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05/31 Update details
31.05.2018 07:51 (UTC+3)
848 1
Son Düzenleme Tarihi : 31.05.2018 07:51 (UTC+3)
# 1

Hello, adventurers.

This is The MMORPG, Black Desert.

Check out the latest updates for May 31th 2018.

Introducing Striker/Mystic/Dark Knight Awakening, Valencia Part 2 and Guild House.

Please find below for detail updates!

 

(Patch volume approx. 1.95GB)

=====================================================================

●  Awakening Launch Event, 3 Classes Level Up Event!
- Period : 2018.05.31 (After weekly maintenance) ~ 06.28 (Before weekly maintenance)
- Get rewards (100% guarantee) when you level up and awaken your Striker, Mystic and Dark Knight!

[ Click here for more details ]

● Let’s become a guild!
- Period : 2018.05.31 (After weekly maintenance) ~ 06.14 (Before weekly maintenance)
- Satisfy the event conditions and all the guild members will receive a gift!

[ Click here for more details ]

● Armstrong’s Skill Guide (1 Day) x1 and [Event] Cliff’s Skill Add-on Guide (1 Day) were given out to all adventurers who have a character __created before 5/31 maintenance.
- Please find the gifts via in-game mailbox (B) and claim the gifts before July 1st.

 


● New Pearl Items are now introduced in the Pearl Shop. Click the __link below for more details!

[▶Go to Pearl Shop Update]

 


● A new channel ‘Olvia - 3’ has been opened for new/returning adventurer's smooth and seamless play.

● World Bosses will spawn following the time table below and once a world boss is spawned, PvP will not be allowed for 15 minutes.
Before this change, there was the hassle of adventurers having to wait a long time for randomly-spawning bosses, and specific servers the boss spawned had to be overly crowded.
The fixed time schedule and PvP prevention are set to alleviate such problems and also rid of unnecessary time wasted and harm done amongst players combating each other during a boss spawn.
All in all, this would help improve server delays.

● The following world bosses will now spawn properly in the schedule below:

SPAWN TIME

2:00

16:00

23:30

MON

Kzarka

Kutum

Kzarka

TUES

Kutum

Kzarka

Kutum

WED

Kzarka

Kutum

Kzarka

THUR

Kutum

Kzarka

Kutum

FRI

Kzarka

Kutum

Kzarka

SAT

Kutum

Kzarka

Kutum

SUN

Kzarka

Kutum

Kzarka

● World Bosses will despawn naturally after 15 minutes since appearance.
- Even if the World Bosses have engaged in battle, they will despawn regardless in 15 mins. from spawn.
And as reward loot for the pure action of engaging in combat with World Bosses will be given, we feel this will allow more adventures (both new and loyal) to participate in World Boss battles.

● PvP will not be allowed upon a World Boss spawn.

- Duel, Force-PvP, Guild war will not be progressed during this period and damage will not be inflicted on other adventurers.

- Team Battle and Final Battle will not be registrable 30 mins. before, and 15 mins. after a world boss spawn.

- Adventurers in Duel will automatically released from the combat.

- Only Red Battlefield and Arena of Arsha will be exclusively allowing PvP regardless of the world boss spawn.
● Team Battle and Final Battle participation will be restricted before and after a field boss spawns.
● Valencia Part 2 has been added.

- New areas such as Aakman Temple and Roud Sulfur Mine are waiting for you in the new part of Valencia.

● A new PVP penalty system will be introduced to Valencia’s desert areas.

- The existing penalty system for the players with negative karma will be kept the same in Balenos, Serendia, Calpheon, Mediah, and Valencia (Non-Desert Area),
but you will have to get used to the new system in the desert.

-  If an Evil player gets killed by a monster or the environment (in the desert), the EXP goes down and the crystals might get shattered, but the enhancement count will remain the same.
In other words, Evil players will get the same kind of penalty as what the Good players get when they are killed by monsters or the environment.

- However, if an Evil players gets killed by another player or NPC (in the desert), no penalty will be applied at all. Not even crystal shattering, EXP decrease, or enhancement count decrease.
There’s a catch. If you died this way, you will wake up in the “Criminal Camp.” Your sentence (the “Punishment Buff”) is subject to your Karma point.

