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General Discussion BEST 06/07 Update details
GM_Trent 2018-06-07 09:55
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Hello, adventurers.

This is The MMORPG, Black Desert.

Check out the latest updates for June 7th 2018.

Introducing World Boss Karanda, Villa and Miniature Elephant.

Please find below for detail updates!

 

(Patch volume approx. 648.30 MB)

=====================================================================

 

● Bayram Login Rewards
- Period : June 8th 2018 00:00 ~ 12nd July 2018 23:59

- We made it this far thanks to your love and unwavering support!

 We wish you a happy and enjoyable Bayram!

[Click here for more details]
 

● Secret Energy Discount from Patrigio
- Period : June 7th 2018 (After weekly maintenance) ~ 21st June 2018 (Before weekly maintenance)
- Take advantage of the energy discount to purchase rare items!

[Click here for more details]

 

● Fight against Karanda
- Period : June 7th 2018 (After weekly maintenance) ~ 21st June 2018 (Before weekly maintenance)-  - Defeat the new World Boss ‘Karanda’ and get various benefits now!

[Click here for more details]


 


● New Pearl Items are now introduced in the Pearl Shop. Click the __link below for more details!

[▶Go to Pearl Shop Update]

 

  • Fixed the issue where some installments (Flame Towers and Hwachas) could not be removed properly during a Node/Conquest war.

  • Fixed the issue where the alarm message informing of unfair death would come out when killed by the opposing guild in a Node War.

  • Mitigated the issue where it was possible to teleport even when near a fort upon the start of Node/Conquest War.

  • The character must be at least 150M from the castle to be automatically teleported.

  • A new route to go into Mediah Castle without going through the inner gate (2nd gate) has been added.

 

 New world boss 'Karanda` has been added.

  - Karanda has apppeared in the top of Karanda Hill.

  - If you defeat the Karanda, you will receive the chance to get the rare Dandelion Weapon Box.

  - The world bosses will now appear according to the times listed below:
 

SPAWN
TIME

1:00

11:00

16:00

20:00

23:00

MON

Karanda

 

Kzarka/Kutum

Kutum

Kzarka

TUES

Kutum

Kzarka

Kutum

Karanda

Kutum

WED

Kzarka

Kutum

Kzarka

Kutum

Karanda

THUR

Karanda

 

Kzarka/Kutum

Kzarka

Kzarka/Karanda

FRI

Karanda

 

Kzarka/Kutum

Kutum

Kutum

SAT

Kzarka

Kzarka

Kutum

Kzarka

Karanda

SUN

 

Kutum

Kzarka/Karanda

Karanda

Kzarka


● Villa Buffs has been added.

- You will need a Villa Invitation for each associated Villa to enter the Villa. Talk to NPC in the Villa, to buy Villa Buff Scrolls.

- The price for Villa Invitation will cost 100G.

- The Villas where you can get each buff and the prices for the buffs are listed below.

 

Buff

Effects

Villas

Price

Discovery of Life (90 min)

  • Energy recovery + 1

  • Amity +10%

  • Life Skill EXP +10%

Karashu, Shakatu, Kiyak, Muna, Marzana, Talia

300,000 silver or 1G Gold Bar*3

Discovery of Life (180 min)

900,000 silver or 1G Gold Bar*9

Technique and Experience (90 min)

  • Skill EXP +10%

  • Combat EXP +10%

  • Sunstroke and Hypothermia chance -40%

Kunid, Amir, Alsabi, Gahaz, Tasaila, Shandi, Inaha, Dudora, Oberin

500,000 silver or 1G Gold Bar*5

Technique and Experience (180 min)

1,500,000 silver or 1G Gold Bar*15

Physical Reinforcement (90 min)

  • All AP +10

  • All DP +10

  • Max HP +200

  • All Resistance +10%

  • Ignore All Resistance +5%

Lohan, Atosa

1,500,000 silver or 1G Gold Bar*15

Physical Reinforcement (180 min)

4,500,000 silver or 1G Gold Bar*45

 

- The above three buffs will not overlap. You can only have one buff at a time. For example, getting “Technique and Experience” while you have “Discovery of Life” will remove the former one.

 

● New 'Miniature Elephant' Mount has been added.

* ‘Miniature Elephant’ is capable of using the followed skills:

- Fore Chop (F): Raises its front feet and slams the ground. There is no attack decision effect.

- Quick Run(Shift W): Hit W to start 4-level acceleration.

- Quick Turn(S D or S A): You can take a turn in a more abrupt manner.

- Quick Halt(S): You can stop more quickly with a shorter braking distance.

- Quick Start(Q): Q to dash forward from a standstill. You will stop eventually if no key commands are applied after Quick Start.

