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Forum

07/19 Update Details
19.07.2018 12:37 (UTC+3)
907 1
Son Düzenleme Tarihi : 19.07.2018 12:37 (UTC+3)
# 1

Hello adventurers,

This is The MMORPG, Black Desert.

Check out the latest updates for July 19th 2018.

Introducing Guild Boss Ancient Puturum/Cron Meal and Draught/Blacksmith’s Secret Book and new quests.

Please find below for detail updates!

 

(Patch volume approx. 736.47MB)

=====================================================================

【Events】

● Build Your Sailboat Event!
- Additional Resources: Get more Logs!
Period : 19 July 2018 (After weekly maintenance) ~ 2 August 2018 (Before weekly maintenance)
- Free ship designs: Collect design pieces by logging in!
Period : 27 July 2018 at 00:00 (GMT +3) ~ 2 August 2018 at 23:59 (GMT +3)
- Build your own personal trading vessel!

Click here for more details ]
 

● Terrmian Waterpark has been extended 1 week!

    • Terrmian Waterpark will stay open until July 26th, before maintenance.
    • Event quests and mini-games will also be available until July 26th.
    • Yes! Terrmian Octopus will stay 1 more week at Terrmian Beach!
    • The following items will be deleted during the maintenance after the event is over.

- [Event] Terrmian Coin

- [Event] Terrmian Seal

- [Event] Terrmian Coconut

- [Event] Terrmian Festival Entry Coupon

- [Event] Terrmian Fruit

- [Event] Terrmian Pearl

- [Event] Special Parfait

- [Event] Special Ice Flower Sweets

- Coconut Cannon Assembly Kit

- Coconut Cannonball

 

● Mysteries of Summer challenge has been extended 1 week!

    • Mysteries of Summer will be available until July 25th, before maintenance.

During the extended period, general difficulty setting of the Mysteries of Summer will be lowered:

      • [Event] Deficient Meat
        • Quest Requirement of Beef x30 has been lowered to Beef x5.
      • [Event] The Immovable Stone
        • Quest Requirement of Gemstone has been changed to Rough gemstone.
      • [Event] Fire Resistant Gloves
        • Quest Requirement of bringing Clear Liquid Reagent x50 has been lowered to Clear Liquid Reagent x5.
      • [Event] Glove Used by a Blacksmith
        • Quest Requirement of Supreme Tough Hide x50 has been changed to Ox Hide x3, and Flax Fabric x50 has been lowered to Flax Fabric x10.
      • [Event] To Capture the Essence of Water
        • Quest Requirement of Distilled Water x100 has been lowered to Distilled Water x20.
      • [Event] Memory of that Day
        • The quest that could only be accepted at nighttime can now be accepted anytime of the day.
      • [Event] Unfinished Mission
        • Quest Requirement of defeating Pirates x100 from Pirate Island has been lowered to Pirates x50 from Pirate Island.
      • [Event] Magnetic Field
        • This quest will now be accepted with an item received as a reward for completing the 5th stage of the floating platforms of Terrmian Waterpark.
      • [Event] Essence of Darkness
        • The required item in order to suit the requests of the third Guardian during the quest has been changed to an item that can be easily purchased.
      • Item Drop rate for items required for progressing with Essence of Earth quests has increased.
      • The life interval of the NPC with whom you can claim the Purple Greed with in the quest [Event] Purple Greed has been prolonged extensively.
      • Drop rate of Red Mercury, Samoga's Molar, Obsidian Dust, and Golden Mirage has increased.
  • Red Mercury: 80 times higher drop rate compared to before.
  • Samoga's Molar: 25 times higher drop rate compared to before.
  • Golden Mirage: 80 times higher drop rate compared to before.
  • Obsidian Dust: 80 times higher drop rate compared to before.


● With the extension of Mysteries of Summer and difficulty setting being lowered during the extension, please find the reward specs. for earlier participants who completed the quests within the originally given amount of time:

 

[For participants of Mysteries of Summer before 7/19 maintenance]

 

  1. Depending on the progress of quests (stages completed), at max 150 million Silvers will be rewarded additionally:
      • Fire Stage = Gold Bar 100G x1
      • Water Stage = Gold Bar 100G x1
      • Forest Stage = Gold Bar 100G x1
      • __metal Stage = Gold Bar 100G x2
      • Earth Stage = Gold Bar 100G x2
      • Spirit Stage = Gold Bar 100G x2
      • Darkness Stage = Gold Bar 100G x3
      • Light Stage = Gold Bar 100G x3

(Grand total of 150 million Silvers)

 

  1. Depending on the progress of quests (stages completed), more rewards (accumulated) will be given out:
      • For completing up to Forest Stage = Fine Accessory Box I x1
      • For completing up to Spirit Stage = Fine Accessory Box I x1
      • For completing up to Light Stage = Fine Accessory Box I x1

 

  1. The special in-game Titles for completing Spirit, Darkness, and Light Stages will ONLY be given out to participants who have cleared the relevant stages before 19 July maintenance.

 

● All special titles available in Mysteries of Summer will be handed out after the event ends. Please check the chart below for conditions and the Title to-be-distributed.

 

Conditions

Title

Upon clearing ‘Spirit’ stage

Eternal

Upon obtaining ‘Essence of Darkness’

Darkness

Upon obtaining ‘Essence of Light’

Light

10th Place

X

9th Place

IX

8th Place

VIII

7th Place

VII

6th Place

VI

5th Place

V

4th Place

IV

3rd Place

III

2nd Place

II

1st Place

I

 

*Titles were given out upon reaching the requirements listed above. From July 12ndmaintenance however, it has been changed that the Titles will all be given out at the same time after the Mysteries of Summer event ends. Exact point of distribution of the Titles will be shared with future notice.

 

● Get Serbianca’s Voucher event has been added.

    • Event Period: 19 July After Maintenance ~ 9 August Before Maintenance
    • During the event period, [Event] Serbianca's Vouchers can be obtained everywhere through Gathering. Exchange these from NPC Serbianca for Logs!