- In order to get out of the camp, you can either complete the quests the NPC at the entrance gives you and get rid of the Punishment Buff, or sneak your way out toward the exit.
Just beware of the warders.

- When you successfully escape the camp, players with 0 or higher Karma will be sent directly to Ibellab Oasis, whereas players with negative Karma will be sent to Muiquun, an outlaw town.

[Go to GM Note for Details]
 

● Muiquun, the Land of Outlaws, has been added.

- This outlaw town is perhaps the only place in the continent where Evil players are more than welcome.

- You will not be able to interact with town NPCs unless you have negative Karma. Try entering the town with 0 or positive Karma, and you will be attacked by the guards of Muiquun.

- Muiquun is the only safety zone in Valencia’s desert areas. Therefore, you will not be penalized in any way for getting killed here.

- If an Evil player is killed by monsters or the environment in the desert areas, Muiquun will be the only option it will see in the Revive menu.

● New Areas have been opened with Valencia Part 2.

[Town]

- Arehaza

- Muiquun

[Node]

- Areha Palm Forest

- Central Cantusa

- Cantusa Desert

- Northern Sand Dune

- Gavinya Volcano Zone

- Gavinya Great Crater

- Gavinya Coastal Cliff

- Roud Sulfur Works

- Ivory Wasteland

- Ivero Cliff

- Dona Rocky Mountain

- Hakoven Island

[Dungeon]

- Aakman Temple

- Hystria Ruins

- Roud Sulfur Mine

- Pila Ku Jail

[Sea]

- Valencia Sea

● Ancient travel device that leads to Aakman dungeon or the Hysteria Ruins have been added in the Great Desert of Valencia.

- Go in to the travel device that randomly spawns throughout the great desert to enter either the Aakman dungeon or the Hysteria Ruins.

- The horse will die when you draw closer to the device, so players should dismount and approach the travel device.

● Guild Houses have been added.
 

[Purchasing and Maintaining]

- The ownership of a guild house can be secured by going to the Guild Auctioneer found in each city and winning the closed bid auction. The ownership will be valid only until the next auction.

- Listed below you will see the number of available Guild Houses per town;

1 in Velia

1 in Olvia

3 in Heidel

7 in Calpheon

1 in Tarif

2 in Altinova

4 in Western Valencia (Shakatu, Taphtar, Cadry, Pujiya)

4 in Valencia City.

- Only members of the Guild with ownership can access the Guild House.

- Only a Guild Master can participate in the Guild House Auction and Guild Funds will be used for bidding. Delegation of the Guild Master while bidding is in progress will not be possible.

- A Guild Master can bid on ONE guild house at a time.

- The first Guild House Auction will be held from Friday at 12:00pm to Saturday at 12:00pm, and then every 2 weeks.

- Whenever there is a higher bid placed within 2 minutes of the end of the auction, closing time will be delayed by 1 minute.

- The ownership of Guild House will be acknowledged immediately after close the auction, and Guild House maintenance fee will be automatically transferred/withdrawn from Guild Funds at 00:00 every day.  

- Guild House maintenance fee will be 5% of successful bid price.

- When House maintenance fee is not paid, Guild House will no longer be available to enter/craft etc.

- The Guild Master and Guild Officers can pay the deficit with their personal funds.

 

[Guild House Auction Rules(Hidden Auction)]

- Initial bid price starts from 100k silver, and the bid price of next round of auction starts from the successful bid price of last round.

- In case no one wins until the auction ends, the starting bid price will be 50% of previous round’s bid price and the minimum bid price will be 10k.

- Each guild can only bid 3 times and each time, the bidding price needs to be raised higher than they have already bid. Once the guild uses all chances to bid, they can no longer bid until next round of the auction.

- As it is closed auction, players cannot know other player’s bidding price. However, notification will be displayed if your bid price is current highest bid price.

- There will be no system message even if there are guilds that bid a higher bid price than you or other guilds who have already bid.

- The winning bid amount will only be shown to the guild master right after the auction is ended and the successful bid price will Not be exposed via guild house list.

 

[Guild Storage]

- You can open the guild storage on the guild window(G key) in a safe zone.

- Only “Guild” type items can be checked in/out from guild storage.

- Available items for checking in/out can be vary depends on the guild members' level

- Only a Guild Master can check in/out Elephant Registration.

