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Install Guide

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2 Start the game once installation is complete.

Announcements

Updates Oct 16, 2025, 07:00 (UTC+3) October 16, 2025 (Thu) Update Details

 

Hello, Adventurers.

 

Here are the updates made to Black Desert on October 16, 2025.

(Patch size: approx. 2.37 GB)
- Please note that the update for Steam may be larger than the size listed above.

 

※ Please read below for details.

 


Event

  • Event 1. Angels & Daemons Descend!
    • Event Period : Oct 16, 2025 (Thu) after maintenance - Nov 6, 2025 (Thu) before maintenance
[More details]

 

  • Event 2. 🎃Spooky, Scary Pumpkin Bash!
    • Event Period : Oct 16, 2025 (Thu) after maintenance - Nov 6, 2025 (Thu) before maintenance
[More details]

  • Event 3. Jack-o'-View: A Spooktacular Hallow’s Eve
    • Event Period :  Oct 16, 2025 (Thu) after maintenance - Oct 30, 2025 (Thu) before maintenance 
[More details]



MAJOR UPDATES - Enhancement UI Renewal

We've overhauled the Enhancement UI for a smoother, more intuitive experience. Along with refining the basic Enhancement UI, we've added a dedicated "Enhancement Inventory" so you can keep all enhancement materials in one place. We've also raised the trigger threshold for the Enhancement Chance confirmation window so it appears less often, making enhancement smoother.
Regarding the new "Enhancement Inventory," we found that new adventurers unfamiliar with Black Desert often struggle to organize or move enhancement materials. To help with this, enhancement materials will now be automatically sent to your Enhancement Inventory as soon as you acquire them.
  • Overhauled the Enhancement UI.
    • You can now select enhanceable gear from your inventory to enhance immediately.
    • Improved Naderr's Band to be expanded by default.
      • Changed the number of visible stacks on one screen to 10.
    • Relaxed the conditions for displaying the Enhancement Chance confirmation window when enhancing following gear:
      • Godr-Ayed Weapons, Fallen God's Armor, Labreska's Helmet, Dahn's Gloves, Ator's Shoes, etc.
  • Conditions for displaying the "high" Enhancement Chance confirmation window when enhancing gear are as follows:
    • If enhancement level is +0 to DUO (II) and Enhancement Chance is 100+
    • If final success rate is 30%+ and Enhancement Chance is 150+

 
  • Press the "Enhancement Chance" area to select and apply items that increase Enhancement Chance.
    • Separated tabs for Enhancement Chance items: one for items usable at +0 Enhancement Chance (e.g., Advice of Valks), and one for items selectable at +100 to +300 Enhancement Chance.
    • You can confirm and apply Valks' Cry via the "Bonus" tab in the "Increase Chance" window on the right.

 
  • Press the "Protection" area to select items that prevent enhancement level drops.
    • Split the enhancement button into "Enhance (Protected)" and "Enhance." The "Enhance" button will only activate when no protection material is registered.
    • You can select protection items directly when enhancing.

 
  • Press the "Extract" area to convert the current Enhancement Chance into an item.
    • You'll require the corresponding Blacksmith's Secret Book to extract the Enhancement Chance.

 
  • Caphras Enhancement
    • You can set Caphras enhanceable gear as the target, select Caphras Stones as the material, then perform Caphras Enhancement.
 

Enhancement Inventory

  • Added the Enhancement Inventory, which allows for storing enhancement materials between characters in your Family.
    • Any eligible items will be automatically stored in the Enhancement Inventory upon obtaining.
    • The maximum slot count for this inventory is 192 slots with no weight restrictions. You can check and use Advice of Valks, Valks' Cry, Origin of Dark Hunger, and Devour for applicable gear from the Enhancement Chance window.
    • Changed Advice of Valks to a Family-based item.
    • Enhancement functions for items storable in the Enhancement Inventory are disabled if in the normal inventory.
    • To use items stored in the Enhancement Inventory as processing materials, move them to your Inventory first. Only after moving them to your Inventory can you process, move to the Central Market warehouse, or exchange with an NPC.
      • Controls similar to the Family Inventory.
 