 

【Pearl Shop】
● New Pearl Items are now introduced in the Pearl Shop. Click the __link below for more details!

[▶Go to Pearl Shop Update]

 

 

【Contents】
● Node/Conquest war are now available in Valencia region and Valencia-1 channel has changed into a node/conquest channel. Red Battlefield/Arena or Arsha previously available in Valencia-1 are no longer available. Please check the table below for in-game contents!

 

Channel Name

Node/Conquest War

Horse Race

Red Battlefield

Arena of Arsha

Savage Rift

Olvia-1/2/3

 

 

 

 

 

Balenos-1

O

 

 

 

 

Balenos- 2

 

O

O

O

O

Serendia-1

O

 

 

 

 

Serendia-2

 

O

O

O

O

Calpheon-1

O

 

 

 

 

Calpheon-2

 

O

O

 

O

Mediah-1

O

 

 

 

 

Valencia-1

O

 

 

 

 

 


● On node war days, boss spawn time changed from 23:00 to 23:15 for a smoother boss fight after node wars.

● On conquest war days, boss spawn time changed from 23:00 to 00:15 for a smoother boss fight after conquest war.
- The world bosses will now appear according to the times listed below:

 

SPAWN

TIME

0:15

1:00

11:00

16:00

20:00

23:15

MON

 

Karanda

Nouver

Kutum/Kzarka

Nouver

Kzarka

TUES

 

Kutum

Kzarka

Nouver/Kutum

Kzarka/Karanda

Nouver

WED

 

Kzarka

Kutum

Kzarka/Nouver

Nouver/Kutum

Karanda

THUR

 

Karanda

Nouver

Kutum/Kzarka

Nouver/Kutum

Karanda/Kzarka

FRI

 

Karanda

Nouver

Kutum/Kzarka

Nouver/Kzarka

Kutum

SAT

 

Kzarka

Kutum/Kzarka

Nouver/Kutum

 

 

SUN

Karanda/Nouver

Nouver

Kutum

Kzarka/Karanda

Nouver/Karanda

Kutum/Kzarka

 

※ The new rules can be enjoyed with the Node War that will restart on July 22nd.

Please read on below to find the changes and additions made to our Node Wars and Conquest Wars.

 

● Now nodes will be classified into Normal Nodes and Conquest Nodes.

    • The Conquest Nodes will be classified into 3 different tiers with the higher tier giving more taxes to collect. Normal Nodes will give less amount of tax than Conquest Nodes. Conquest Nodes and Normal Nodes cannot be occupied at the same time.

 

● Node Wars will be available daily for guilds to participate so that adventurers can enjoy large-scale battles more regularly. As a result, the maximum number of node that one guild can occupy will be extended from 2 to 6 nodes.

 

● Instead, Guild Members who can participate in the Node Wars will be decided by the number of nodes occupied by the Guild.

 

● To summarize the revisions and additions, please read on below:

 

    • At max, a total of 6 nodes will be allowed for occupancy from a single Guild.
    • Guild Masters can assign a ‘Chance to Occupy’ to the Guild Members through Guild window (G).
    • The Chance to Occupy will decide how many Node Wars the relevant Guild Members will be allowed to participate in the relevant week.
    • The Chance to Occupy for Guild Members will reset at the end of Conquest War on Saturdays.
    • Normal Nodes and Conquest Nodes cannot be occupied at the same time by the same Guild.
    • You cannot participate to a Normal Node, then upon conquering the node participate to a Conquest Node. Upon conquering a Conquest Node, you cannot participate to a Normal Node.
    • Depending on the number of nodes occupied, maximum participants allowed for conquering additional nodes will be placed. Max participants allowed depending on number of nodes are as follows:

 

# of Nodes occupied

Maximum Participants

0 Node

Max 100

1 Node

Max 80

2 Nodes

Max 60

3 Nodes

Max 40

4 Nodes

Max 20

5 Nodes

0 (Only construction of Forts allowed)

 

    • Guild Members-to-participate in the Node/Conquest War can be decided via the Chance to Occupy system. Guild Officers will use an exclusive UI window from Guild window (G) and grant at max 5 times the Chance to Occupy in Node/Conquest War for Guild Members.
    • You can place Chance to Occupy to 20 members at a time.
    • Regardless of actual participation of the guild member, the 1 Change to Occupy will be deducted every successful occupation of a node from a guild.
    • Guild Member who do not have any Chance to Occupy remaining will be classified as a non-participant and cannot take part in the Node War.
    • For example if there are total of 100 Guild Members in a Guild, the Guild Master can grant 20 members at a time the Chance to Occupy (from 1 to 5 times). This does mean all 100 Guild Members can be set to participate in the very first Node War.
    • If the 20 Guild Members who have been given 1 Chance to Occupy participates and successfully conquers to occupy a Node, that 20-member group can no longer participate in that week’s Node Wars. The rest 80 out of a 100-member Guild, if this 80 Guild Members had been given 2~5 Chance to Occupy, will be able to participate in the next Node War.

 

Example of Chance to Occupy applied for a 100-member Guild

For the 1st Node

All Guild Members with 1~5 Chance to Occupy given can participate

For the 2nd Node (If 1 node is occupied)

Guild Members with 2~5 Chance to Occupy

For the 3rd Node (If 2 nodes are occupied)

Guild Members with 3~5 Chance to Occupy

For the 4th Node (If 3 nodes are occupied)

Guild Members with 4~5 Chance to Occupy

For the 5th Node (If 4 nodes are occupied)

Guild Members with 5 Chance to Occupy

For the 6th Node (If 5 nodes are occupied)

Only construction of Forts allowed

 

    • Chance to Occupy cannot be changed if Node War or Conquest War is in progress.
    • However, Conquest War allows at max 100 Guild Members to participate regardless of the number of nodes occupied by the Guild.

 

 

 

 

● Conquest Wars have received new rules.