- Guild items can be destroyed but cannot be registered into the Marketplace, be sold or be stocked into the personal storage.

 

[Guild Manufacture and Crafting]

- You can do guild craft only in the guild house.

- Guild Manufacture is used to produce materials and Guild Craft Permit required in guild craft.

- When be successful in Guild Manufacture, Members can obtain guild action points.

- Only Guild Masters have permission for Starting/Canceling Guild Craft.

- When Guild Master activates Guild Craft, Guild Members can participate in by sending their workers.

- Crafted items will be automatically checked into the Guild Storage.

- Guild Craft Level is needed for Guild Craft and Guild Craft Level can be managed in Guild Skill menu.

 

[Elephant Raising]

- Captured baby elephants can be raised at Guild House. (Available only at Guild House in Valencia.)

- However, in order to raise an elephant, you must learned the guild skill "Monstrous Force".

- Materials for raising elephants can be purchased at Guild Shop and be made by Guild Craft.

- Players can observe the growing process of baby elephant at a nearby Elephant Nursery when they start raising the elephant.

- When the elephant is grown up, you may begin raising a new elephant raise on the next day (after the midnight).

 

[Guild Imperial Trade]

- Imperial Trading Products can be crafted at Guild house.

- Same as elephant raising, investing Guild skill point is needed.

- There is no delivery limit or bidding competition for Guild Imperial Trade.

- Profit earned by Guild Imperial Trade will be transferred into guild funds.

- 2 Imperial Trade Package and 10 Specialties can be processed every day.

 

[Authority]

- If the ownership of the Guild House is transferred to another guild, upgraded knowledge/information and storage items will remain the same.

- After the divestiture of the Guild House ownership, using Guild Storage and Guild Craft will no longer be allowed until regaining the ownership again.

● Medium/Large Siege Tower have been added.

- You can purchase siege tower workshop at guild shop.

- The siege tower can be activated only during Conquest war.

- The siege tower can only be used if you are distant enough from friends' or foes' command posts/forts.

● [Guild]Wooden Fence has been added.

- You can purchase Wooden Fence at guild shop.

- The Wooden Fence can be used only during Conquest war.

- It is mainly used for protecting command post or cannons from cavalry.
● The durability of the Command Post/Fort and Annex for Node/Conquest War has been increased.

● Fixed the issue where hiding other characters function was activated abnormally at times during Node/Conquest Wars.

● Fixed the issue where damage was not being done intermittently when attacking Defense Towers with the horse skill Charge in Node/Conquest Wars

● Fixed the issue where guild members did not auto-teleport to the fort of their guild upon start of the node war.

- However, only the guild members in the Node War area will be teleported.

- Guild members that are located in Safe Zones or areas exclusive to the Node War are not teleported. In this case,  Assemble! function can be used to teleport.




● It has been adjusted that if a character has a negative Karma and gets killed by a monster, the character’s EXP will decrease by 2%.
● For Awakening skills with counter features, defense effect has been reapplied, and CC skill effects will not be applied in PvP.
● Super Armor decision effect has been added to skills that could be performed upon entry into combat. Thus, more engaging combat would be made possible.
● For Flow skills that are performed in combos after the preceding skills will now maintain the decision effect of the preceding skills.
- However, if it’s a Flow skill that can be used independently, defense effect will be applied as the other ordinary skills.
● CC effect has been removed from skills that have defense effects (only in PvE).
- However, the classes Witch and Wizard will keep the 1 skill of each element type (i.e. fire, earth, water, etc.) that gets to have a CC effect and
a defense effect at the same time in consideration to the skills and skill motion’s characteristics in their Awakening mode.
- For more details, please check the changes under each character.

 

【Warrior】

● Text of ‘Forward Guard’ has been added to the skill de__scription of the following skills to match with the actual effect of the skills:

- Shield Charge I, Shield Charge II, Absolute: Shield Charge, Double Shield Charge, and Ultimate: Shield Charge

● Fixed the issue where ‘S’ key and Left-click used together could not activate the skill Furious Blow.

● Fixed the issue where Down Smash effect was not being applied properly for the skill Ultimate: Ground Smash.

● Forward Guard effect has been added on the skill Pulverize.

● Forward Guard effect has been added on the skill Flow: Tempest.

● Bound effect will now only be applied in PvE for the skill Grave Digging.

