
Hello, Adventurers.
Here are the updates made to Black Desert on January 8, 2026.
(Patch size: approx. 1.43 GB)
- Please note that the update for Steam may be larger than the size listed above.
※ Please read below for details.
Event
- Event 1. Year of the Red Horse Login Special
- Event Period : Jan 9, 2026 (Fri) 00:00 - Feb 11, 2026 (Wed) 23:59
- Event 2. [Guild] Upgraded Guild Missions
- Event Period : Jan 8, 2026 (Thu) after maintenance - Jan 22, 2026 (Thu) before maintenance
NEW & IMPROVEMENTS
CLASS CHANGES

Rabam (Enhanced) skills have been added to Seraph. Specifically, when in Sacramentum, we've improved the lack of Forward Guard skills in PvE and focused on adding skills with Super Armor for PvP. Additionally, while in Purgatum, all Rabam skills will be changed into dash skills to boost mobility.- Added Rabam skills.
- You can learn one Rabam skill at certain levels, provided you have learned the preceding skills.
- Lv. 56
| Horizon Cleave | Preview |
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| Horizon Whirl | Preview |
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| Sacra: Mark of Purification Purga: Mark of Purification |
Preview |
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![]() ▲ Sacra: Mark of Purification
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![]() ▲ Purga: Mark of Purification
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- Lv. 57
| Impelling Crush | Preview |
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| Iudicium | Preview |
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Sacra: Judgment of Justice
Purga: Judgment of Justice |
Preview |
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![]() ▲ Sacra: Judgment of Justice
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![]() ▲ Purga: Judgment of Justice
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- Lv. 58
| Combo: Wrenching Impale | Preview |
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![]() ![]() ▲ Purga: Impelling Thrust
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| Focus: Crossing Slash | Preview |
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![]() ![]() ▲ Sacra: Crossing Slash
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- Added All Damage Reduction +5/10/20 during the skill.
- Improved to combo smoothly into other skills from lateral and forward use.
- Removed the animation cancel that increased activation speed when comboed from certain skills. The skill now always activates at a consistent speed.
- Improved to combo smoothly from any Purga skill.
- Changed the defensive effect: Super Armor -> Forward Guard during the skill → Super Armor during the skill
- Removed Damage Reduction Increase when using the skill.
- Added Damage Reduction Increase when using the skills.
- Changed the defensive effect: Super Armor -> Forward Guard during the skill → Super Armor during the skill
- Changed to be activated independently.

- Added new visual effects to indicate skill use.

- [Deadeye] Max Pain - Fixed the issue where using the skill to the left twice consecutively would recover Stamina for a certain period of time.
- [Seraph] Oblique Rising Slash - Fixed the issue where the activation speed of the skill would slow down at higher skill levels.
CONTENTS
While preparing the Olvia Academy and Red Battlefield improvements, originally set to launch in Korea on January 7, we found some areas that needed further refinement. We're currently working to address these issues. As a result, the Olvia Academy update has been postponed to January 21 (Korea). For the Red Battlefield improvements, we'll announce the updated schedule as soon as it's finalized.We apologize to Adventurers who have been waiting for these updates. We're committed to delivering a more stable and polished experience.
After a long run as the Guild Bosses, Ancient Puturum is stepping down to make way for new bosses: Moghulis and Org. To make it easier for guild members to travel together to the new boss areas, we added them near the previous boss locations.
- Changed all Guild Boss content to now be conducted in the guild-exclusive Expedition Region (instance).
- You can enter or exit the Expedition Region via the Guild Boss Subjugation tab in the Guild window (G).
- When a Guild Master or an authorized guild member enters the designated summon location using the Guild Boss UI, a guild-exclusive Expedition Region will be created.
- Changed the difficulty selection for summoned Guild Bosses to be available after entering the Expedition Region.
| Before | After |
| Conducted at a designated location | Teleports all to a guild-exclusive Expedition Region at the designated location |

- When an authorized guild member creates an Expedition Region, all guild members can enter the instance from the boss spawn area.
- Only members of the same guild can enter the created Expedition Region.
- The instance lasts for 1 hour.