 

    • From the number of Conquest Nodes excluding the Normal Nodes, Guilds with 2 or more nodes occupied can build Fort/Command Posts and participate in the Conquest Wars.
    • In order to construct Fort/Command Post/Field HQ, you need to occupy 2 or more Conquest Nodes excluding the Normal Nodes. You can start constructing a day after occupying 2 Conquest Nodes.
    • In order to cut down on resurrection cooldown and time needed to move to the relevant areas, a new Castle Gate resurrection points have been added to Calpheon and Mediah Conquest Wars to bring the action faster to you.
    • Castle Gate resurrection point for Offensive and Defensive are located in different locations.
    • The Offensive Guild must have destroyed the Castle Gate in order to resurrect near the Castle Gate.
    • It has been changed so that Cannons cannot be installed inside the castle in Conquest Wars.
    • If a Guild with more than 2 nodes occupied is participating in the Conquest War, 2% of the tax from the territory can be collected every 10 minutes the Fort/Command post is successfully defended.
    • Forts/Command Posts/Field HQs needed to participate in Conquest Wars can be built on the day of the Conquest War.
    • The tax obtainable at this point equals 2% of the amount expected to be collected excluding Security Budget.
    • This tax will be collected at the end of the Conquest War when the opposing side’s Fort/Command Post is destroyed.
    • Offensive side can obtain at max 20% of the territory tax.
    • If the Offensive side ultimately wins in the Conquest War, the tax obtained for successfully defending Fort/Command Post will not be counted in the calculation. Same as before, amount excluding Security Budget will be collected.
    • If the Defensive side ultimately wins in the Conquest War, total amount of tax excluding the tax already collected by the Offensive side and Security Budget will be given as the winning reward.
    • If there are several Guilds participating in the Offensive side, at max 20% of the tax collected for the Offensive side will be allocated by number of Guilds participating.
      • For example if there are 3 Guilds participating in the Offensive side, about 6.66% (of the 20%) will be given to each Guild. Please be informed that the max 20% tax collected for the Offensive side is given only in the case where the Offensive side loses and the Defensive side wins.
    • If there is a Guild who defeats other remaining Guilds in the Offensive side after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed, the single Guild remaining will be declared the winner and take all the tax of the territory.
    • Other participating Guilds in the Offensive side who loses to this single Guild cannot be given a share of the 20% tax collectable during the Conquest War.
    • If there is no Guild declared as the winner of the Conquest War even after the Fort/Command Post/Field HQ of the Defensive Guild is destroyed and the Conquest War time ends, the territory will be liberated and no Offensive Guild will be able to obtain the tax.

 

 

● Other/Conquest War Balance

 

    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on Castle Gates has been increased by 30%.
    • The number of target hits inflicted from Charge skill of the Elephant used on Castle Gate, Fort, Command Post, annexes and installments has decreased from 16 to 8 target hits.
    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant used on other adventurers has been increased by 20%.
    • Damage of the Basic Attack, Horn Attack, Fore Chop, and Charge of the Elephant will now be applied on Cannons as well.
    • Damage from Cannons used on Castle Gates has been increased by 300%.
    • Damage from Cannons used on other adventurers has been increased by 400%.
    • Cannon’s DP has increased by 100%, and Durability has increased by 900%.
    • Cannons can be destroyed with ease if you utilize horses and Elephants.
    • Damage from horses used on Cannons has been increased by 700%.
    • Damage from horses used on Command Post/annexes and installments has been increased by 500%.
    • Siege Defense Tower’s DP has increased by 50% and Durability has increased by 900%.
    • Siege Defense Towers can be destroyed with ease if you utilize horses and Elephants.
    • Durability of Calpheon Castle’s, Mediah Castle’s Outer Gate and Inner Gate has decreased by 50%.
    • Wooden Fences and and Medium Siege Towers used in Conquest Wars has increased in height by 40%.
    • Moving Speed of Medium/Large Siege Towers has increased by 50%.
    • Medium/Large Siege Towers can be destroyed with ease if you utilize horses and Elephants.
    • Damage from Flame Towers used on other adventurers has been increased by 50%, and damage from Hwachas used on other adventurers has been increased by 20%.
    • Production time for the following items usable in Node/Conquest Wars has been reduced.
      • Medium Siege Tower Workshop 15 mins. → 10 mins.
      • Large Siege Tower Workshop 20 mins. → 15 mins.
      • Indomitable Flag Factory 30 mins. → 15 mins.
    • If the adventurer dies during Node/Conquest Wars, the corpse will disappear right away and Medical Kit or Resurrection skills will no longer be applicable.
    • In addition, a new view mode where you can observe the Node/Conquest War from the allies’ point-of-view called ‘Ally Viewpoint’ has been added. While using this function, press F5 to switch views amongst allies.
    • Due to the balance changes applied to Node/Conquest Wars, the price of the items sold by the Guild Military Supply has been changed.
      • [Guild] Siege Defense Tower 150,000 Silvers → 500,000 Silvers
      • [Guild] Wooden Fence 100,000 Silvers → 500,000 Silvers
      • [Guild] Barricade 25,000 Silvers → 50,000

 

 

SilversNode/Conquest War Schedule

 

● The same as before:

  • Sunday~Friday: Node War from 21:00 GMT+3 until up to 23:00 GMT+3
  • Saturday: Conquest War from 20:00 GMT+3 until up to 00:00 GMT+3

 

● Tax Collection

    • There will not be a separate process of collecting taxes and the tax stacked up for a week will be instantly sent as Guild Funds to the winning guild who successfully conquers and occupies a node/territory. Security Budget rules will remain the same.
    • Taxes will be classified among Normal Node < Conquest (Tier 1) < Conquest (Tier 2) < Conquest (Tier 3).