● Bound effect will now only be applied in PvE for the skill Flow: Slashing the Dead.

● Floating effect has been removed from the skill Flow: Knee Kick.

● Number of hits has increased, and damage reduction effect will be applied during cooldown for the skill Flow: Knee Kick:

- 2 Hits →  4 Hits

● Tooltip de__scription of the skill Kick has been amended to correctly display the skill effects.

- Down Attack → Down Attack on good 1 hit

- Air Attack → Air Attack on good 2 hits

- Down Smash → Down Smash on good 1 hit

- Air Smash → Air Smash on good 2 hits

● Appearance of Treant Camouflage Longsword has been made more natural.
 


【Berserker]

● Stiffness, Stun, and Knockback effect will now only be applied in PvE for the skill Flow: Slugfest.

● Stun effect will now only be applied in PvE for the skill Devastation.

● Super Armor effect has been added, and Stun effect will now only be applied in PvE for the skill Flow: Earth Dividing.

● Fixed the issue where the amount of damage dealt did not match the number of hits applied for the skill Rooting.

- Targets: 3 Hits → 4 Hits

- Damage: 1427% → 1034%

● Fixed the issue where the skill Shake Off to the right would push back the targeted monster to the left.

● Skill effects of the following skills have changed:

- Rock Smash + W (Charge)

- Tackling Rock

 

【Sorcerer]

● Forward Guard effect has been added, and Stiffness effect will now only be applied in PvE for the skill Vile Plan.
● Damage Reduction effect in PvP has been removed from the skill Vile Plan.
● Skill tooltip of the skill Cartian’s Nightmare has been edited to state ‘Stiffness on 1 good hit’ now.
● Floating effect will now only be applied in PvE for the skill Cartian's Protection.
● Fixed the issue where decision effect of Air Attack for the skill Violation activated by using Shards of Darkness was not being applied.
● The aggro effect of pulling in the target will occur less frequently upon using the skill Cartian’s Protection consuming 100% Black Spirit’s Rage.
● Transition to the Scythe has been made smoother after performing a successful hit of the skill Midnight Stinger.
● CC skill effect applied on targets while transitioning into Awakening mode will now be applied only in PvE.
 

 

【Valkyrie]

● Text of ‘Stun on a good hit’ has been added to the skill de__scription of the skill Flow: Spinning Shield to match with the actual effect of the skill.
● Stun effect will now only be applied in PvE for the skill Purificatione.
● Super Armor effect has been added, and Knockback and Knockdown effect will now only be applied in PvE for the skill Hastiludium.
● Bound effect will now only be applied in PvE for the skill Sanctitas de Enslar.
● Floating effect will now only be applied in PvE for the skill Verdict: Lanciaustitiae.
● Super Armor effect has been added to the skill Flow: Revelation Sanctus.
● Stamina required has been removed from the skill Guard.
- The text regarding Stamina required has been removed from the tooltip of the skill Guard.
● Moving distance to the front has increased for the skill Death Line Chase.
● Appearance of Treant Camouflage Longsword has been made more natural.
 

 

【Kunoichi/Ninja]
● Fixed the issue where Bound effect was applied continuously to characters around the caster upon using the skill Suicide Fall.


 

【Kunoichi】

● Fixed the issue where Stun effect was not applied in PvP when entering ↑ directional key after using the skill Flow: Block Jump in Crimson Eclipse mode.
● Fixed the issue where Forward Guard was not being maintained intermittently when receiving hit while moving backwards while having the Kunai equipped.
● Fixed the issue where Floating effect was not applied properly when pressing the Left-directional key (Key: A) after using the skill Flow: Block Jump while having Throwing Kick I learned.
● Forward Guard effect has been added, and Stun effect will now only be applied in PvE for the skill Halo.
● Bound effect will now only be applied in PvE for the skill Danse Macabre.
● Stiffness and Stun effect will now only be applied in PvE for the skill Lethal Spin Spree.
● Fixed the issue where the damage of the last hit of the skill Lethal Spin Spree did not deal proper damage when performed with 200% Black Spirit’s Rage.
● Stiffness effect has been removed from the the last hit of the skill Lethal Spin Spree when performed with 200% Black Spirit’s Rage.
● Super Armor effect has been added, and Floating effect will now only be applied in PvE for the skill Flow: Wrath.
 