    • The following items can be stored in the Enhancement Inventory:
Valks' Cry Concentrated Magical Black Gem Black Gem Scorching Sun Gemstone
Primordial Black Stone Essence of Dawn Dawn Black Stone Edana's Black Stone
Black Stone Black Stone (Basteer) Concentrated Magical Black Stone Adventurer's Black Stone
Black Spirit's Claw Cron Stone J's Hammer of Loyalty Origin of Dark Hunger
Faint Origin of Dark Hunger Primordial Hammer Ancient Hammer Caphras Stone
Time-filled Black Stone Stabilized Magical Black Stone Cleansed Magical Black Stone Pure Magical Black Stone
Flawless Magical Black Stone Frozen Tides Black Stone Boiling Tides Black Stone Dreamy Crystal of Balance
Bloodstorm Black Stone Flawless Chaotic Black Stone Tidal Black Stone Beginner Black Stone
Essence of Ascent - Accessory [Event] Dim Origin of Dark Hunger Shattered Old Moon Fragment Essence of Ascent - Weapon
Essence of Ascent - Defense Gear Desperate Crystal of Origin Distorted Crystal of Origin Silent Crystal of Origin
Asula's Weakened Magic Earring Dreamy Cloud Stone Fierce Fighting Spirit Stone Asula's Weakened Magic Ring
Asula's Weakened Magic Necklace Asula's Weakened Magic Belt Crystallized Despair  

※ All items storable in the Enhancement Inventory have been moved accordingly with the Enhancement UI renewal update.

 


Enhancement Chance Increase Item Simplification

  • Issued Advice of Valks to replace Enchanted Scrolls of the same value in possession.
  • Issued Advice of Valks to replace Secret Scrolls of the same value in possession.
    • All Secret Scrolls and Daybreak Stones have been removed. Each item in possession has been converted into 2,000,000 Silver and sent to your Central Market Warehouse.
      • Changed any Daybreak Stones claimable via Challenge (Y) into Gold Bar 10G x2 each.
  • Changed the Kkebicharm, which previously required processing with Primordial Crystals to obtain Advice of Valks, so that you now receive Advice of Valks simply by using the item—no processing required.
  • Changed the Enchanted Scroll (+130), previously issued as a Knowledge reward for the following, to Advice of Valks (+130).
    • [Atoraxxion] Recover the Knowledge of Vahmalkea II, [Atoraxxion] Recover the Knowledge of Sycrakea II, [Atoraxxion] Recover the Knowledge of Yolunakea II, [Atoraxxion] Recover the Knowledge of Orzekea II
 

 

Other Enhancement Improvements

  • Changed so the Enhancement Chance value input window automatically activates when it appears.
  • Changed Advice of Valks items to be used instantly, and enabled you to check your Advice of Valks in possession through the "Increase Chance" button.



NEW & IMPROVEMENTS

CLASS CHANGES

TAMER
 
Main, Succession
Scratch
  • Unified the key commands for performing the skill forward while airborne to RMB.
    • After using Prime: Moonlight Strike, holding W + RMB now combos into Prime: Lightning of Earth. Releasing W allows the skill to be activated while airborne.

 

Class Changes
  • Fixed the issue where the dismount animation would play incorrectly when hit by the Dismount effect while mounted.
  • [Ninja] Ninjutsu: Oni Shadow - Fixed the issue with where, while the skill's effects were active, using Ninjutsu: Concealment did not move your character forward.
  • [Lahn] Flailing Blades - Changed the animation to appear seamless when comboed from Bloody Stride.
  • [Lahn] Bloody Stride - Fixed the issue where pressing both LMB and RMB after the skill would activate Flailing Blades instead of Bleeding Hearts.
    • Pressing both LMB and RMB after the skill will activate Bleeding Hearts, while only pressing RMB will activate Flailing Blades.
  • [Lahn] Earthly Pain - Fixed the issue where comboing from a Flailing Blades hit would not perform attack 2.
  • [Lahn] Flailing Blades - Fixed the issue where Skill Add-on effects were not applied on hits.
  • [Nova] Quoratum's Binding - Fixed the issue in the skill description where an effect that was not actually applied was listed.
    • Ignore All Resistance +30% for 2 sec
  • [Woosa] Yangban Step - Fixed the issue where the Invincibility effect during cooldown for PvE only was shorter than intended.
  • [Wukong] Tormenting Spike - Fixed the issue where a "Miss" indicator would appear when used in the Fighting Buddha state.
 

 

Trial Character Changes

Trial Characters are designed to help you practice each class in Black Desert more quickly and conveniently. As the average stats of characters on regular servers have recently increased, we're updating the stats and equipment of Trial Characters to reflect these latest standards.
Additionally, to ensure a fairer PvP environment between Trial Characters, we've standardized or disabled any factors—aside from the provided gear—that could affect their stats. This way, everyone can compete on a level playing field.
  • Increased the level of Trial Characters: 60 → 62
    • Adjusted existing Trial Character levels to 62.
    • This change will enable Trial Characters to learn the Lv. 62 passive skill, "Unyielding Might."
 