● Node Classification

    • Normal Nodes, Conquest Nodes
      • Normal
      • Conquest (Tier 1)
      • Conquest (Tier 2)
      • Conquest (Tier 3)

 

    • In all territories of Balenos, Serendia, Calpheon, Mediah, and Valencia, nodes will be divided up into Normal Nodes and Conquest Nodes (in 3 different Tiers).
    • The total number of nodes are 154 however, same as before.
      • Normal Nodes = 54
      • Conquest (Tier 1) = 65 Nodes
      • Conquest (Tier 2) = 20 Nodes
      • Conquest (Tier 3) = 15 Nodes

 

    • As there are tiers placed among Conquest Nodes now, you will obtain different amount of taxes depending on the tier of the Conquest Nodes.

 

 

< Previous Node/Conquest War >

 

< New Node/Conquest War >

< Areas with Conquest (Tier 1) Nodes >

< Areas with Conquest (Tier 2) Nodes >

< Areas with Conquest (Tier 3) Nodes >

 

< Areas with Beginner Nodes >

< Areas with nodes of normal amount of tax >

< Areas with nodes of high amount of tax >

< Areas with Conquest Nodes >

Altar of Agris

Cron Castle Site

Western Guard Camp

 

Ehwaz Hill

Altar of Agris

Cron Castle

Western Guard Camp

Forest of Plunder

Imp Cave

Cron Castle

 

Toscani Farm

Cron Castle Site

Eastern Border

Glish Ruins

Ehwaz Hill

Ancient Stone Chamber

Eastern Border

 

Coastal Cave

Imp Cave

Northwestern Gateway

Mansha Forest

Toscani Farm

Northern Heidel Quarry

Glish Ruins

 

Ancient Stone Chamber

Heidel Pass

Moretti Plantation

Kamasylve Temple

Coastal Cave

Glish Swamp

Moretti Plantation

 

Elder’s Bridge

Foot of Terrmian Mountain

Serendia Shrine

Valencia Castle Site

Heidel Pass

Northwestern Gateway

Hexe Sanctuary

 

Wolf Hills

Terrmian Cliff

Olvia Coast

Forest of Plunder

Northern Guard Camp

Serendia Shrine

Northern Wheat Plantation

 

Balenos River Mouth

Mask Owl's Forest

Goblin Cave

Casta Farm

Northern Plain of Serendia

Castle Ruins

Trina Fort

 

Wale Farm

Epheria Ridge

Hexe Sanctuary

Northern Plain of Serendia

Southern Neutral Zone

Biraghi Den

Anti-Troll Fortification

 

Southern Neutral Zone

Florin Gateway

Northern Wheat Plantation

Southern Guard Camp

Southern Cienaga

Olvia Coast

Kamasylve Temple

 

Southern Cienaga

Northern Guard Camp

Trina Fort

Treant Forest

Central Guard Camp

Goblin Cave

Oze Pass

 

Central Guard Camp

Northern Heidel Quarry

Quint Hill

Witch's Chapel

Southern Guard Camp

Saunil Camp

Mansha Forest

 

Alejandro Farm

Glish Swamp

Omar Lava Cave

Abandoned Iron Mine

Eastern Gateway

Quint Hill

Sarma Outpost

 

Bloody Monastery

Eastern Gateway

Western Gateway

Soldier's Grave

Alejandro Farm

Delphe Outpost

Splashing Point

 

Watchtower

Costa Farm

Sarma Outpost

Waragon Nest

Costa Farm

Stonebeak Shore

Awakening Bell

 

Bradie Fortress

Castle Ruins

Elric Shrine

Roud Sulfur Works

Bloody Monastery

Abandoned Iron Mine

Rock Post

 

Southwestern Gateway

Biraghi Den

Splashing Point

 

Watchtower

Omar Lava Cave

Ibellab Oasis

 

Marni’s Lab

Orc Camp

Rock Post

 

Orc Camp

Tungrad Forest

Barhan Gateway

 

Bree Tree Ruins

Lynch Ranch

Ibellab Oasis

 

Bradie Fortress

Hasrah Cliff

Valencia Castle Site

 

Abandoned Land

Saunil Camp

Aakman

 

Southwestern Gateway

Epheria Sentry Post

Ancado Coast

 

Delphe Outpost

Primal Giant Post

Ancado Coast

 

Elder’s Bridge

Western Gateway

 

 

Contaminated Farm

Trina Beacon Towers

 

 

Foot of Terrmian Mountain

Rhutum Outstation

 

 

Khuruto Cave

Delphe Knights Castle

 

 

Terrmian Cliff

Oze's House

 

 

North Abandoned Quarry

Karanda Ridge

 

 

Lynch Ranch

Catfishman Camp

 

 

Oze Pass

Anti-Troll Fortification

 

 

Primal Giant Post

Phoniel’s Cabin

 

 

Beacon Entrance Post

Keplan Hill

 

 

Marni’s Lab

Marie Cave

 

 

Keplan Vicinity

Epheria Sentry Post

 

 

Trina Beacon Towers

Crioville

 

 

Oze's House

Abandoned Quarry

 

 

Bree Tree Ruins

Elric Shrine

 

 

Behr Riverhead

North Kaia Mountain

 

 

Abandoned Land

Mediah Northern Gateway

 

 

Tobare’s Cabin

Rhutum Outstation

 

 

Delphe Knights Castle

Mask Owl's Forest

 

 

Rhua Tree Stub

Epheria Valley

 

 

Karanda Ridge

Florin Gateway

 

 

Behr Downstream

Hexe Stone Wall

 

 

Contaminated Farm

Soldier's Grave

 

 

Longleaf Tree Forest

Catfishman Camp

 

 

Khuruto Cave

Gorgo Rock Belt

 

 

Mediah Northern Highlands

Lake Kaia

 

 

Mediah Northern Highlands

Cadry Ruins

 

 

Stonetail Wasteland

Longleaf Tree Sentry Post

 

 

Stonetail Wasteland

Capotia

 

 

Manes Hideout

Phoniel’s Cabin

 

 

Stonetail Horse Ranch

Aakman

 

 

Tungrad Forest

Marie Cave

 

 

Asula Highland

Crescent Shrine

 

 

Marni's 2nd Lab

Crioville

 

 

Canyon of Corruption

Gavinya Volcano Zone

 

 

