The Witch class is the typical magic caster class with plenty of ranged AoE spells, slows, knock downs and stuns. Their main weapon is a staff, and their secondary weapon is a dagger. At level 56, Witch unlocks her awakening which is the Aad Sphera. This high damage dealing class also has a range of support skills which make them highly desirable for large scale PVP. The main difference between a Wizard and a Witch is that Wizard is more aggressive with burst damage and has a grab, whilst the Witch class has a buffing block and is played more defensively with higher range and more sustain DPS.
Awakening VS Succession
Witch Succession and Awakening can be unlocked after level 56 after speaking to the Black Spirit and completing the Awakening and Succession quests under the suggestions tab.
- The Awakening will unlock a completely new skill tree, which will be your primary skills from now on. The skills in the pre-awakening are mostly utility skills, and your main damage dealers will be your Awakening skills.
- The Succession skill kit enhances your staff skills instead and only has a few awakening skills.
Your awakening weapon still affects your succession damage and vice versa. For example, if you are using the Succession kit, then 30% of your Awakening AP is still applied to the damage of Succession skills, as well as the additional item stats on the awakening weapon, such as Human/Species Damage and Accuracy.
Succession tends to be better for PVP due to the lack of mobility that Awakening has and the fact it is more melee range focused, while Succession has much more mobility thanks to the use of the split teleport, and also has more ranged damage and CCs.
However, for PVE, it really depends on the spot. Both specs are obviously viable, but usually one will outperform the other. In some places where you need to move around a lot, succession can do much better because of the added mobility. It does better in spots where you can kill packs in one shot and quickly move on, and also has better single target DPS, making it better for spots like Gyfin Underground, and Elvia Quint Hill. Awakening on the other hand, has more protections and protected AOE damage, as well as higher accuracy. This means it is usually a more relaxed grind and a bit easier to play.
Recommendations are below:
PVE
Optional:
- Fireball Explosion: Areal – more range and less damage
- Fireball Explosion: Spread – AOE around you, more damage but less range
- Meteor Shower: Focus
- Lightning Storm: Strike
- Residual Lightning: High Voltage
- Frigid Fog: Disrupt
- Blizzard: Storm
- Earthquake: Destruction
- Earth’s Response: Destruction
- Bolide of Destruction
- Equilibrium Break
PVP
- Fireball Explosion: Areal
- Meteor Shower: Focus for small scale, Metor Shower: Areal for large scale
- Lightning Storm: Strike for small scale, Lightning Storm: High Voltage for large scale
- Residual Lightning: Combo
- Frigid Fog: Disrupt
- Blizzard: Domain in small scale, Blizzard: Storm in large scale
- Earthquake: Evade
- Earth’s Response: Destruction
- Bolide of Destruction
- Equilibrium Break
Protected Skills
It is important to read through your skills to understand which skills have protection and crowd control effects. Read through your skills carefully to get familiar with what each skill does. You can also filter the different effects in the Skill Window (K).
Super armor (SA)
- This means you cannot be crowd controlled while this effect is active (except grab/grapple), but you will still take damage from any attacks
Forward guard (FG)
- This means you will block damage and crowd control effects coming from the front direction of your character. The block can be broken if you take enough damage and you will see a blue shield with a number, indicating the % left of the block.
- Some classes have an “S block”. This means you will automatically use Forward Guard when moving backward with “S”.
Invincible (I-frame)
- This means that you will not take damage and cannot be crowd controlled from any direction for the duration of the effect
PVE Iframe
Magical Evasion is also a “PVE Iframe”, which means this skill has a 1-second invincibility effect against monsters only, even if you spam the skill repeatedly.
Locked Skills
To lock a skill, press the lock icon on the top of each skill icon in the skill window (K)
These are the Awakening skills I recommend locking to help prevent messing up combos during PVP.
Summon: Keeper Gorr
Summon: Keeper Tett
Dagger Stab
Lightning Blast
Magic Arrow
Concentrated Magic Arrow
These are the Succession skills I recommend locking to help prevent messing up combos during PVP.
Dagger Stab
Magic Arrow
Hotbar Skills
These are the skills I recommend putting on your hotbar.
You may also want to put more skills on your hotbar and cooldown slots to keep track of them. For more information about how to do this, check out our Edit UI and Settings Guide.
Awakening:
Spellbound Heart, Magic Lighthouse, Teleport, Speed Spell, Summon: Keeper Gorr, Summon: Keeper Tett, Healing Aura, Lightning Blast, Healing Lighthouse, Mana Arrows, Sage’s Memory, Multiple Magic Arrows, Frigid Fog
Succession:
Prime: Elemental Palace, Spellbound Heart, Magic Lighthouse, Teleport, Speed Spell, Prime: Frigid Fog: Disrupt, Magical Evasion (forwards), Healing Lighthouse, Mana Arrows
Core Skills
Core skills are a way of upgrading 1 skill from your awakening skill kit.
Core skills are usually down to preference but most players choose Fissure Wave because it is the best option for PVE and is also very strong in PVP because it is a protected knockdown with a very short cooldown.
Core: Equilibrium Break: Stiffness before attacks, bound on hits.
Core: Detonative Flow: Forward Guard while using skill (nullified during cooldown).
Core: Fissure Wave: Forward Guard while using skill.
Core: Thunder Storm: Stun on hits.
Skill Enhancement (Rabam) Skills
Skill Enhancement skills can be obtained in the Skill Window (K) under the “Skill Enhancement” tab at the top. At level 56, 57, and 58, you will have 2 different options to choose between. These skills have no skill points cost, but you have to have other skills leveled up to be able to take them.
Level 56 – [SHIFT + X]
Sage’s Light – Requires [Sage’s Memory] and [Healing Lighthouse IV]
Sage’s Thunder – Requires [Sage’s Memory] and [Lightning V]
- (Preferred Choice)
Your level 56 rabam comes down to preference since both are viable but I would start with Sage’s Light. Sage’s Light is an instant version of Healing Lighthouse and heals up to 10 allies by 3000 HP and you by 4500 HP in total. The skill is mostly for PVP but can be useful in PVE as well. Sage’s Thunder is an unprotected skill but it has stuns on 3 different hits. It also flows well into Prime: Residual Lightning so is a good choice for Succession Witches.
Level 57 – [SHIFT + Z]
Swift Earthquake – Requires [Earthquake IV] and [Speed Spell III]
Trembling Thunder – Requires [Earthquake IV] and [Lightning Chain IV]
Both of the Rabam skills have different advantages and I would personally try out both and see which fits your playstyle better. Swift Earthquake is useful in PVE because it has Super Armor protection and also a Vacuum. While Trembling Thunder has higher damage and a faster animation, but is unprotected. It also has a down smash CC which can be useful in 1v1 PVP. Personally, I would recommend starting with Swift Earthquake.
Level 58 – [Quickslot Only]
Mana Arrows – Requires [Multiple Magic Arrows] and [Mana Absorption III]
- (Preferred Choice)
Lightning Arrows – Requires [Multiple Magic Arrows] and [Lightning Storm III]
Mana Arrows is a medium range mana drain and also has forward guard, making it useful for both PVE and PVP. While Lightning Arrows fires a single line of damage. The damage is not that high and actually lower than Mana Arrows, so Mana Arrows is usually the prefered choice for PVE. Lightning Arrows does flow well into Residual Lightning though so can have its uses if you are Successon.
CREDITS: BDFoundry