 

【Ninja】

● Forward Guard effect has been added, and Stun effect will now only be applied in PvE for the skill Vengeful Barrier.
● Floating and Knockdown effect will now only be applied in PvE for the skill Vacuum Slash.
● Stun effect will now only be applied in PvE for the skill Sura ChaoSpree.
● Floating effect will now only be applied in PvE for the skill Bloodthirst: Katana Shower.
 

 

【Tamer】

● Stiffness and Bound effect will now only be applied in PvE for the skill Cloud Stomping.
● Bound effect will now only be applied in PvE for the skill Flow: Cloud Ride.
● Super Armor effect has been added, and Stiffness effect will now only be applied in PvE for the skill Moonlight Strike.
● Super Armor effect has been added to the skill Flow: Full Moon.
● Stiffness and Floating effect will now only be applied in PvE for the skill Allround Spinner.
● Forward Guard effect has been added, and Knockdown effect will now only be applied in PvE for the skill Flow: Soaring Strike.
● Fixed the lag issue that occurred at times when using the skill Soaring Kick.
● Fixed the issue where Floating effect was not applied properly for the skill Soaring Kick.
● It has been edited that 2 hits will be applied only to targets captured with the skill Soaring Kick.
● The following has been added to the skill tooltip of the skill Moonlight Strike:
- Spin on good hit(s) (PvE) only.
 

 

【Ranger】

● Fixed the issue where Evasive Explosion Shot could not be used after using the skill Will of the Wind with having the skill Flow: Wings of Wind I learned.
● Super Armor effect has been added, and Stun effect will now only be applied in PvE for the skill Flow: Rushing Wind.
● Knockdown effect will now only be applied in PvE for the skill Elven Rage.
● Stun effect will now only be applied in PvE for the skill Nature’s Tremble.
● Fixed the issue where number of hits was not properly applied to the skill Flow: Rooting.
- 3 Hits → 4 Hits
● Damage of Extra Hit of the skill Will of the Wind III has been changed as it dealt less damage compared to other levels of the skill.
- Damage: 87% → 93%
● Text of ‘Damage reduction effect will be applied in cooldown in PvE only’ has been added to the skill tooltip of the skill Absolute: Will of the Wind.
 

 

【Witch】

● Fixed the issue where damage could not be inflicted on targets beside monsters and other players when using the skill Detonative Flow during cooldown.
● Fixed the difference in the text de__scription and actual MP recovered for the skill Detonative Flow II.
● Stiffness effect will now only be applied in PvE for the skill Equilibrium Break.
● Stun effect will now only be applied in PvE for the skill Thunder Storm.
 

 

【Wizard】
● Stiffness effect will now only be applied in PvE for the skill Aqua Jail Explosion.
● Bound effect will now only be applied in PvE for the skill Bolide of Destruction.
● Fixed the issue where dyeing of [Wizard] Inquirer's Destiny Dagger did not work on standby.

 

【Musa/Maehwa】

● Fixed the issue where target hits were not properly applied when performing the skills Whirlwind Cut III, Whirlwind Cut IV, and Absolute: Whirlwind Cut to the left.
- 2 Hits → 3 Hits
● Fixed the issue where the character would stop intermittently when using the skill Blooming after performing the skill Chase in Awakening mode.
 

 

【Musa】
● It has been improved that the skill Stub Arrow could be activated slightly faster during Backward Chase after having learned the skills Charged Stub Arrow: Enhanced and Absolute: Charged Stub Arrow.
● Super Armor effect has been removed when the skill Crosscut is used in Musa's Soul mode, and Crosscut will now be able to be activated without any resource consumption or cooldown applied.
- Skill tooltip of Crosscut has been edited to state that the skill can be activated without WP consumption in Musa’s Soul mode. Whirlwind Cut will properly inflict 3 hits now when activated to the left side; a fix from inflicting 2 hits from before.
● Knockdown effect will now only be applied in PvE for the skill Crust Crusher.
● Down Smash effect has been removed from the skill Crust Crusher.
● Down Smash effect has been added to the skill Flow: Foul Play.
● Forward Guard effect has been added, and Knockback effect will now only be applied in PvE for the skill Flow: Foul Play.
● Stiffness effect will now only be applied in PvE for the skill Flow: Backflow.
● Knockback and Stun effect will now only be applied in PvE for the skill Counter Assassination.
● Bound effect will now only be applied in PvE for the skill Below the Belt.
 