Helms Post

Stonebeak Shore

 

 

Manes Hideout

Roud Sulfur Works

 

 

Ancient Ruins Excavation Site

Stonetail Horse Ranch

 

 

Wandering Rogue Den

Ivory Wasteland

 

 

Ahto Farm

Asula Highland

 

 

Alumn Rock Valley

 

 

 

Kasula Farm

Canyon of Corruption

 

 

North Abandoned Quarry

 

 

 

Bashim Base

Wandering Rogue Den

 

 

Keplan Hill

 

 

 

Veteran's Canyon

Hasrah Cliff

 

 

Abandoned Quarry

 

 

 

Valencia Western Highlands

Alumn Rock Valley

 

 

Treant Forest

 

 

 

Pujiya Canyon

Sausan Garrison

 

 

North Kaia Mountain

 

 

 

Deserted City of Runn

Kusha

 

 

Epheria Valley

 

 

 

Pilgrim's Sanctum: Obedience

Mediah Northern Gateway

 

 

Hexe Stone Wall

 

 

 

Pilgrim's Sanctum: Abstinence

Awakening Bell

 

 

Beacon Entrance Post

 

 

 

Pilgrim's Sanctum: Sincerity

Altinova Gateway

 

 

Keplan Vicinity

 

 

 

Pilgrim's Sanctum: Fast

Taphtar Plain

 

 

Behr Riverhead

 

 

 

Altas Farmland

Gorgo Rock Belt

 

 

Lake Kaia

 

 

 

Fohalam Farm

Cadry Ruins

 

 

Tobare’s Cabin

 

 

 

Ivory Wasteland

Capotia

 

 

Longleaf Tree Sentry Post

 

 

 

Ivero Cliff

Pilgrim's Haven

 

 

Rhua Tree Stub

 

 

 

 

Desert Naga Temple

 

 

Behr Downstream

 

 

 

 

Pilgrim's Sanctum: Humility

 

 

Witch's Chapel

 

 

 

 

Rakshan Observatory

 

 

Longleaf Tree Forest

 

 

 

 

Crescent Shrine

 

 

Sausan Garrison

 

 

 

 

Crescent Mountains

 

 

Marni's 2nd Lab

 

 

 

 

Barhan Gateway

 

 

Helms Post

 

 

 

 

Erdal Farm

 

 

Ancient Ruins Excavation Site

 

 

 

 

Valencia Plantation

 

 

Ahto Farm

 

 

 

 

Gavinya Volcano Zone

 

 

Kusha

 

 

 

 

Gavinya Great Crater

 

 

Kasula Farm

 

 

 

 

Gavinya Coastal Cliff

 

 

Wolf Hills

 

 

 

 

 

 

 

Balenos River Mouth

 

 

 

 

 

 

 

Epheria Ridge

 

 

 

 

 

 

 

Casta Farm

 

 

 

 

 

 

 

Wale Farm

 

 

 

 

 

 

 

Altinova Gateway

 

 

 

 

 

 

 

Bashim Base

 

 

 

 

 

 

 

Taphtar Plain

 

 

 

 

 

 

 

Veteran's Canyon

 

 

 

 

 

 

 

Valencia Western Highlands

 

 

 

 

 

 

 

Pujiya Canyon

 

 

 

 

 

 

 

Waragon Nest

 

 

 

 

 

 

 

Deserted City of Runn

 

 

 

 

 

 

 

Pilgrim's Haven

 

 

 

 

 

 

 

Desert Naga Temple

 

 

 

 

 

 

 

Pilgrim's Sanctum: Obedience

 

 

 

 

 

 

 

Pilgrim's Sanctum: Abstinence

 

 

 

 

 

 

 

Pilgrim's Sanctum: Sincerity

 

 

 

 

 

 

 

Pilgrim's Sanctum: Humility

 

 

 

 

 

 

 

Pilgrim's Sanctum: Fast

 

 

 

 

 

 

 

Rakshan Observatory

 

 

 

 

 

 

 

Crescent Mountains

 

 

 

 

 

 

 

Altas Farmland

 

 

 

 

 

 

 

Erdal Farm

 

 

 

 

 

 

 

Valencia Plantation

 

 

 

 

 

 

 

Fohalam Farm

 

 

 

 

 

 

 

Gavinya Great Crater

 

 

 

 

 

 

 

Gavinya Coastal Cliff

 

 

 

 

 

 

 

Ivero Cliff

 

 

 

 

 

 

 

 

 

  • Days of Node Wars per territory

 

< Areas with Normal Nodes >

< Areas with Conquest (Tier 1) Nodes >

< Areas with Conquest (Tier 2) Nodes >

< Areas with Conquest (Tier 3) Nodes >

Normal Nodes

Days

Conquest (Tier 1) Nodes

Days

Conquest (Tier 2) Nodes

Days

Conquest (Tier 3) Nodes

Days

Ehwaz Hill

FRI

Altar of Agris

MON

Cron Castle

SUN

Western Guard Camp

FRI

Toscani Farm

WED

Cron Castle Site

MON

Eastern Border

FRI

Glish Ruins

FRI

Coastal Cave

SUN

Imp Cave

TUES

Northwestern Gateway

SUN

Mansha Forest

FRI

Ancient Stone Chamber

THUR

Heidel Pass

THUR

Moretti Plantation

MON

Kamasylve Temple

FRI

Elder’s Bridge

MON

Foot of Terrmian Mountain

FRI

Serendia Shrine

THUR

Valencia Castle Site

FRI

Wolf Hills

FRI

Terrmian Cliff

SUN

Olvia Coast

MON

Forest of Plunder

WED

Balenos River Mouth

TUES

Mask Owl's Forest

TUES

Goblin Cave

TUES

Casta Farm

SUN

Wale Farm

THUR

Epheria Ridge

WED

Hexe Sanctuary

SUN

Northern Plain of Serendia

THUR

 

 

Florin Gateway

THUR

Northern Wheat Plantation

WED

Southern Guard Camp

TUES

 

 

 

 

