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GM Notes Jul 15, 2025, 06:10 (UTC+3) Damage Calculation Formula Overhaul
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Damage Calculation Formula Overhaul

 
Greetings, Adventurers.

We're here to share an update on the upcoming overhaul of the damage calculation formula, which we first announced at the recent Heidel Ball.

Our original plan was to gradually roll out these changes to the Black Desert Global Lab starting today, on July 11. However, due to the fact that every part of the combat system is deeply interconnected, testing would be less accurate if we applied only a portion of it first. Therefore, we've decided to apply all combat system improvements at once on July 18 (Fri) on the Black Desert Global Lab.
* For the official servers, we're aiming to have the changes applied as early as July 24 and no later than July 31, depending on the results of our testing.

Since this patch includes a wide range of changes, today we'd like to give you an overview of the main improvements coming next week.

To make the transition as smooth as possible, we'll share detailed information on each change in next week's Black Desert Global Lab patch notes. We're committed to making sure everything is thoroughly prepared for a stable update.

Thank you.
 
※ The following information is a preliminary overview of upcoming updates. It may be modified, expanded, or removed in the actual release.

Improved My Stats UI and Detailed Stats Addition

To make it easier and more intuitive to view your character's applied stats, the Equipment (I) - My Stats UI will be improved, and a new Detailed Stats menu will be added.
 


No Mouse Movement During Skill Use

Using "mouse movement" or "Click-To-Move" during a skill had a significant impact on PvP balance, depending on whether it was available and the user's proficiency. Because mouse movement forcibly altered a character's action mid-skill, it also caused desync between the visible position and the actual position.

To provide a better PvP environment, you will no longer be able to use mouse movement while using a skill.

※ When you're not using a skill (e.g., gathering or basic movement), mouse movement will function as before.

 

Increase in Extra AP Against Monsters Based on Displayed AP

When your displayed AP reaches 310 or higher, you'll gain Extra AP Against Monsters +8 for each additional AP.

 

Monster Zone Balance Update

Following the changes to damage rules—such as the boost to Extra AP Against Monsters based on your displayed AP—the overall balance of monster zones will be readjusted.
This monster zone balance update will include the following changes:

1. Monster AP & DP and AP Limit Adjustments
- Each monster zone will now have more specific AP and DP requirements.
- If your AP goes over the max limit for a zone, only 5% of the extra AP will count.
- For named monsters in certain zones, 50% of your extra AP will be applied instead.
Zone Recommended AP (Before) Max AP Limit (Before) Max AP Limit (After)
Darkseekers' Retreat 330 1150 1490
Dokkebi Forest 310 1300 1445
[Dehkia] Crescent Shrine 310 1000 1350
[Elvia] Quint Hill 310 920 1295

2. Loot Adjustment
- As stat requirements become more detailed, loot drops will be updated so your rewards match the zone’s difficulty.

3. Agris Fever Efficiency
- Before, only certain zones were optimized for Agris Fever.
- Now, Agris Fever will be equally effective in any monster zone matching your stats.

4. Tunkuta Zone Change
- Since fewer adventurers visit Tunkuta these days, it will be converted into a solo monster zone. This way, anyone after major loot like Flame of Despair can get in more easily.

 

Damage Reduction Stacking Rules Update

1. Damage Reduction buffs granted by skills will no longer stack with each other.
- Example: If you're under the Damage Reduction buff from Protected Area, the Damage Reduction from Elements: Generate will not apply simultaneously.

2. The Bodily Rejection effect will be changed.
While the Bodily Rejection debuff is active, you will be unable to receive any Damage Reduction buffs that last 6 seconds or more and offer 50% or higher effects.

※ For Corsair Awakening's Labao's Help, the current rule still applies: you won't be able to get the same effect twice because of a separate debuff. (You can still get Protected Area's effect, but not Labao's Help if you have Bodily Rejection.)



FYI: How Buffs Work in Black Desert
- If you get the same type of buff, the one with the higher effect takes priority. If the effects are equal, the one with the longer duration applies.
- Using a buff with the same effect as one you already have will refresh the duration.
- Applying a higher-value buff replaces the existing one; applying a lower-value buff has no effect.

 

Skill Add-on Effect Changes

The following effects will be removed from Skill Add-ons:

- Extra AP Against Monsters
- Increased Extra Damage to Humans
- Decreased Extra Damage to Humans

※ The Extra AP Against Monsters formerly granted by Skill Add-ons will be removed. Consequently, monster zones will be rebalanced, and updates—such as increase in Extra AP Against Monsters when displayed AP exceeds certain thresholds—will be implemented.
※ Extra Damage to Humans will now only work on monsters, and in PvP, the buff will be switched to "Extra AP Against Adventurers." So, the Extra Damage to Humans effects will also be removed from Skill Add-ons. (This change ensures Skill Add-ons work the same in both PvE and PvP.)

