Nightmare is in effect.

● Stiffness effect will now be applied when the skill Dream of Doom is used instantly upon learning the skill Imminent Doom.

● Invincible effect has been changed to Super Armor effect for the skill Storming Crow.

● Stamina will no longer be recovered during the skill Darkness Released.
 

 

【Valkyrie]

● Stamina will no longer be recovered during the skill motion of the skill Promptness.

● Stamina consumption has increased to 200 for the skill Promptness.

● Cooldown for the skill Celestial Cry has increased from 40 sec. to 60 sec.

● Super Armor for the skill Celestial Spear has been removed.

● Cooldown for the skill Elion's Blessing has increased from 150 sec. to 240 sec.
● Stamina will now be reduced instead of MP for the skill Death Line Chase:

- SP 35 → Stamina 150
● Attack damage in PvP(against other classes) has decreased by 6.6%.

- Valkyrie utilizes its fierce sword and shield in Black Desert Online. With her expertise in wielding the shield, Valkyrie is immune to all CC effects from all directions once she is on guard. Besides this advantage, Valkyrie has had an even greater increase in DP when on Forward Guard which makes her sturdier than the Warrior. However, her AP had to be adjusted by lowering damage in PvP only in order to balance the class out.

 

 

【Kunoichi/Ninja]
● Resource consumption has been changed to Stamina for the skill Ghost Step.

Skill Name

Stamina

Ghost Step I

200

Ghost Step II

200

Ghost Step III

200


● It’s been adjusted that only Floating effect can be applied when performing the skill Ninjutsu: Block Jump in a combo using the left directional key whereas before, it was troublesome before as both Stiffness and Floating can be applied.
 

 

【Kunoichi】

● The text “All effects of Fatal Blow, including damage, will be applied.” has been added to the de__scription of the skill Flow: Fatal Blow Combo as the skill de__scription was lacking in detail of the skill damage and effects.


 

【Ninja】

● Fixed the issue where Stiffness effect did not take into effect intermittently when using the skill Murderous Intent.

● The skill de__scription of the skill Seamless will now correctly show the actual effect taking into effect.

- ‘Bound on good hits’ → 'Bound on good 1 hit’


 

【Tamer】

● The skill Rain Curtain will now be auto-activated when attacked while moving backwards in Celestial Bo Staff mode.


 

【Ranger】
● Forward Guard effects for the skills Extreme: Charging Wind and Ultimate: Charging Wind has been removed.
● Fixed the issue where Evasive Shot would not be activated upon using the skill Razor Wind if Ultimate: Evasive Shot was learned, and Evasive Shot will also be activated faster now.
● Damage reduction effect in PvE and PvP has been applied during cooldown of the skills Will of the Wind (A/D + F) I ~ V activated with Ultimate: Evasive Shot.

● Damage reduction effect in PvE only has been applied during cooldown of the skill Absolute: Will of the Wind (A/D + F) activated with Ultimate: Evasive Shot.

● Invincible effect has been changed to Super Armor effect for the skill Flow: Call from Sky.

● Fixed the issue where the skill Blasting Gust would be activated after a successful hit of Pinpoint or Dash Kick even when Flow: Pinpointing Gust I and Flow: Pinpointing Gust II were not learned.

● Super Armor effect for all levels of the skill Blasting Gust has been removed.
● De__scription of the skill Ultimate: Blasting Gust has been edited.

- Knockdown on a good hit (Effect nullified during cooldown) → Knockdown on a good last hit (Effect nullified during cooldown)

● Resource consumption has been changed to Stamina for the skill Wind Step. (100 Stamina consumed)

● Stamina consumption for the skill Evasive Shot has been changed.

Skill Name

Before Change

After Change

Evasive Shot I

300

300

Evasive Shot II

230

250

Evasive Shot III

180

200

Ultimate: Evasive Shot

100

150


 

【Wizard, Witch】

● Cooldown for the skill Protected Area has been increased.

Skill Name

Before Change

After Change

Protected Area I

180 sec.

240 sec.

Protected Area II

160 sec.

220 sec.

Protected Area III

140 sec.

200 sec.

Protected Area IV

120 sec.

180 sec.

Protected Area V

100 sec.

150 sec.

● Fixed the phenomenon where party members in non-combat mode went into hit motion when using the skill Protected Area.

● The Moving Speed, Attack Speed, Casting Speed reduction effect will be applied in longer intervals for the skill Blizzard.

- The debuff effect applied for each hit will only be applied when a certain motion effect during the skill is occuring.

● Cooldown of the skill Spellbound Heart has decreased.

- 600 sec. → 60 sec.
● Damage will be distributed depending on the number of targets that are inflicted hit, if inflicted to more than 2 targets, for the following skill:

- Blizzard


 

【Witch】

● Damage of the skill Detonative Flow when inflicting hit on a target will be decreased by 5% per target, meaning the first target will receive full damage whereas the next targets would receive 5% less that of the previous target. This will only apply if the skill inflicts hit on more than 2 targets and the damage will be reduced down to 70% as the limit.