Trina Fort

MON

Treant Forest

FRI

 

 

 

 

Quint Hill

FRI

Witch's Chapel

MON

Southern Neutral Zone

MON

Northern Guard Camp

WED

Omar Lava Cave

SUN

Abandoned Iron Mine

SUN

Southern Cienaga

THUR

Northern Heidel Quarry

MON

Western Gateway

WED

Soldier's Grave

MON

Central Guard Camp

TUES

Glish Swamp

WED

Sarma Outpost

TUES

Waragon Nest

WED

Alejandro Farm

SUN

Eastern Gateway

SUN

Elric Shrine

THUR

Roud Sulfur Works

SUN

Bloody Monastery

FRI

Costa Farm

MON

Splashing Point

FRI

 

 

Watchtower

FRI

Castle Ruins

WED

Rock Post

MON

 

 

Bradie Fortress

TUES

Biraghi Den

SUN

Ibellab Oasis

SUN

 

 

Southwestern Gateway

WED

Orc Camp

THUR

Aakman

TUES

 

 

 

 

Lynch Ranch

TUES

Ancado Coast

FRI

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Marni’s Lab

TUES

Saunil Camp

THUR

 

 

 

 

Bree Tree Ruins

FRI

Primal Giant Post

FRI

 

 

 

 

Abandoned Land

WED

Trina Beacon Towers

SUN

 

 

 

 

Delphe Outpost

SUN

Delphe Knights Castle

TUES

 

 

 

 

Contaminated Farm

THUR

Karanda Ridge

THUR

 

 

 

 

Khuruto Cave

MON

Anti-Troll Fortification

SUN

 

 

 

 

North Abandoned Quarry

SUN

Keplan Hill

FRI

 

 

 

 

Oze Pass

TUES

Epheria Sentry Post

MON

 

 

 

 

Beacon Entrance Post

WED

Abandoned Quarry

WED

 

 

 

 

Keplan Vicinity

MON

North Kaia Mountain

TUES

 

 

 

 

Oze's House

THUR

Rhutum Outstation

MON

 

 

 

 

Behr Riverhead

MON

Epheria Valley

TUES

 

 

 

 

Tobare’s Cabin

THUR

Hexe Stone Wall

WED

 

 

 

 

Rhua Tree Stub

FRI

Catfishman Camp

SUN

 

 

 

 

Behr Downstream

TUES

Lake Kaia

WED

 

 

 

 

Longleaf Tree Forest

WED

Longleaf Tree Sentry Post

THUR

 

 

 

 

 

 

Phoniel’s Cabin

TUES

 

 

 

 

 

 

Marie Cave

THUR

 

 

 

 

 

 

Crioville

SUN

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mediah Northern Highlands

SUN

Stonebeak Shore

THUR

 

 

 

 

Stonetail Wasteland

THUR

Stonetail Horse Ranch

SUN

 

 

 

 

Manes Hideout

FRI

Asula Highland

MON

 

 

 

 

Tungrad Forest

SUN

Canyon of Corruption

TUES

 

 

 

 

Marni's 2nd Lab

MON

Wandering Rogue Den

THUR

 

 

 

 

Helms Post

WED

Hasrah Cliff

FRI

 

 

 

 

Ancient Ruins Excavation Site

MON

Alumn Rock Valley

TUES

 

 

 

 

Ahto Farm

TUES

Sausan Garrison

FRI

 

 

 

 

Kasula Farm

WED

Kusha

MON

 

 

 

 

 

 

Mediah Northern Gateway

WED

 

 

 

 

 

 

Awakening Bell

WED

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bashim Base

FRI

Altinova Gateway

SUN

 

 

 

 

Veteran's Canyon

WED

Taphtar Plain

TUES

 

 

 

 

Valencia Western Highlands

THUR

Gorgo Rock Belt

SUN

 

 

 

 

Pujiya Canyon

TUES

Cadry Ruins

THUR

 

 

 

 

Deserted City of Runn

FRI

Capotia

MON

 

 

 

 

Pilgrim's Sanctum: Obedience

TUES

Pilgrim's Haven

WED

 

 

 

 

Pilgrim's Sanctum: Abstinence

MON

Desert Naga Temple

FRI

 

 

 

 

Pilgrim's Sanctum: Sincerity

SUN

Pilgrim's Sanctum: Humility

MON

 

 

 

 

Pilgrim's Sanctum: Fast

SUN

Rakshan Observatory

THUR

 

 

 

 

Altas Farmland

WED

Crescent Shrine

FRI

 

 

 

 

Fohalam Farm

THUR

Crescent Mountains

WED

 

 

 

 

Ivory Wasteland

MON

Barhan Gateway

THUR

 

 

 

 

Ivero Cliff

WED

Erdal Farm

WED

 

 

 

 

 

 

Valencia Plantation

MON

 

 

 

 

 

 

Gavinya Volcano Zone

TUES

 

 

 

 

 

 

Gavinya Great Crater

FRI

 

 

 

 

 

 

Gavinya Coastal Cliff

THUR

 

 

 

 

 

    • Please keep in mind Guild Alliance is a new content that will be updated in the near future and you may see texts related to Guild Alliance while you progress the new Node/Conquest Wars. As for now, please neglect the texts as Guild Alliance is not available content as of maintenance of 7/19/2018.

 

    • On last note, a special event to commemorate the new changes introduced to Node/Conquest Wars is underway and will be announced later this week.
       

● 2 quests have been added.
- Black Spirit's Gift II quest has been added.
Click here for more details ]

- Advice of Valks quest has been added.

  • Advice of Valks (+10)
  • Advice of Valks II (+10)
  • Advice of Valks III (+10)
  • Advice of Valks IV (+15)
  • Advice of Valks V (+21)
  • Advice of Valks VI (+15)

➔ Those quests can be received through Black Spirit naturally when complete the main request of Calpheon and Media.
 

● A new Guild Boss ‘Ancient Puturum’ has been added to Valencia.