 

Accuracy & Evasion

As announced at the Heidel Ball, all skill Accuracy Rates and any Accuracy Rate increases from using skills (or on hits) will be removed. Skills that summon creatures will also lose their skill Accuracy Rate.

The previous Accuracy Rate +25% in each class's skills will be converted to Accuracy +100 and added to Infinite Mastery.

However, any Accuracy Rate increases from passive skills will be converted—every Accuracy Rate +1% becomes Accuracy +4. (This means classes with passive Accuracy increases will have better Accuracy overall.)

Effects that reduce Accuracy Rate, increase Evasion Rate, or decrease Evasion Rate will also be converted—each +1% becomes Accuracy or Evasion +4.
Accuracy Rate increases that affect allies will be switched to Accuracy, with their values adjusted accordingly.

 

Class Damage Ratios

The class-specific damage modifiers (damage ratios) for PvP have been greatly streamlined. Instead of individual values for each attacker and defender,
classes are now grouped into three categories based on their traits.

[Damage Ratio Groupings]
Vanguard
Succession
Warrior Berserker Valkyrie Striker Guardian Nova Corsair Drakania
Awakening/Ascension
     
Valkyrie Mystic Shai Guardian Scholar      
Skirmisher
Succession
   
Maehwa Dark Knight Mystic Woosa Maegu Dosa    
Awakening/Ascension
Warrior Sorceress Ranger Berserker Tamer Musa Wizard Witch
Ninja Kunoichi Striker Lahn Hashashin Sage Nova Drakania
             
Wukong              
Pulverizer Succession
Sorceress Ranger Tamer Musa Wizard Witch Ninja Kunoichi
         
Lahn Hashashin Sage          
Awakening/Ascension
Maehwa Dark Knight Archer Corsair Woosa Maegu Dosa Deadeye
 
[Damage Ratio Group Relationships]
Vanguard - Deals 5% more damage to Pulverizers.
Skirmisher - Deals 5% more damage to Vanguards.
Pulverizer - Deals 5% more damage to Skirmishers.

[Unified Damage Ratios for All Classes]
All classes will use a unified damage ratio of 89.29%. To keep PvP balance, each class's PvP damage will be adjusted as needed.

Example: Dark Knight's current average ratio is 91.79%, so after this change, all her PvP skills will deal 2.5% more damage.

[Updated PvP Damage Reduction Wording]
The phrase related to PvP Damage Reduction Rate in skill descriptions will be changed.
Example: Damage -68% in PvP only → 32% damage applies in PvP only

 

Summon Adjustments

Summons will benefit from Special Attack Damage increases, raising their overall damage.
To keep things balanced, the damage of skills where summons attack directly will be adjusted so they don't become too powerful.

 

AP Increase, DP Reduction, and Special Attack Damage Effects Changes

Right now in Black Desert, even if two classes wear the same gear, their actual AP can vary due to class traits. Until now, we've balanced these differences via skill damage multipliers.

Going forward, however, monster DP will be fine-tuned, letting you get the best results in monster zones that match your AP. This means your AP will matter more than ever.

To accommodate this, we're narrowing the AP gap between classes and adjusting skill multipliers that were previously tuned to those differences.

DP Reduction and Special Attack Damage Increase effects will also have a bigger impact, so we're revising them as well. To stop %-based reduction skills from becoming too powerful in top-tier monster zones, all skills that lower DP by a percentage (such as Shai's Misty Haze) will instead use a fixed reduction value.

※ Party-based zones such as Olun’s Valley will also see balance updates, and Shai's PvP performance will be improved with damage increases and related adjustments.

Special Attack Damage Increase effects will be reduced or removed, then replaced with new effects tailored to each class’s playstyle.

 

Class Balance Updates

Even after the damage formula overhaul, we will continue to monitor each class and make further balance adjustments if needed.

 

Resistance & Ignore Resistance Effect Adjustments

Effects that reduce or ignore resistance on hits or using skills will be removed. The Increase Grip skill, which grants Ignore Grapple Resistance, will also be deleted.