  • Added an item to increase a Trial Character's Fitness stats to the max.
Magical Fitness Box
  • Released Arena of Arsha III gear, now obtainable for Trial Characters.
    • You can obtain the gear as follows.
      • Completed the “[Trial Character] Proof of Greater Power” quest with a normal character (Requirement: 365+ AP & 425+ DP Displayed Stats)
      • After completing the “[Trial Character] Proof of Greater Power" quest, unlock purchase and opening of Arsha's Chest III via Battle Arena NPC Haz's shop
Arena of Arsha III - Weapons
Arena of Arsha III - Defense Gear & Accessories
  • Changed the following effects so they no longer apply to Trial Characters:
    • Pet buffs
    • Crystal Preset effects (application unavailable)
    • Blessing of the Morning (Black Shrine) - Sun and Moon buffs
    • Millennial Wild Ginseng buff
 

CONTENTS

  • Added a new Throne’s Dominion feature, allowing adventurers who have ascended the Throne of Edana to view their domain through Edana-exclusive UI.
    • Press the button  to open Throne of Edana UI, then press the "Throne's Dominion" button to check which areas your privileges are active in.
    • This feature is only available to lords who have conquered a castle in the Throne of Edana.
 

 

 

"Quick" Sailor Stat Adjustments

With the "Blue Battlefield" naval PvP update coming in November, we're adjusting certain sailor stats. 
 
"Quick" sailors on large ships specialize in increasing cannon range. Our internal testing showed that crews made up entirely of "Quick" sailors could hit targets from beyond visual range, which risks over-emphasizing a single stat. So we've capped the maximum firing range for "Quick" sailors to line-of-sight distance. To compensate, we've widened the horizontal firing arc, giving you more options in various battle situations.
 
Thank you for your understanding as we work to keep naval combat balanced.
  • Adjusted the stats for [Quick] Sailors as follows.
    • Base Vision stat (cannon firing angle): 0.2% → 6.0%
      • Vision stat’s level progression remains unchanged.
    • Base Force stat (FocusFire range): 3% → 2%
      • Updated the Force stat's level progression as shown below.
Level Progression (Force)
Level Previous Increase (Min-Max) New Increase (Min-Max)
2 0.1% ~ 0.4% 0.1% ~ 0.2%
3 0.1% ~ 0.4% 0.1% ~ 0.2%
4 0.2% ~ 0.5% 0.2% ~ 0.2%
5 0.4% ~ 0.7% 0.2% ~ 0.3%
6 0.6% ~ 0.9% 0.3% ~ 0.4%
7 0.2% ~ 0.6% 0.1% ~ 0.3%
8 0.3% ~ 0.7% 0.1% ~ 0.4%
9 0.4% ~ 0.8% 0.2% ~ 0.4%
10 0.6% ~ 1% 0.3% ~ 0.6%
Max Total Stat Increase 2.9% ~ 6% 1.5% ~ 3%
Base Stat + Stat Increase
(at Level 10)
5.9% ~ 9% 3.5% ~ 5%
※ The stats of Quick sailors you already own have also been updated to match the adjusted values.
Vision: All stats increased by 5.8
Force: Adjusted to reflect the increase in Force and the proportional decrease in the base stat

e.g., Quick Sailor Lv. 5
- Vision: 0.6% → 6.4%
- Force: 4.7% → 2.8%
 

 

  • Changed the Arena of Arsha matches so that Black Spirit's Rage and character resource gauges are reset at the start.


ITEM

  • Changed Beginner Black Stone from character-bound to Family-bound.
  • Updated the following reward items available from normal Black Spirit's Adventure.
    • Before: "Collect Random Item" square reward - Advice of Valks (+20-40) x1
    • After: "Collect Random Item" square reward - Advice of Valks (+20), Advice of Valks (+30), or Advice of Valks (+40) x1
  • Replaced Advice of Valks (+25) with Advice of Valks (+30) on Black Spirit's Adventure - Event Dice Board.