- When the duration expires, all characters inside the instance will be moved out.
※ War Heroes cannot enter guild-exclusive Expedition Region.
- Added new Guild Bosses: Org and Moghulis.
- With the addition of the new bosses, Ancient Puturum has been removed.
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Boss
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Spawn Location |
![]() Org
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![]() Moghulis
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- Adjusted the HP of Ferrid and Giant Mudster bosses as follows:
- [Extra Large] HP reduced by 10%
- [Large] HP reduced by 15%
- [Medium] HP reduced by 18%
- [Small] HP reduced by 22%
- Changed the Item Drop Rates for the following when defeating Guild Bosses:
- The drop rates for the following crystals have increased by approximately 2–3 times compared to before.
- Rebellious Spirit Crystal, Black Spirit Crystal, Awakened Spirit's Crystal, Valtarra Spirit's Crystal
- Drop rates increase according to difficulty level.
- The drop rates for the following crystals have increased by approximately 2–3 times compared to before.
- Changed the rewards obtainable from defeating Guild Bosses as follows:
| Guild Boss | Before | After |
| Khan | Khan's Concentrated Magic x1 Resplendent Lightstone of Flora x1 Prairie Green Coral x3-8 Daybreak Blue Coral x3-8 Green Coral x3-8 Blue Coral x3-8 Sea Monster's Ooze x20 Marni's Unstable Fuel x2-4 Cron Stone x1-3 Coral Piece x100-150 Tidal Black Stone x100 Black Stone x40-60 Gold Bar 1,000G x1 Gold Bar 100G x15-20 Gold Bar 10G x20-30 Khan's Tendon x7-11 Khan's Scale x12-22 |
Khan's Concentrated Magic x1
Resplendent Lightstone of Flora x2 Prairie Green Coral x3-8 Daybreak Blue Coral x3-8 Green Coral x3-8 Blue Coral x3-8 Sea Monster's Ooze x20 Marni's Unstable Fuel x2-4 Cron Stone x1-3 Coral Piece x150-200 Tidal Black Stone x150-200 Black Stone x40-60 Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50 Khan's Tendon x7-12 Khan's Scale x15-22 Concentrated Magical Black Gem x2-3 (New!) ※ Amount increases with difficulty: - Tidal Black Stone, Gold Bar 100G, Gold Bar 10G, Khan's Tendon, Khan's Scale |
| Ferrid | Rebellious Spirit Crystal x1 Black Spirit Crystal x1 Awakened Spirit's Crystal x1 Valtarra Spirit's Crystal x1 Magic Crystal of Infinity Box x1 Mass of Pure Magic x5-10 Energy of All Creations (all 4 types) x1 Marni's Unstable Fuel x4-8 Black Stone x60-120 Secret Book of the Forgotten Adventurer x1 Advice of Valks (+30/40/50) Resplendent Lightstone of Wind/Fire/Earth x1 Gold Bar 1,000G x1 Gold Bar 100G x15-20 Gold Bar 10G x20-30 |
Rebellious Spirit Crystal x1
Black Spirit Crystal x1 Awakened Spirit's Crystal x1 Valtarra Spirit's Crystal x1 Magic Crystal of Infinity Box x1 Mass of Pure Magic x5-10 Energy of All Creations (all 4 types) x1 Marni's Unstable Fuel x4-8 Black Stone x60-120 Secret Book of the Forgotten Adventurer x1 Advice of Valks (+50/60/70/80/90/100) Resplendent Lightstone of Fire/Earth x2 Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50 ※ Amount increases with difficulty: - Gold Bar 100G, Gold Bar 10G ※ Drop rate increases with difficulty: - Advice of Valks |
| Giant Mudster | ||
| Org (NEW!) |
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| Moghulis (NEW!) | - |
- Removed the “[Boss Subjugation] Watcher of Mirumok Ruins” guild quest.
- Removed the [Guild] Ancient Contract: Mirumok Watcher item.
- A replacement item that can be exchanged for Guild Funds will be distributed during the Jan 15, 2026 (Thu) maintenance.
- Made changes so that defeating the following Guild Bosses now guarantees Knowledge.