※ The passive effects of the following skills will be updated.
Class Skill
Musa / Maehwa Precise Martial Arts
Maehwa Prime: Blooming Stride
Hashashin Prime: Seer of the Sands
Dosa Motion in Stillness
Valkyrie Prime: Noble Will
※ The buff effects of the following skill will be updated.
Class Skill
Hashashin Prime: Blade's Pact
Sorceress Prime: Abyssal Vanguard
Grim Reaper
Warrior Prime: Enhanced Spirit
Executioner
Berserker Prime: Beast Form
Titan Syndrome
Tamer Prime: Heuklang's Aura
Heuklang: Berserk
Musa Prime: Eye of the Storm
Musa's Soul
Ninja Prime: Malicious Cut
Striker Prime: Unleashing Potential
Descent of Fury
Mystic Dragonize
Nova Quoratum's Protection
Prime: Distorted Guard
Sage Electrify
Corsair Prime: Hydropower
Dosa Elemental Invocation

 

Grab Changes Following Resistance Removal

[Grab Skill Effects]
All grab skills will have a unique visual effect, making it clear when a grab is being used.

This is crucial for PvP, so the effect will be optimized to display under any graphics setting, even with low opacity, ensuring it's always visible.

※ Note: The effect won't appear if the opponent's character is outside your screen.

[Grab Skill Changes]
- Melee and ranged grabs will only let your character turn toward the camera right after you start the grab. After that, you can't rotate your character.
- For dash grabs, your character will only turn toward the camera at the start of the dash. Once your character is about to grab, rotation stops.
- Grab skills will no longer be affected by Attack or Casting Speed buffs or debuffs, whether you succeed or fail.
- Melee grabs will have a 0.3-second startup time before activating.
- Dash grabs will have a 0.3 to 0.4-second startup time (including the dash), depending on distance.
- Ranged grabs will take 0.4 to 0.7 seconds to activate, based on distance.
- After a failed grab, you'll be able to combo into another skill 0.4 seconds later.
 

Skill and Skill Preset Reset

To smoothly implement the damage calculation overhaul, all characters' skills will be reset when the update goes live.

※ All your learned skills, saved skill presets, and skill add-ons will be reset. We appreciate your understanding, Adventurers.


Item Changes Following the Damage Calculation Formula Overhaul
With the new damage formula coming, we would like to inform you of the planned changes to existing items.
  • The term "Extra Damage to Species" will be changed to "Extra AP Against Species."
 
  • Since "Extra AP Against Humans" will no longer affect adventurers, any main or awakening weapon with "Extra AP Against All Species" will now also grant "Extra AP Against Adventurers."
 
  • Some items with Ignore Resistance effects will either have their effects changed or be removed entirely.
    • All other effects on these items will remain unchanged.
    • When the official server update goes live, any deleted items in your inventory will be compensated with Silver equivalent to their in-game value.
Item Before After
Sub-weapon (Kutum, Blackstar, etc.)
Ignore All Resistance +10% All Resistances +10%
Rosar Main & Sub-weapon Set Effect
Ignore All Resistance +10% All Accuracy +20
Manos White Coral Belt
Ignore All Resistance +7% All Resistances +7%
Alchemy Stones
Ignore All Resistance +N% Delete
Exquisite Cron Meal
Ignore All Resistance +4% Delete
Magic Crystals
Various Ignore Resistance Effects Delete Magic Crystals with Ignore Resistance Effects
(excluding Crystal of Elkarr, Visionary Crystal of Elkarr)
Crystal of Elkarr
Accuracy +12 Accuracy +18
Visionary Crystal of Elkarr
Accuracy +20 Accuracy +30
Lightstone
Lightstones or Lightstone Combinations with Various Ignore Resistance Effects Delete Lightstones and Combinations with Ignore Resistance Effects
Kutum Lamp Ignore All Resistance +5% All Resistances +5%
※ When this update is applied to the official servers, the buff granted by the Kutum Lamp furniture will be removed.
 
  • Due to the removal of certain Magic Crystals with the Ignore Resistance effects, the following items will also be deleted:
      • Essence of Courage
      • Fragment of Courage
      • Heavenly Essence - Ignore Knockdown Resistance
      • Heavenly Essence - Ignore Knockback Resistance
      • Heavenly Essence - Ignore Grapple Resistance
      • Heavenly Essence - Ignore Stun Resistance
  • The following Arena of Solare exclusive items will also be removed:
      • Time Spirit's Crystal - Perforation
      • Missing Captain's Crystal - Negotiation
      • JIN Glorious Crystal of Courage - Ignore Knockdown Resistance
      • JIN Glorious Crystal of Courage - Ignore Knockback Resistance
      • JIN Glorious Crystal of Courage - Ignore Grapple Resistance
      • JIN Glorious Crystal of Courage - Ignore Stun Resistance
  • Sea Crystals that previously had either Extra Damage to Ocean Monsters or Extra Damage to Ships will be combined into one.
    • Sea Crystals with Extra Damage to Ocean Monsters will gain the ship damage effect, and those with Extra Damage to Ships will be removed and replaced with Sea Crystals that grant both effects.

 

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