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Archer General Class Guide
Mar 31, 2024, 23:53 (UTC+3)
567 1
Last Edit : Mar 31, 2024, 23:54 (UTC+3)
# 1

Credits BDFoundry

The Archer class uses a crossbow as their primary weapon and a Ra’ghon as their secondary weapon, which is an Arm Guard. Unlike other classes, Archer starts with their awakening weapon, which is a Greatbow, and can also unlock awakening skills before level 56. However, you will still need to complete the Awakening questline to unlock the use of the Dandelion awakening weapon. The Archer class has lots of movement and dexterity, allowing you to kite your target and deal damage at long-range distances. They have high attack damage but very low defenses and are considered a glass cannon class that must rely on kiting and keeping their distance until the right moment.

Protected Skills
It is important to read through your skills to understand which skills have protection and crowd control effects. Read through your skills carefully to get familiar with what each skill does. You can also filter the different effects in the Skill Window (K).

Super armor (SA)
This means you cannot be crowd controlled while this effect is active (except grab/grapple), but you will still take damage from any attacks
Forward guard (FG)
This means you will block damage and crowd control effects coming from the front direction of your character. The block can be broken if you take enough damage and you will see a blue shield with a number, indicating the % left of the block.
Some classes have an “S block”. This means you will automatically use Forward Guard when moving backward with “S”.
Invincible (I-frame)
This means that you will not take damage and cannot be crowd controlled from any direction for the duration of the effect
PVE Iframe 

Evasion and Glide are also “PVE Iframes”, which means these skills have a 1-second invincibility effect against monsters only, even if you spam the skill repeatedly.

Locked Skills
To lock a skill, press the lock icon on the top of each skill icon in the skill window (K)

These are the skills I recommend locking to help prevent messing up combos during PVP. (Evasion)
Earth Kick
Purging Shot
Volant Kick
Ascending Spirit
Vine Cutter
Shadow Hack
Watcher (use from hotbar)
Radiant Explosion (use from hotbar)
Gaping Darkness (optional – put on hotbar)
Storm of Light (optional)
Hotbar Skills
These are the skills I recommend putting on your hotbar.

Nature Shattering Arrow, Righteous Smite, Spear of Sylvia, Ensnare, Watcher, Radiant Explosion, Bold of Radiance, Gaping Darkness

You may also want to put more skills on your hotbar and cooldown slots to keep track of them. 

Core Skills
Core skills are a way of upgrading 1 skill from your awakening skill kit.

Core skills are usually down to preference but most players choose Full Bloom because it is the best option for PVE. It is also good in large scale PVP. Other options are Uproot for smaller scale PVP and protected mobility with floating CC on hits, or Radiant Explosion for a protected bound CC.

Core: Radiant Explosion: Bound on hits
Core: Full Bloom: Forward Guard while using skill (nullified during cooldown).
Core: Spear of Sylvia: Bound on hits
Core: Uproot: Super Armor while using skill.
Core: Luthraghon’s Call: Forward Guard while using skill.
Core: Piercing Light: Super Armor while using skill.
Skill Enhancement (Rabam) Skills
Skill Enhancement skills can be obtained in the Skill Window (K) under the “Skill Enhancement” tab at the top. At level 56, 57, and 58, you will have 2 different options to choose between. These skills have no skill points cost, but you have to have other skills leveled up to be able to take them.

Level 56 – [SHIFT + X]

Radiant Storm – Requires [Arrow Explosion VI] and [Storm of Light V]
(Preferred Choice)
Deadly Explosion – Requires [Arrow Explosion VI] and [Covering Fire V]
Both of the skills aren’t really that useful since they are both unprotected, slow to cast, and not got very good range. Radiant Storm has decent damage though and is the more popular choice of the two.

Level 57 – [SHIFT + Z]

Ultimate: Verdure Clout – Requires [Flow: Verdure Clot II] and [Wrath of Nature V]
Radiant Ensnare – Requires [Flow: Verdure Clot II] and [Ensnare III]
(Preferred Choice)
Both of the skills are not considered to be very useful and generally not used. You can try both and pick whichever one you prefer. Most people go for Radiant Ensnare because it can be useful if you are at close range for a protected slow and your Ensnare is already on cooldown, but its use is very niche.

Level 58 – [Quickslot Only]

Nature Shattering Arrow – Requires [Earth Shatter V] and [Wrath of Nature V]
(Preferred Choice)
Earth’s Judgment – Requires [Earth Shatter V] and [Winged Strike III]
Nature Shattering Arrow is the preferred choice and the only useful Rabam that Archer really has. It has good ranged damage.



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