- Khan
- Giant Mudster
- Ferrid
- Org
- Moghulis

The "Family Fame Fund," awarded based on your Combat, Life, and Special Fame, has typically been viewed as a small bonus you can save up and use when needed. However, with changes to content and character progression, its usefulness has gradually diminished.
- Adjusted the daily Family Fame Fund payout, increasing the amount you can receive based on your Family Fame.
- Following the increase to the Family Fame Fund, Adventurers who claimed their Family Fame Fund after the Global Lab update notice posted on Jan 2, 2026 (Fri) at 18:00 (KST) will receive the additional amount based on the updated rate during the Jan 15, 2026 (Thu) maintenance.
Combat / Life / Special Fame Benefit Changes
| Combat Fame (Before) | Benefits (Before) | Combat Fame (After) | Benefits (After) |
| 15 ~ 300 | 4,200,000 | 10 ~ 300 | 5,000,000 |
| 301 ~ 600 | 4,900,000 | 301 ~ 900 | 9,000,000 |
| 601 ~ 900 | 5,600,000 | 901 ~ 1500 | 13,000,000 |
| 901 ~ 1200 | 6,300,000 | 1501 ~ 2400 | 17,000,000 |
| 1201 ~ 1500 | 7,000,000 | 2401 ~ 3300 | 21,000,000 |
| 1501 ~ 1800 | 7,700,000 | 3301 ~ 4200 | 25,000,000 |
| 1801 ~ 2100 | 8,400,000 | 4201 ~ 5100 | 29,000,000 |
| 2101 ~ 2400 | 8,900,000 | 5101 ~ 6000 | 33,000,000 |
| 2401 ~ 2700 | 9,400,000 | 6001 ~ 6900 | 37,000,000 |
| 2701 ~ 3000 | 9,900,000 | 6901 ~ 7800 | 41,000,000 |
| 3001 ~ 3300 | 10,400,000 | 7801 ~ 8700 | 45,000,000 |
| 3301 ~ 3600 | 10,700,000 | 8701 ~ 9600 | 49,000,000 |
| 3601 ~ 3900 | 11,000,000 | 9601 ~ 10500 | 53,000,000 |
| 3901 ~ 4200 | 11,300,000 | 10501 ~ 11400 | 57,000,000 |
| 4201 ~ 4500 | 11,600,000 | 11401 ~ 12300 | 61,000,000 |
| 4501 ~ 4800 | 11,800,000 | 12301 ~ 13200 | 65,000,000 |
| 4801 ~ 5100 | 12,000,000 | 13201 ~ 14100 | 69,000,000 |
| 5101 ~ 5400 | 12,200,000 | 14101 ~ 15000 | 73,000,000 |
| 5401 ~ 5700 | 12,400,000 | 15001 ~ 15900 | 77,000,000 |
| 5701 ~ 6000 | 12,500,000 | 15901 ~ 16800 | 81,000,000 |
| 6001 ~ | 12,600,000 | 16801 ~ 17700 | 85,000,000 |
| 17701 ~ 18600 | 89,000,000 | ||
| 18601 ~ 19500 | 93,000,000 | ||
| 19501 ~ | 97,000,000 |
| Life Fame (Before) |
Benefits (Before)
|
Life Fame (After)
|
Benefits (After) |
| 10 ~ 150 | 600,000 | 10 ~ 300 | 1,000,000 |
| 151 ~ 300 | 1,200,000 | 301 ~ 600 | 4,000,000 |
| 301 ~ 450 | 1,700,000 | 601 ~ 900 | 7,000,000 |
| 451 ~ 600 | 2,100,000 | 901 ~ 1200 | 10,000,000 |
| 601 ~ 750 | 2,400,000 | 1201 ~ 1500 | 13,000,000 |
| 751 ~ 900 | 2,600,000 | 1501 ~ 1800 | 16,000,000 |
| 901 ~ | 2,700,000 | 1801 ~ 2100 | 19,000,000 |
| 2101 ~ 2400 | 22,000,000 | ||
| 2401 ~ 2700 | 25,000,000 | ||
| 2701 ~ 3000 | 28,000,000 | ||
| 3001 ~ 3300 | 31,000,000 | ||
| 3301 ~ 3600 | 34,000,000 | ||
| 3601 ~ 3900 | 37,000,000 | ||
| 3901 ~ 4200 | 40,000,000 | ||
| 4201 ~ 4500 | 43,000,000 | ||
| 4501 ~ | 46,000,000 |
| Special Fame (Before) |
Benefits (Before)
|
Special Fame (After)
|
Benefits (After) |
| 50 ~ 250 | 600,000 | 10 ~ 100 | 1,000,000 |
| 251 ~ 500 | 1,200,000 | 101 ~ 200 | 3,000,000 |
| 501 ~ 750 | 1,700,000 | 201 ~ 300 | 5,000,000 |