- Rampage(Space): Miniature Elephent will raise its front feet and roar. (The adventurer will gain HP/MP auto recovery amount +19 buff.)

- Side Steps(S or A): Miniature Elephant’s skill that is equivalent to Sideways.

- Joyride(F): Miniature Elephent’s skill equivalent to Instant Accel. It can be used only at 3-level acceleration or higher.

● New quest has been added where you can receive “Voucher: Miniature Elephane” from Serazad, the Villa Butler of Shakatu.

● 'Miniature Elephant' gears have been added to Horse Gear Workshop.


 

  • Attack (AP) of the following skills has been improved.

    • DP of characters and some monsters (Hystria, Aakman, and etc.) had been increased in the recent balance patches. As a result it became harder for characters who utilize summoning skills as summoned creatures/magic circles/formation did not get an AP boost. This is the reason behind the AP improvement of summoning skills.

    • Summoned creatures/magic circles/formation spawned by a character will get stats that combine the AP of the summon itself and the stats of the character (excluding bonus stats).

 

  • [Heilang]

    • Starting with AP +30 for Summon Heilang I, AP will increase by +5 for every level of the skill which means Summon Heilang XI would spawn Heilang with AP +80.

 

  • [Blade of Darkness]

    • Starting with AP +20 for Blade of Darkness I,  AP +25 for Blade of Darkness II, and AP +30 for Blade of Darkness III.

 

  • [Projection]

    • AP +30

 

  • [Gorr, Marg, Arne, Tett]

    • AP +80

 

  • [Toxic Flood, Lava Field]

    • AP +30

 

  • [Echo Spirit]

    • AP +50

 

  • [Delighted Blast]

    • AP +30

 

  • [Sea Dragon]

    • AP +30

 

  • [Ninjutsu: Sinew Cut]

    • AP +30

 

  • Fixed the issue where the CC skill effects of certain skills only applied to the first hit so the CC skill effects could not be applied to distant targets.

- Before Change: CC skill effect only applied to the first hit of the skill motion.

- After Change: With certain skills, CC skill effect will now be applied to the other skill affected areas besides the first hit area.

  • The changes above do not apply to skills against single targets. This applies to skills like Spiral Torpedo and Spiral Cannon which are skills performed while the character is on the move as well as skills like Wailing Wind and Flow: Ancient Wave in which the attack range itself moves.

  • However, CC skills do not stack on a single target

          - For skills Wailing Wind where the attack is inflicted forward, CC skill effects like Knockback will now be applied not only on the first hit of the skill, but on the latter hits as well.

          - For skills with skill motions that are relatively longer in time, CC effects of one set of skill may be stacked.

  • For example, Kunoichi’s skill Tendon Cutter applies CC skill effect on every hit. Since the duration of each hit’s skill motion is relatively longer than other ordinary skills, the CC skill effect is able to stack.

 

  • Please check updates per class below.
     

  • Fixed the issue where IMMUNE text would be displayed when CC skill effects and Smash effects were applied at the same time.

  • It has been edited that characters who do not have a weapon equipped would appear with the Main/Sub-weapon on the Character Selection screen.

  • Fixed the issue where weapon effects would not be displayed properly intermittently.

 

 

【Warrior】

  • CC skill effect of the following skills will now only be applied on the first hit:

          - Chopping Kick, Shield Push, Deep Thrust, Flow: Overwhelm

  • CC effects do not stack on a single target.

  • Fixed the awkward graphics in the capes while having Longsword equipped with Goyen outfit.

 

【Ranger】

  • CC skill effect of the skill Charging Wind will now only be applied on the first hit.

  • CC skill effect of the skill Penetrating Wind will now only be applied on the first hit.


 

【Sorcerer]

  • CC skill effect will only be applied to the first hit now for the skill Absolute: Shadow Kick.

 

【Berserker]

  • It has been edited that Down Smash and Air Smash effects would not be applied during cooldown of the skill Flame Buster.

  • The skill tooltip of the skill Elastic Force has been edited to match the actual effect of the skill.

  • Binek üzerinde yapı Pushes the target on good mounted hit → Pushes the target on good mounted hit (PvE only)

  • ”WP will recover by +5” added.

  • Added the text “If the skill is used with not enough WP, WP will recover by  +5” to the skill tooltip of the skill Fierce Strike so that it would match with the actual skill effect.

  • Added the text “WP will recover by +3” upon use of the skill to the skill tooltip of the skill Headbutt so that it would match with the actual skill effect.

  • CC skill effect will only be applied to the first hit now for the following skills:

-Absolute: Falling Rock, Absolute: Headbutt, Flow: Ancient Power.


 

【Tamer】

  • CC skill effect of the skill Heilang: Surging Tide being applied on the first hit only will now be applied to the other damage inflicted areas. (However, CC skills do not stack on a single target)

 

  • CC skill effect of the skill Legendary Beast Dance (Vermillion Bird, White Tiger) will now only be applied to the first hit.