    • Ancient Puturum Summon Scroll can be obtained from the new guild mission Boss Subjugation.
    • New titles have been added for delivering the final blow to Ancient Puturum.
      • Puturum Slayer
      • Irresistible Eyes
      • Ornithologist
      • Naked
    • Titles will vary depending on the size of guild summoning Ancient Puturum.



● Items related to Cron Meals and Draughts have been added.

    • Ancient Cron Spice: An ingredient used in cooking. It can be bought from Cooking Merchant or Innkeeper NPCs.
    • Tears of the Falling Moon: An ingredient used to make Draughts. It can bought from Old Moon Manager NPCs.

 

● Cron Meals (a new type of food) and Draughts (a new type of elixir) have been added. You can get great buffs from them.

    • You can use Simple Cooking/Alchemy to make Cron Meals/Draughts.
    • All the effects of a Cron Meal or Draught will be shown on a single icon, allowing you to better check and manage your Character’s buffs.
    • The effects of Cron Meals and Draughts cannot be stacked with other food or elixirs.
    • If you consume a Cron Meal/Draught while the effects of another food/elixir is in effect, the old effects will disappear and the effects of the Cron Meal/Draught will be applied.
    • If you consume a food item while a Cron Meal is still in effect, the item will be consumed but the only effect you will get from it is Health EXP gain.
    • While a Draught is in effect the effects of elixirs will not be applied, excluding those of Perfume of Courage, Perfume of Swiftness, Elixir of Deep Sea, Khalk’s Elixir, Spirit Perfume Elixir, Whale Tendon Elixir or Tough Whale Tendon Elixir.
    • Cron Meals and Draughts can be used simultaneously. However if a Cron Meal/Draught is still in effect and another type of Cron Meal/Draught is consumed, then the effects of the original Cron Meal/Draught will be replaced with that of the newly consumed Cron Meal/Draught.
      • For example, if you first consume a Seafood Cron Meal and then consume an Exquisite Cron Meal, only the effects of Exquisite Cron Meal will be applied.
    • When crafting Cron Meals and Draughts, you can substitute ingredients with high grade ingredients. For example instead of Balenos Meal x3, you can use Special Balenos Meal x1.

Item Name

Item Effects

Crafting Materials

Seafood Cron Meal

Cooking/Alchemy Time - 0.6 sec, Life EXP +10%, Processing Success Rate +10%, Gathering +2, Movement Speed +2, Fishing +2, Weight Limit +50LT

Balenos Meal x3, Calpheon Meal x3, Margoria Seafood Meal x1, Ancient Cron Spice x1

Simple Cron Meal

Extra AP against Monsters +13, Combat EXP +10%, Skill EXP +5%, Attack Speed +1, Casting Speed +1, Movement Speed +2, Critical Hit +2, Max HP +150

Mediah Meal x3, Valencia Meal x3, Knight Combat Rations x1, Ancient Cron Spice x1

Exquisite Cron Meal

All AP +8, All Accuracy +15, Movement Speed +2, Critical Hit +2, All Evasion +15, Max HP +150, All Resistance +4%, Ignore All Resistance +4%

Serendia Meal x3, Kamasylvia Meal x3, Special Arehaza Meal x1, Ancient Cron Spice x1

Verdure Draught

Cooking/Alchemy Time -1 sec, Life EXP +20%, Processing Success Rate +20%, Gathering +3, Movement Speed +3, Fishing +3, Weight Limit +200 LT

Worker’s Elixir x3, Elixir of Time x3, Elixir of Swiftness x3, Tears of the Falling Moon x1

Beast’s Draught

Extra AP against Monsters +15, Combat EXP +20%, Skill EXP +10%, HP Recovery per Hit +1, Damage from Monsters -10%, Critical Hit +3, Weight Limit +100LT

Grim Reaper's Elixir x3, EXP Elixir x3, Elixir of Will x3, Tears of the Falling Moon x1

Giant's Draught

All AP +10, Max HP +150, All Special Attack Extra Damage +10% , Movement Speed +3, Critical Hit +3, Max Stamina +200

Elixir of Fury x3, Elixir of Shock x3, Elixir of Penetration x3, Tears of the Falling Moon x1


 

● Blacksmith’s Secret Book” item has been added.

  • “Blacksmith’s Secret Book” allows you to extract the amount of failstacks and __create an Advice of Valks with the same amount of failstacks.
  • There are 4 versions of “Blacksmith’s Secret Book”; Blacksmith’s Secret Book -20, Blacksmith’s Secret Book -30, Blacksmith’s Secret Book -40, Blacksmith’s Secret Book -50. Each one only allows you to extract a number of failstacks below the amount of what it is listed on the item.
  • For example, Blacksmith’s Secret Book -30 can only be used to extract failstacks below 30 failstacks. And for extracting 31 failstacks, Blacksmith’s Secret Book -40 needs to be used to extract 31 failstacks to __create an Advice of Valks (+31).
  • “Blacksmith’s Secret Book” can be purchased from the Blacksmith NPC or Armor Vendor NPC in each town.

● Max amount of Skill EXP obtainable for completing Guild Quests has been increased.
● New Titles have been added for defeating monsters for Hunting.

Requirement

Title

Defeat Giant Elk

Light-Footed Hunter

Defeat Giant Boar

Stopped a Charging Boar

Defeat Giant Brown Bear

High-Fived a Giant Bear

Defeat Giant Wolf

Won a 1-on-17

Defeat Giant Fox

My Trick is Better than Yours

 

 

● New Transport route has been added between Sand Grain Bazaar and Altinova.

● It has been changed that when the Alchemy Stone can no longer go through Polishing if it has been fully upgraded.