| 751 ~ 1000 | 2,100,000 | 301 ~ 400 | 7,000,000 |
| 1001 ~ 1250 | 2,400,000 | 401 ~ 500 | 9,000,000 |
| 1251 ~ 1500 | 2,600,000 | 501 ~ 600 | 11,000,000 |
| 1501 ~ | 2,700,000 | 601 ~ 700 | 13,000,000 |
| 701 ~ 800 | 15,000,000 | ||
| 801 ~ 900 | 17,000,000 | ||
| 901 ~ 1000 | 19,000,000 | ||
| 1001 ~ 1100 | 21,000,000 | ||
| 1101 ~ 1200 | 23,000,000 | ||
| 1201 ~ 1300 | 25,000,000 | ||
| 1301 ~ 1400 | 27,000,000 | ||
| 1401 ~ 1500 | 29,000,000 | ||
| 1501 ~ 1600 | 31,000,000 | ||
| 1601 ~ 1700 | 33,000,000 | ||
| 1701 ~ | 35,000,000 |
- Changed the max Family Fame Silver that can be obtained via Black Spirit's Safe: 1 billion Silver → 10 billion Silver
ITEM
To make it easier for Adventurers to gain Enhancement Chance failstacks, you can now convert Primordial Black Stones into failstacks after this update. We hope this makes it easier to secure the Enhancement Chances you need.- Added the feature to exchange Primordial Black Stones into Enhancement Chance.
| Primordial Black Stones | Enhancement Chance |
| x25 | +110 |
| x35 | +120 |
| x45 | +130 |
| x60 | +140 |
| x75 | +150 |
| x90 | +160 |
| x105 | +170 |
| x125 | +180 |
| x145 | +190 |
| x170 | +200 |

- Updated the item descriptions for Black Stones, Crystallized Despair, and Primordial Black Stones to include information about exchanging for Enhancement Chance.
- Added a craftable version of the Karlstein Outfit for Seraph.
- You can craft the Karlstein Outfit at the Old Moon Costume Mill in major cities.
MONSTER
- Adjusted the HP and AP of bosses in the Black Shrine (Calamity 8 to 10)
| Boss | Changes |
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Sangoon
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HP -15% AP -10% |
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Gumiho
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HP -10% AP -5% |
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Bamboo Legion Lieutenant
Apex Changui Golden Pig King |
AP -5% |
MOUNT
Krogdalo's Sanctuary has been updated to allow you to store up to five horses at once, including Krogdalo.Previously, if you had a horse out from the Sanctuary, you couldn't transfer the Sanctuary directly between characters.
With this update, we've added a retrieval feature: if a horse is out when you move the Sanctuary, it will automatically be returned to the Sanctuary.
Thank you to all Adventurers who have been waiting for this update. We'll keep working to make your journey even smoother with ongoing quality-of-life improvements.
- Improved the sanctuary to allow storing up to five horses, regardless of type.
- The sanctuary's UI has been changed, enabling quick storage and retrieval of horses using number keys.

- Improved so that you can now use a Maid/Butler/Attendant to move Krogdalo's Sanctuary into your Inventory, even if another character has already taken out a mount from Krogdalo's Sanctuary.
- To move Krogdalo's Sanctuary, the mount that was taken out must be called first, and the call range is determined by the flute you have.