 

【Valkyrie]

  • Down Smash effect of the skill Hastiludium will now be applied on the first hit.

  • Fixed the issue where the CC skill effects of the skills Shield Throw and Terra Sancta were only applied to one hit and therefore the CC skill effects could not be applied to distant targets. (However, CC skills do not stack on a single target)

  • It has been edited that CC skill effect for the skill Castigatio will be applied on the first and the last hit.

  • Fixed the issue where the spin effect for Severing Light I was a push effect.

  • Text regarding required Stamina has been deleted from the skill tooltip of the skill Guard.

 

【Wizard, Witch】

  • Text regarding MP recovery for the skill Spellbound Heart has been edited:

              Recovers +50/80/110/150/200 MP → Recovers +50/100/150/200/250 MP


 

【Musa】

  • Fixed the issue where damage was not properly applied for the skills Rising Storm and Rising Storm: Blaze.

 

  • Fixed the issue where all summon hit damage would be applied the same for all levels of the skill Projection (with Projection II damage quotients), and now correct summon hit damage will be applied to each level of the skill.

  • Fixed the issue where all summon hit damage of the skill Flow: Extra Credit was applying damage of the skill Projection I damage quotient, and now correct summon hit damage will be applied to the skill.

  • Fixed the issue where the push effect for the first hit of Gale (II, III, IV, V and Absolute) was not correctly applied.

 

 

【Maehwa】

  • It has been edited that the skill Sleet Steps could be used in combat mode with the Blade.

  • Moving distance of the first stab motion of the skill Moonrise has been increased to allow attack while moving.

  • However, moving distance will remain the same during cooldown.

 

  • Stiffness effect has been changed to Stun effect for the first hit and this will be allowed in PvP now as well for the skill Moonrise.

  • Damage of the skill Sticky Snowflake has been increased as follows:

 

Skill Level

Before Change

After Change

I

753% x 4

791% x 4

II

808% x 4

848% x 4

III

821% x 5

862% x 5

IV

962% x 5

1010% x 5

 

  • Fixed the issue where the skill Absolute: Blunt Kick could not be used during cooldown after the skill was performed through Quick Slot.

  • Added the text “Pushes the target on good hit (Only PvE)” to the skill tooltip of the skill Stigma so that it would match with the actual skill effect.

  • Fixed the graphical glitch that appeared on the Epheria Marine Underwear while in combat stance.


 

【Kunoichi/Ninja]

CC skill effect will only be applied once now when using the skill Suicide Fall.
 

 

【Ninja】

  • Floating effect of the skill Serpent Ascension will now be applied on the first hit.

  • Fixed the issue where Stiffness effect was not applied to the skill Murderous Intent III.

 

  • Text of ‘Floating on good blade hits’ has been edited to ‘Floating on good hits’ to match with the actual effect of the skill for the skill Serpent Ascension.

  • Fixed the issue where Down Smash effect was not applied to the skill Absolute: Blade Spin.

  • It has been fixed that Stamina would recover during the transition mode from Sura Katana to Shortsword while moving forward.

 

 

【Kunoichi】

  • Fixed the issue where Stiffness effect was not applied for the skills Flash Slash I, Flash Slash II, and Flash Slash III during PvP combat on Mount.

  • Fixed the issue where Stiffness effect was not applied for the skill Absolute: Flash Slash during combat on Mount.

  • Fixed the issue where Stun effect would be duplicately applied upon using the skill Chain Crash: Sah Chakram.

  • Fixed the issue where the CC skill effect of the skill Lunatic Discus was only applied to the first hit and therefore the CC skill effect could not be applied to distant targets. (However, CC skills do not stack on a single target)

 

 

【Dark Knight】

  • Fixed the issue where CC skill effect of the skill Flow: Termination only applied to the first  hit only and therefore the CC skill effect could not be applied to distant targets. (However, CC skills do not stack on a single target)


 

【Mystic】

  • Fixed the issue where the CC skill effects of the Spiral Torpedo were only applied to the first hit only and therefore could not apply CC skill effects on a target that inflicted hit during the skill motion. (However, CC skills do not stack on a single target)

  • Fixed the issue where CC skill effects were applied to hits others than the first hit of the skill Flow: Rib Crusher.


 

【Striker】

  • CC skill effects of the following skills will now be applied only on the first hit:

-Flow: Savage Fang, Combo: Hurricane, Wolf's Hunger, Absolute: Wolf's Hunger, Flow: Crosswind

  • Fixed the issue where the CC skill effect of the skill Spiral Cannon was only applied to the first hit only. (However, CC skills do not stack on a single target)

  • Fixed the issue where WP consumption amount of the skill Endless Explosion used during cooldown differed from what was written on its skill tooltip.