 

 

【Characters】

● Fixed the issue where the effect of the damage being inflicted for the followed skills was not being displayed under the perspective of both the one being attacked/observer:

    • Ranger: Tearing Arrow II
    • Maehwa: Petal Drill
    • Ninja/Kunoichi: Suicide Fall
    • Ninja: Flash Bondage
    • Dark Knight: Repeated Annihilation, Scarring Slash

● Fixed the issue where Black Spirit’s Rage was not being recovered when defeating enemies using the following summoned creatures:

    • Wizard: Marg, Arne
    • Witch: Tett, Gorr
    • Tamer: Heilang
    • Mystic: Dragon’s Pit

 

  • Defeating enemies while mounting Seige weapons like Cannons, Hwachas, and Flame Towers will also increase Black Spirt’s Rage by 1%.

● Fixed the graphical awkwardness upon wearing the Coco Hat.

 

【Ranger】

● Fixed the awkward movement during the skill Pinpoint performed while moving left in Longbow combat mode.

● Fixed the issue where the shape of the Giath’s Helmet would change in a specific part of customizing.

 

【Sorceress】

● It has been made easier and more natural now to switch to Scythe combat mode after using the skill Midnight Stinger.

● Fixed the issue where HP equaling the amount of damage inflicted was being recovered instead upon using the skill Sinister Omen.

 

【Witch & Wizard】

● Fixed the issue where the skill Absolute: Fireball could not be used when used with Charge through Quick Slot.

 

【Witch】

● Fixed the graphical awkwardness in the right shoulder upon wearing Pila Fe Outlaw outfit in a specific part of customizing.


[Ninja]

● The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Shuriken: Moon Dive.

    • Constant consumption of Stamina -100 upon moving during Concealment.
    • Constant recovery of Stamina when on standby during Concealment.
    • Concealment will be nullified if Stamina falls below 150 during Concealment.

● Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.
 

【Kunoichi】

● ● The following effect will be applied during Concealment from usage of the skills Ninjutsu: Concealment, Shadow Cloak, Ninjutsu: Oni Shadow, Tendon Cutter.

    • Constant consumption of Stamina -100 upon moving during Concealment.
    • Constant recovery of Stamina when on standby during Concealment.
    • Concealment will be nullified if Stamina falls below 150 during Concealment.

● Defense effect of the skill Suicide Fall has changed from Invincible effect to Super Armor effect.
● Fixed the graphical issue where the bikini part would appear on the outer part of the Cokro clothes when wearing a bikini and Cokro clothes together in a specific part of customizing.

 

[Dark Knight]

● Fixed the issue where damage was not being applied properly upon using the skill Scarring Slash after performing Vedir’s Dogma.

 

【Striker】

● Fixed the issue where the skill Spiral Cannon would be activated upon pressing Shift + RMB after using the skill Knee Hammer.

 

【Mystic】

● Fixed the issue where the push effect of the skill Dragon’s Rip was not displayed to other adventurers.

● Stiffness effect will now be applied only on the last hit of the skill Wolf’s Frenzy.

● Fixed the graphical issue where the bikini part would appear on the outer part of the Karlstein outfit when wearing a bikini and Karlstein outfit together in a specific part of customizing.

● The text ‘Available with Cestus’ has been removed from the skill tooltip of the skill Wolf’s Frenzy.


 

【Items】

● The 8 Life EXP transfer coupons can now be registered in the Marketplace.

● New food items have been added.
- Five-Grain Chicken Porridge
- Thick Five-Grain Chicken Porridge
- Ground Bird Meat
- Hot Grilled Bird Meat

● New Imperial Cooking box has been added.

  • Apprentice's Five-Grain Chicken Porridge Cooking Box.
  • Open to obtain 20 Five-Grain Chicken Porridges.

● New Processing Ingredient has been added.

  • Ground Bird Meat (Obtain by Grinding)

 

【Monsters】
● Detection range and the distance that the monster would chase after has been reduced by 50% for the following monsters at Soldier's Grave.

      • Frenzied Skeleton
      • Frenzied Skeleton Rifleman
      • Frenzied Skeleton Axeman
      • Frenzied Skeleton Watchdog
      • Frenzied Black Sorcerer
      • Grudged Skeleton
         

 

【Quest, Knowledge】

●New Knowledge has been added.

      • Ground Bird Meat
      • Grilled Bird Meat
      • Five-Grain Chicken Porridge
      • Apprentice's Five-Grain Chicken Porridge Cooking Box

 

 

[NPC, Background]

● New NPC Mano has been added to Valencia City.

● The distance that Young Khuruto would chase after has been reduced by 40%.

● The Young Khuroto near NPC Karcenov in front of the Khuruto Cave has been relocated.
● It has been changed that the icon of Calpheon Marketplace Director NPC Elle Belucci would be displayed at Calpheon North Gate from World Map (M).

 

 

【UI】

● Conquest Status window UI has been improved.

● The button for Global Lab will be more visible.

    • ‘New’ icon has been added to Global Lab button.
    • Global Lab has been added to the Recommended Content located at the bottom of the new ESC menu.

● Fixed the issue where it was not possible to tick the checkbox to use Silvers in Storage when using Stable from a territory without a Storage.

● Clicking ‘X’ on the text box that appears with less than 3 days left until expiration on items like Value Pack, Blessing of Kamasylvia, Merv’s Palette will now stop the notice of expiration.
● Fixed the issue where clicking ‘Get All’ button would only receive items one by one when there were both items to send and to receive on the Transport list.
● It has been changed that Hotkeys on the item tooltip will also be changed when changing Hotkeys under Settings.

● Fixed the issue where the voice of the Black Spirit will still come out even when the alarm for the Black Spirit was switched off under Settings.
● Fixed the issue where the UI name would not be __refreshed intermittently when opening Mount Inventory and/or Campsite Storage.
● Fixed the issue where the text was cut off upon selecting Transport>Destination>Transportation for major towns from the World Map (M).
● It has been updated so that Purchase would be possible right away from the Purchase window on the Stable even when not having items for Skill Change, Skill Removal, Skill Training under possession.
● Lv. UI of the character you want to switch to from the Change Character section on End Game window will now be placed from ‘above’ the Character Name to the ‘right of’ the Character Name.
 

 

【System】

● It has been fixed that a system message would be displayed when there is insufficient amount of Black Stones upon trying Force-Enhance.

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