- For example, if 7 or more targets are inflicted hit, the first target would receive 100% of the damage, the second 95%, third 90%, fourth 85%, fifth 80%, sixth 75%, and seventh and next targets would receive 70% of the damage (Only in PvP).

● The text ‘Floating on good explosion hits’ has been removed from the skill de__scription of the skill Fissure Wave.


 

【Wizard】

● Damage of the skills Water Sphere and Flow: Aqua Bomb when inflicting hit on a target will be decreased by 5% per target, meaning the first target will receive full damage whereas the next targets would receive 5% less that of the previous target. This will only apply if the skill inflicts hit on more than 2 targets and the damage will be reduced down to 70% as the limit.

- For example, if 7 or more targets are inflicted hit, the first target would receive 100% of the damage, the second 95%, third 90%, fourth 85%, fifth 80%, sixth 75%, and seventh and next targets would receive 70% of the damage (Only in PvP).


 

【Musa/Maehwa】

● Stamina consumed has changed from 50 to 100 during cooldown of the skill Chase.


 

【Musa】
● The text ‘nullified during cooldown’ has been added to the skill de__scription regarding Floating effect for the skill Spinner.

 


【Maehwa】
● Invincible effect has been changed to Forward Guard effect for the skill Sleet Steps.
 

 

【Items】

● The listing price of Pearl Items in the Marketplace has been increased.

● Number of Valks' Cry and Cron Stone that can be extracted from Pearl Outfits has been increased.

● The item de__scription for the following crystal items has changed where the ‘level increase’ are now labeled with ‘statistic increase’ for the following effects of the item.
(ex. Level 1 Increase -> Additional Damage +10%)

- Magic Crystal of Infinity - Back Attack

- Magic Crystal of Infinity - Down Attack

- Magic Crystal of Infinity - Air Attack

- Magic Crystal of Infinity - Critical

- Magic Crystal of Infinity - Speed Attack

- Magic Crystal of Infinity - Counter Attack

● Maid registration (to Storage and Marketplace) has been changed.

- Before, the Maid could be placed only inside a residence but now, you can simply register the Maid with by right-clicking the maid contract.

- In addition, number of maids can now be controlled through [Settings] - [General Settings] - [Show/Hide] - [Maid]

- Maid contracts purchased before the update can also be registered with a right-click
● Special talent of the pet will now be displayed on pet item’s de__scription.
 

 

【Monsters】
● Some of the attacks of the following monsters will no longer inflict a debuff.

-  In Mediah:

> Helm Golem

- In Valencia:

> Cadry Chief Gatekeeper

> Desert Fogan Chief Gatekeeper

> Desert Naga Chief Gatekeeper

> Crescent Guard

> Laytenn

> Cadry Commander

> Shadow of Gahaz

> Centaurus

● The number of channels where the following Boss monsters are spawned has been increased.
- Red Nose
- Dastard Bheg
- Dim Tree Spirit
- Giant Mudster
 

【Quest, Knowledge】
● New daily Challenge ‘Daily Blood Frenzy!’ has been added.
- Players can choose one of the following buffs:

Combat EXP +100% (120 min.)

Combat EXP +200% (60 min.)

● [Combat Reward] challenges have been added.
- You can obtain Combat/Skill EXP buff effects and the effect will be increase by the Cmabat Fame.

Combat Fame

Combat/Skill EXP buff (60 min.)

14 - 300

Combat EXP +20% / Skill EXP +20%

301 - 600

Combat EXP +40% / Skill EXP +20%

601 - 900

Combat EXP +60% / Skill EXP +20%

901 - 1200

Combat EXP +80% / Skill EXP +30%

1201 - 1500

Combat EXP +100% / Skill EXP +30%

1501 and above

Combat EXP +100% / Skill EXP +30%

- This reward can be claimed once a day for characters between Lv. 15 and Lv. 56 only.
● The movement of the Goblin Worker escapee in the quest ‘Why Did the Goblins Run Away?’ has been made more natural now.

● De__scription that the Quest Target ‘Ghost’ will appear only at night has been added to the quest summary of the quest ‘Life-risking Infiltration.’

● Navigation to the completion target NPC will be activated properly during cart transport of the quest ‘The Shen Merchants Guild’s Resources.’


 

【UI】

● When using Recharge Alchemy Stone, the amount needed to recharge can now be previewed upon registering the materials.


 

● Fixed the issue where HP was not recovered properly upon using Instant HP Potion when immobilized from CC attacks.

● Fixed the issue where the enemy Guild’s mounts could not be attacked before discovering the enemy’s fort.


 

【Resolved Issues】

● Fixed the issue where Grapple was not being applied properly to monsters.

● Fixed the issue where more than 3 skills could be applied to Skill Enhancement using Skill Reset.

● Fixed the intermittent issue where Guild Bonus was not being distributed properly in Extra Large guilds.

● Fixed the issue where desert merchant NPCs could be attack by summoned creatures even when Force PvP mode was off.

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