- Celestial Horse Calling Horn Call Distance: Unlimited
- Trainer's Flute Call Distance: 500
- Default Call Distance: 150
- To move Krogdalo's Sanctuary, the mount that was taken out must be called first, and the call range is determined by the flute you have.
With the addition of new feature to Krogdalo's Sanctuary, trade items and treasure items can no longer be stored in a horse's mount inventory to prevent them from being lost.
- Changed so that Trade Items and Treasures can no longer be stored in a horse's inventory.
- Other mounts can still store Trade Items and Treasure as before.
- Adjusted the cost of Trade Wagons for Storage Transport to 1/10 of the previous price, and doubled their weight limit.
- The "Storage Transport Weight Limit +1,500 LT" benefit from Blessing of Kamasylve remains unchanged.
- Improved so that you can now discard fish of the selected grade or lower even during manual fishing.
- This works the same as auto-fishing, and items other than fish are obtained regardless of grade.

NPC, BACKGROUND, SOUND
- Moved [Elionian Priest] Gray Biants from Casta Farm to the church within Olvia Academy.
CHANGES & FIXES
- [Mystic] Fixed unique idle animation not activating when wearing Sapphire Storm Armor (Squall), which cannot be registered on the Central Market.
- [Seraph] Fixed Shroud Knight Armor (Costume) not being heatable.
- [Seraph] Fixed certain Pearl Life Skill costumes yielding a different "Ancient Spirit's Crystal" than described when heated.
- Fixed incorrect prerequisite quest descriptions for the following quests:
- [Weekly] DUO (II) Final Duel of the Undying
- [Weekly] TRI (III) Final Duel of the Undying
- [Weekly] TET (IV) Final Duel of the Undying
- [Weekly] PEN (V) Final Duel of the Undying
- Fixed unavailable event quests appearing in Amity conditions when chatting with Santo Manzi, Crio, or Bahar.
- Changed the "[Hakinza Sanctuary] Under Attack" quest cutscene so the combat section is no longer included when skipping.
- Fixed unnatural movement of the Black Crystal during the "[Serendia] What's Left Behind" quest.
- Fixed awkward NPC names in Velandir.
- Fixed Crow's Trade Voucher not displaying the cooldown timer on its icon.
- Fixed some gathering resources disappearing at the Wolf Hills node.
- Changed the extraction message for upgraded alchemy stones to display correctly.
- Changed the item descriptions for Old Moon Camping Shop Contract and Naphart Camping Shop to show accurate purchasable items.
- Fixed the "Relaxed Body, Relaxed Mind" quest not being completable if you already had knowledge of the Duvencrune Hot Spring.
- [Seraph] Fixed Memento Mori outfit displaying unnaturally when worn with the Blood Countess Helmet.
- Fixed horse lists from the Horse Market and Breeding Market appearing in each other's menus.
- [Seraph] Fixed awkward arm appearance when wearing Blood Countess Armor with gloves from other outfits.
- [Seraph] Fixed dye part settings for La Orzeca Armor to match other classes.
- Fixed the issue where the Central Market could not be accessed and the message "Failed to load the information from the Central Market." would appear.
- Fixed another adventurer's ghost stopping just before the goal during snowboard replay.
- Fixed excessive camera shaking when the camera touched terrain in Recorder's POV during snowboard replay.
- Fixed only one production node displaying when entering Node Management through the Node Manager in Godu Village or Nopsae Byeot County.
- Fixed the issue where a message about Tuvala gear converting to normal gear would appear during forced graduation.
- Fixed the bottom of the emoji list displaying awkwardly when more than 70 emojis have been obtained.
- Fixed overlapping UI when clicking the View Details button in the Merv's Palette purchase popup in the Dye window (J).
- Fixed certain terrain near Ahto Farm where movement was restricted.
- [Sage] Fixed the issue where wearing the Spotlight Outfit (Iconic) with other outfit's shoes appeared awkward.
- Changed the skill key guide description in the mount skill list to now use ellipsis when displayed over two lines.
- Fixed the issue where items with truncated names could not be selected during the item branding process.
- Fixed the issue where the guide text and button overlapped at the bottom of the Mount Skill Change window.
Thank you.




