MONSTER

World Bosses

  • Changed the spawn time of the World Bosses that spawn at 23:45 as follows.
World Boss Schedule Changes
Before
23:45
(Mon/Tue/Wed/Thu/Fri/Sun)
After
23:30
(Mon/Tue/Wed/Thu/Fri/Sun)
  • Reduced the despawn timer for all World Bosses: 30 min → 15 min
    • For bosses with a berserk phase, the trigger timing has been adjusted to account for the shorter despawn window.
Boss Berserk Phase Timings (Before) Berserk Phase Timings (After)
Kzarka, Nightmarish Kzarka
Nouver, Bloodstorm Nouver
Karanda, Stormbringer Karanda
Kutum, Thundercloud Kutum
Crimson Dragon Garmoth
Mirumok Destroyer Offin
First berserk - 15 min
Second berserk - 25 min
First berserk - 10 min
Second berserk - 12 min
  • Reduced Heart of the Ocean Vell’s HP by 10%.
 

 
  • [Orbita Castle] Adjusted the effect's ending speed when Orbita Grave of Light receives the power of light and darkness, so it now finishes faster than before.
    • 4 sec → 1 sec
  • [Tenebraum Castle] Improved the Manticore mechanic so it no longer triggers the elimination mechanic when no Remnants of the Seer are nearby.
  • [Tenebraum Castle] Changed the creation speed of the tablet-shaped Cartian's Altar to be slightly slower when entering Marni's Realm in Tenebraum Castle.
  • [Zephyros Castle] Increased Zephyros Shadow Knights' detection range for nearby adventurers by 250%.
  • [Zephyros Castle] Increased Beelzebub's return range by 25%.
  • Fixed the issue where adventurers with Karma below -500 would not take damage from patrolling guards at night.
 

QUEST & KNOWLEDGE

  • Improved the visibility of the following main quests in the Quests (O) - Main tab when completing "[Special Growth] Birth of a Prestigious Family" with a Season Character.
    • [Lv. 51 Mediah] Dark Energy that Looms Over Mediah
    • [Mediah] [I] The Mediahn Royals of the Past
    • [Mediah] [II] Rebuilding the Merchant Guild
    • [Mediah] Reliving the Darkness
  • Updated the hints for unacquired Edania-related NPC knowledge in the Knowledge (H) window to provide more detailed information.
  • Added a visual effect to highlight unacquired geographic knowledge available in the Ulukita region.
  • Added new Black Spirit dialogues that unlock as you progress through the Edania main questline.
  • Fixed the issue where certain dialogue lines would not display during the [Nymphamaré] main questline.
  • Updated the Quests (O) - Recurring - “[Throne of Edana] For the Throne” category so that accepted and completed quests are no longer removed from the list.
 

NPC, BACKGROUND, SOUND

  • Added [Valentine’s Apprentice] Ludowig next to [Wandering Alchemist] Dalishain at Hakinza Sanctuary.
  • [Aetherion] Whispers Around Edania - Added an invisible wall to prevent adventurers from falling under the bridge during the quest.
  • Fixed the issue where auto-run (T) could be blocked by certain structures near the Node Manager at Quint Hill.


UI

  • Added descriptions to the detailed categories in Monster Zone Info.
 

WEB

  • Changed it so that when you unsubscribe from promotional emails, you're now taken to a confirmation page after unsubscribing.