【Maehwa】
● Fixed the issue where Stiffness effect was not applied upon using the skill Stub Arrow: Triple Shot after having learned Stub Arrow II.
● Forward Guard effect has been added, and Stun effect will now only be applied in PvE for the skill Royal Rage.
● Sprint has become faster and its motion has become more activated in Kerispear combat mode.
● Super Armor effect has been added, and Stun effect will now only be applied in PvE for the skill Petal Drill.
● Super Armor effect has been added, and Knockdown effect will now only be applied in PvE for the skill Flow: December.
● Knockdown effect will now only be applied in PvE for the skill Frost Pillars.
● Forward Guard effect has been added, and Knockdown effect will now only be applied in PvE for the skill Tip of an Iceberg.
● Super Armor effect has been removed from the skill Moonrise.
● Fixed the issue where PvP damage was applied lower than it actually should depending on the number of targets for the skill Flow: Cloud Stab.
● Fixed the awkward graphics of the underwear when in combat stance with the Epheria Marine Underwear on.
● CC skill effect applied on targets while transitioning into Awakening mode will now be applied only in PvE.
 


【Striker】

● The Striker Awakening has been released with a full set of Awakening Skills!

The new Awakening weapon for the Striker, ‘Gardbrace’ has been added!

- You can claim your Gardbrace after completing all of Awakening Weapon Quests. Press “C” button to switch from main weapon to an awakening weapon and vice versa.

- Damage of the awakening weapon skills is affected by the awakening weapon, main weapon, Martial Spirit Shards, and accuracy.

● Fixed the issue where the order of high-level skills states in the Skill Combo Guide did not match the actual skill videos.
● Fixed the issue where hair would show above helmet with the Serendian Soldier Helmet equipped.
 

 

【Mystic】

● The Mystic Awakening has been released with a full set of Awakening Skills!

The new Awakening weapon for the Mystic, ‘Cestus’ has been added!

- You can claim your Cestus after completing all of Awakening Weapon Quests. Press “C” button to switch from main weapon to an awakening weapon and vice versa.

- Damage of the awakening weapon skills is affected by the awakening weapon, main weapon, Martial Spirit Shards, and accuracy.


 

【Dark Knight】

● The Dark Knight Awakening has been released with a full set of Awakening Skills!

The new Awakening weapon for the Dark Knight, ‘Vediant’ has been added!

- You can claim your Vediant after completing all of Awakening Weapon Quests. Press “C” button to switch from main weapon to an awakening weapon and vice versa.

- Damage of the awakening weapon skills is affected by the awakening weapon, main weapon, and accuracy.

● Fixed the issue where Moving Speed increase buff was not applied upon using the skill Smoky Haze I, Smoky Haze II, and Smoky Haze III with a Kriegsmesser.
● Fixed the awkward motion that came out when using the skill Unveiled Dagger.
● Cc skill effects of all skills have been changed to be applied only on the first hit.
● Fixed the issue where Stiffness effect not stated in the skill tooltip was being applied when inflicting a hit with the skill Flow: Termination.
 

 

【Items】

● Katan's awakening weapons have been added.

- AP : 66 - 75

- Item Effect : All accuracy +10

- Katan's awakening weapons can be obtained by completing the Black Spirit's gift IV (Katan's awakening weapon) after completing the quest 'Basim's Answer'.

- Enhancement is unavailable for these weapons, but these are excellent weapons for itself.

● Fixed the issue where the helmet of Serendian Soldier outfit would not be dyed properly.

● Maximum prices in Marketplace for certain TET and PEN accessories have been adjusted.
● Maximum prices in Marketplace for certain PEN World Boss Main Weapons, Sub-weapons, and Defense Gears have been adjusted.
● De__scription and effect of Crown items rewarded from Conquest war have been edited.

● Item tooltips of Silver Key were edited.