  • Fixed the issue where the damage of the last attack motion was not applied properly when performing the skill Rampaging Predator with 200% Black Spirit’s Rage.

 

  • Fixed the issue where transitioning to combat mode using the ‘Tab’ key in Gardbrace non-combat stance would make Vambrace appear temporarily.

  • Fixed the issue where skill combo was not allowed when using the skill Fist Fury IV on Mount.

  • Fixed the issue where damage was not being applied normally upon using the skill Hell Break in a combo after the skill Endless Explosion.

  • Fixed the issue where the Striker’s hair stuck out of the Serendian Soldier helmet.

 

【Items】

  • Fixed the issue where pressing ‘View Another’ button without sufficient Energy would bring out an error message and item purchase could not be made.

  • Required number of Palm Plywood and Elder Tree Plywood has been reduced upon Polishing Alchemy Stone of Protection.

  • Fixed the issue where additional Cron Stones were used up when trying Safe Enhance with certain TET level items. Any extra Cron Stones consumed have been restored.

  • Elion’s Tear has been edited that adventurers with negative Karma will recover 100% of EXP lost as regular adventurers would upon use of the item to resurrect.

  • Item Drop Information under Item Drop in Menu (ESC) has been updated with the changes made to droppable items.

 

【Monsters】

● Drop rates of loots from field monsters of Valencia have been proportioned.

● Goblin Chief Summon Scroll has been added to Item Drop list in Manshaum Forest.

  • Revamped item drops and drop rates in areas for training.

    • In order to highlight characteristics of designated areas, droppable items and drop rates have been edited.

    • Accessories, Black Stone, Scroll Written in Ancient Language and etc. will drop at varying proportions depending on the designated area. We hope adventurers can enjoy making their choice for which area to train in.

    • Through the optimization of item drop balance, if drop rate of a main loot item increased by far, the drop rate of other items decreased.

    • However, drop rates of accessories in the areas did not drop. (For areas where the accessories are considered main droppable items, the drop rate was increased).

    • Other loot items acquirable from designated areas can be checked through Item Drop tab on Menu (ESC).



 

Region

Main Droppable Item

Characteristics

Valencia

Scroll Written in Ancient Language

 

Bashim Base

Asula’s Weakened Magic Ring

Various items can be acquired along with the main drop items

Desert Naga Temple

Asula’s Weakened Magic Earring,
Black Stone

 

Titium Valley

Asula’s Weakened Magic Ring,
Scroll Written in Ancient Language

Black Magic Crystal cannot be acquired

Cadry Ruins

Green-rating gear items,
Black Stone

 

Gahaz Bandit's Lair

Green-rating gear items,
Scroll Written in Ancient Language

 

Crescent Shrine

Ring of Crescent Guardian,
Soiled Crescent Ring

 

Basilisk Den

Basilisk's Belt

 

Taphtar Plain

Various types of Black Magic crystals

 

Roud Sulfur Mine

Black Stone

 

Pila Ku Jail

Scroll Written in Ancient Language

 

 

● General sounds of the Giant Chief Gehaku and Giath have been reworked.

    • The boss monsters’ voice, sound effect, and hit sound have been edited.


 

【Quest, Knowledge】

● New quest is now available from Wacky Toshi in Sand Grain Bazaar.

- Sealed Book of Combat (1 Day) will be given as the quest completion reward.

 

 

[NPC, Background]

  • Fixed the issue where characters showed awkward movements in some terrains in areas of Heidel.

  • Fixed the issue where characters could go into abnormal terrains of Altinova.

  • Fixed the issue where characters could go into the pillars of some constructions in Calpheon City.

  • Fixed the issue where movement was difficult due to some rough terrains in Crescent Shrine and Desert Naga Temple.

  • Fixed the issue where the graphics of Contaminated Villager on the Run NPC appeared to be __b__linking on the move.

 

  • Fixed the issue where the graphics of Kuku Bird in Calpheon appeared to be __b__linking.


 

【UI】

     ● Fixed the issue where Challenges (Y) button did not appear on top of the game screen.

  • Guild (G) window’s default size has been enlarged.

  • Fixed the issue where the glowing circular effect that showed when equipping gear or outfits was not aligned with the circular line on the Equipment window.

 

【Resolved Issues】

● Fixed the issue where when a worker with Adv. Produce Packing Skill was packing Special Strawberry Crate x5, the skill effect was not applied correctly.

 

【Known Issues】
● We are aware of the issue where Black Magic Crystal items are on the Item Drop List of Desert Naga Temple and Desert Naga Commanding Officer could actually drop Black Magic Crystal. These issues will be fixed in the next maintenance.

2018-06-07

Nickname GM_Trent
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