TRANSLATION

  • Changed and unified the following in Turkish:
    • Zawadi → Jawadi
 

CHANGES & FIXES

  • [Berserker] Fixed the issue where dye on the Edana's Defense Gear looked awkward when equipping or removing shoes or gloves after dyeing.
  • [Berserker] Bolyn Iron Buster - Fixed the issue where your hands were visible through the Awakening weapon outfit piece when idle in Awakening.
  • [Ranger] Fixed the issue where Hair 14 appeared awkward while riding a horse or moving while crouched.
  • [Ranger] Summary Getaway - Fixed the issue where necklace string appeared in an awkward position while idle.
  • [Sorceress] Salanar Amulet & Vespena Armor - Fixed the issue where the appearance was awkward when worn together.
  • [Kunoichi] First Crush Hairdo - Fixed the issue where the appearance was awkward.
  • [Mystic] Makalu Gloves - Fixed the issue where the glove piece did not appear while in Awakening.
  • [Mystic] Dahn's Gloves & Bubbly Diving Suit - Fixed the issue where the appearance was awkward when equipped together.
  • [Drakania] Lath'rakan Shard - Fixed the issue where the appearance was awkward when worn with outfits other than Lath’rakan Slayer.
  • [Dosa] Azure Sky Outfit - Fixed the issue where the shoulder area appeared awkward for certain character body shapes.
  • Fixed the issue where the Heavenly Floating Stone failed to reappear after canceling Azunak's Test in Drieghan; it will now continue to appear as intended.
  • Fixed the issue where Mythical Diné or Dream Horse Diné repeatedly switched between walking and running during desert auto-navigation when no riding crop was equipped.
  • Fixed the issue where the Preonne accessory set effect appeared to be applied twice after switching characters and reconnecting to a character with the accessory equipped.
  • [Shai] Fixed the issue where the functional costume set effect was displayed twice after reconnecting via character change.
  • Fixed the issue where the effect text color in the Khan's Heart: Life item description displayed in the default color.
  • Fixed the issue where guide text alignment looked awkward in certain Edania cutscenes.
  • Fixed the issue where the Dokkebi Furniture Workshop in Dokkebi Forest was incorrectly listed under the Manor tab in Contribution Point Usage.
  • Fixed the issue where, upon achieving 1st place in Life Skill Rankings, the icons for Sailing, Barter, and Level did not display in the correct order.
  • Fixed the issue where a character's name appeared awkward after an adventurer without a guild participated in the Arena of Arsha and then exited.
  • Fixed the issue where new Families did not display the Family name "Rookie Adventurer."
  • Fixed the issue where using Escape near Caphras Cave Ruins would move the character inside Caphras Cave.
  • Fixed the issue where using "View Family Characters - Move Character" to travel to Cheongsan Institute placed the character at an incorrect location.
    • Adjusted the position of Haejoon, the Cheongsan Institute Node Manager NPC.
  • Fixed the issue where the icon for taken-out (summoned) mounts did not display correctly in the character list on the End Game screen.
  • Fixed the issue where the item/Fairy resurrection checkbox did not appear when a character died before Node War started.
  • Fixed the issue where, when a single guild or alliance registered and won a Node War, that war's record was logged as the previous record.
  • Fixed the issue where a draw notification appeared in Arena of Arsha when entering as an invitee or spectator, even if there was a winning team.
  • [Seodong] Wandering Merchant - Fixed the issue where Daruk's dialogue after completing the quest did not match the voiceover.
  • [Atoraxxion] Dehkia's Letter - Fixed the issue where the camera position was awkward during the quest.
  • [Nymphamaré] Source of the Curse - Fixed the issue where some dialogue was missing during the quest.
  • [Edania] Awaiting Your Arrival - Fixed the issue where subtitles did not display in cutscenes during the quest.
  • [Dokkebi Forest] Changed Kkebifire summoned at Kkebilith to be resummoned if Kkebilith resets after losing its target.
  • [Nymphamaré Castle] Fixed the issue where Condensed Cleansing Energy sometimes failed to appear after defeating Coral Naga Frontliner.
  • [Tenebraum Castle] Fixed the issue where effects pointed in the wrong direction (not toward the altar) when Cartian was attacked immediately upon appearing.
    • Added a 3-5 second wait time when Cartian's Altar is first summoned due to this change.
  • [Orbita Castle] Fixed the issue where the message "Orbita's sacred light is tainted by an ominous light of darkness." did not appear.
  • [Orbita Castle] Fixed the issue where the Grave of Faith appeared undestroyed when moving far away from it.
  • [Gamepad Mode] Fixed the issue where the key guide for mounts other than horses reverted to the default key guide in the bottom-right corner.
  • [Gamepad Mode] Fixed the issue where Altar of Blood content remained visible while adjusting Ring Menu settings.
  • Fixed the issue where installing the Oceanbound Otter Fishing Rod on a ship incorrectly increased the ship's maximum rations by 100.
  • Fixed the issue where Papua Crinea Thousand Year War notifications were not displayed and messages appeared incorrectly in the Chat window.
  • Fixed the scroll bar to move to the top of the list when pressing the Title UI that appears in the bottom right after obtaining a new title.
  • [Zephyros Castle] Fixed the issue where the positions of some Zephyros Shadow Knights changed unnaturally.
  • [Tenebraum Castle] Fixed the issue in the monster zones where Remnants of the Watcher would occasionally remain in place after moving away from the Altar during combat.
  • Fixed the issue where lava appeared disconnected in certain locations within the Edania region.
  • [Berserker] Fixed the issue where the arm appearance looked awkward in Awakening idle while wearing gloves from certain Pearl outfits.
  • [Male Classes] Fixed the issue where the appearance looked awkward when Glorious Shudad or Shudad Black outfits were worn together with certain glasses.
  • Fixed the issue where the Kkebicharm item description did not match the actual number of items received upon opening it.
  • Fixed the issue where Notepad opacity settings would reset after reconnecting to the game.
  • Improved the exclusive text for Adjust Camera (View) in Edit UI (Interface Edit) mode to now automatically wrap to the next line if too long.