 

【Monsters】
● Reward loot will be given to all adventurers who have participated in defeating the following world bosses:
- Kzarka, the Lord of Corruption
- Ancient Kutum
● Participants with contribution that fall in the low 10% rank in defeating World Bosses will not be able to acquire the following items from each of the world boss:
- Kzarka, the Lord of Corruption: Kzarka's Sealed Weapon Box
- Ancient Kutum: Kutum’s Sealed Sub-weapon Box
● Reward loot will be obtainable for world bosses even when these world bosses despawn naturally.
- However, only the adventurers who have inflicted a certain amount of damage will be able to obtain the items.
- Chance to obtain rare loot items for defeating world bosses (not when they are naturally despawned) has doubled.
● Fixed issue where the Guild Boss Muskan of Madness did not disappear even after 2 minutes without engaging in combat.
● Asula’s Weakened Magic Accessories have been newly-added as loot items in the following areas:
- Abandoned Iron Mine: Asula’s Weakened Magic Necklace
- Helms Post: Asula’s Weakened Magic Ring, Asula’s Weakened Magic Earring
- Elric Shrine: Asula’s Weakened Magic Belt
- Dungeons at Helms Post: Asula’s Weakened Magic Ring, Asula’s Weakened Magic Earring
● Chance to obtain Knowledge has been increased by 2 ~ 5 times for defeating the following monsters:
- In Calpheon:

Calpheon Worm

Roaming Black Spirit

Troll Buff Tower

Troll Barricade

Troll Siege Soldier

Rooted Old Wood Treant

Aura of Failed Kzarka

Calpheon Shadow Guard

Cyclops Food Drying Stand

- In Mediah:

Keplan Saw

Stone Hole Spider House

High Head Stoneback Crab

Cox Female Warrior

- In Valencia:

Centaurus Treasure Chest

Cadry Summoning Stone

Casius

● Fixed the issue where HP recovery skills were being applied to monsters when a boss monster appears.
● Adventurers cannot enter Battle Arena when a world boss spawns.
- For adventurers who have already entered Battle Arena when a world boss spawns, the adventurer will be automatically kicked out after 15 seconds.
 

 

【Mounts】

● New mount: [Guild] Elephant has been added.

- Players can capture and raise Elephant in Valencia.

- Players can capture Elephant by using Capturing Rope and Desert Peanut.

- A captured baby elephant can be used by Guild members when it becomes mature.


 

【Quest, Knowledge】
● It has been adjusted that proper Knowledge will be gained for obtaining Seaweed through Fishing or Gathering.
● Fixed the awkward navigation issue with the quest Forbidden Prank.


 

【NPC, Background]

● Fixed the issue where characters could go through railings of Valencia Castle.

● Fixed the issue where shorter characters would perform swimming in certain parts of Glish Swamp.

● Fixed the issue where villager NPCs were mistakenly labeled as soldiers in Ibellab Oasis.


 

【UI】

● Fixed the issue where Settings UI window could not be closed using the ESC key in the log-in window.
● Fixed the de__scription regarding playtime in BDO in the TIP (gametips) found on the low part of the game window.
● Fixed the issue where some of the buttons malfunctioned after clicking on Name and Activity of the guild member after setting Guild Bonus.
● Territory Resource Information and Node War Information on the World Map (M) have been simplified.
● Next claimable Attendance Rewards will now be displayed in the UI upon on End Game window (Disconnect UI).
● Copyright button has been added to the bottom of the game Settings window.
● Fixed the issue where ‘Minimize the Game’ window could not be closed using the ESC key.
● Fixed the issue where the Ad button could not be clicked after registering a recruitment ad through Post Ad function in the  Find Party option (ESC).

 

● Navigation of Heidel Eastern Border area will work properly now.

● Fixed the issue where audio would not be played upon setting volume to 0, then raising the volume again, from the game starting screen.

● It has been edited that the display quality in conversation with NPCs would be good even if the quality of the texture is set to Low from Settings -> Display Quality ->  Texture Quality.

● Optimization work has been performed to improve frame in areas of Calpheon, Heidel, and Altinova.

 

【Resolved Issues】

● Fixed the issue where chatting was possible with blocked players.
● Fixed the issue where other participants were not visible intermittently during Node/Conquest Wars after having the option to hide other adventurers was turned on from
Settings → Performance Settings →  Optimization (Beta) Hide Other Adventurers
 

 

【Known Issues】

● We are aware that additional Cron Stones may be used up when trying Enhancement with certain TET level items.
This will be fixed and any extra Cron Stones consumed will be restored in next week’s maintenance.

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