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Install Guide

1 Run BlackDesert_Installer_TR.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Announcements

Updates May 28, 2026, 07:00 (UTC+3) May 28, 2026 (Thu) Update Details

 

Hello, Adventurers.

 

Here are the updates made to Black Desert on May 28, 2026.

(Patch size: approx. 694.39 MB)
- Please note that the update for Steam may be larger than the size listed above.

 

※ Please read below for details.

 


Event

  • Event 1. [Solare] Late-Season Event Quest
    • Event Period : May 28, 2026 (Thu) after maintenance – June 18, 2026 (Thu) before maintenance
[More details]

 

  • Event 2. [Solare] Late-Season Special Pass
    • Event Period : May 28, 2026 (Thu) after maintenance - June 25, 2026 (Thu) before maintenance
[More details]

  • Event 3. [Remnant of Distortion: Chapter 3] World Boss, Black Wings
    • Event Period : May 28, 2026 (Thu) after maintenance – June 11, 2026 (Thu) before maintenance
[More details]

 

  • Event 4. [Nerry's Visit] Exchange Your Pets!
    • Event Period : May 28, 2026 (Thu) after maintenance - June 11, 2026 (Thu) before maintenance
[More details]

 

  • Event 5. June Daily Login Rewards
    • Event Period : June 1, 2026 (Mon) 00:00 - June 30, 2026 (Tue) 23:59
[More details]

 


NEW & IMPROVEMENTS

CLASS CHANGES

Greetings, Adventurers.
 
The PvP balance adjustments we have been implementing every week will conclude with this update.
 
As we enter the latter half of the Arena of Solare regular season, we aim to maintain a stable balance for the time being rather than introducing drastic changes to your combat experience. Of course, we will continue to monitor and review PvP balance, carefully addressing any areas that require adjustments in the future.
 
Additionally, our next character balance adjustments will focus on PvE. We plan to share details regarding these PvE balance adjustments sequentially, starting this June.
 
We will continue to monitor each class's performance to ensure their unique identity and role across various types of content.
 
Thank you.
KUNOICHI
Kunoichi Awakening is a melee DPS and an assassin. However, because she could easily maintain Super Armor to deal damage safely despite her assassination potential, we have adjusted her skill combos to leave appropriate openings, bringing her more in line with her intended role.
 
We have also adjusted Penumbral Blade, an exceptionally fast and powerful skill, to give opponents a fair chance to react by increasing its wind-up time and removing its CC effects.
Awakening
Core: Delighted Blast
  • Changed the defensive effect: Super Armor → Forward Guard.
 
Half Moon Slash
  • Changed so that Stamina does not recover during the skill motion.
  • Changed so that defensive effects are removed immediately after attacking.
 
Penumbral Blade
  • Changed Stiffness on hits to apply in PvE only.
  • Changed so that the character becomes visible immediately after moving.
 
Moon Storm
  • Added Stiffness on hits.
  • Removed Down Smash.
 
Flow: Pinwheel Fury
  • Changed the defensive effect: Super Armor → Super Armor when using the skill.

 

LAHN
Lahn Awakening has been performing exceptionally well, driven by the increased utility of Deadly Dance since the last update. To address this, we changed Deadly Dance's required resource to Stamina and increased its cooldown, encouraging more careful use of this dashing skill.
 
Additionally, we adjusted the PvP damage of certain skills to make it harder to secure kills using only Super Armor combos after landing a CC on a target.
Awakening
Deadly Dance
  • Changed the resource consumed upon skill use from WP to 200 Stamina.
  • Changed the cooldown: 6 sec → 8 sec.
 
  • Adjusted the PvP damage for the following skills:
Skill Before After
Flow: Mangler 44.69% damage in PvP only 40.5% damage in PvP only
Deadly Dance III 36.93% damage in PvP only 34% damage in PvP only
Tailspin III
37.04% damage in PvP only 35.3% damage in PvP only
 
STRIKER
Striker Awakening is a melee DPS that excels at disrupting enemy formations with Battle Cry. While absorbing enemy damage is necessary during these disruptions, he has been able to sustain combat with high survivability even outside of these situations. Therefore, we are making adjustments to reduce his overall survivability.
Awakening
Endless Explosion
  • Changed the Recover HP per hit:+98 → +200.
 
Ferocious Assault
  • Removed the Recover HP effect when using the skill.
 
Flow: Bite Off
  • Removed the Recover HP effect when using the skill.
 
Battle Cry
  • Changed the Recover HP per hit: +180 → +224.
 
 
Spiral Cannon
  • Removed the Recover HP per hit.
  • Changed All Evasion Increase: +36 → +24.
 
MYSTIC
We have adjusted Mystic Awakening's Dragon's Rip to address situations where opponents were pulled in and left with no way to escape.
 
The defensive effect for Dragon's Rip has been changed to Forward Guard, making her vulnerable to CC while using the skill. However, its combo options have been improved so she can cancel the skill and use other skills depending on the situation.
Awakening
Dragon's Rip
  • Changed the defensive effect: Super Armor → Forward Guard.
  • Improved the skill to allow faster combos into Flash Step, Silent Step, and Mass Destruction during the skill.
 
DRAKANIA
Drakania Succession is intended to thrive on the battlefield, leveraging the relentless healing of Succession: Markthanan's Heart to continue fighting.
 
Following the previous increase to her HP recovery, we have added an effect that stockpiles ions to her initiating skill, Succession: Azure Onslaught. Additionally, we have made improvements so that when she stockpiles ions, whether by dealing close-range damage with Markthanan's Dominion or by taking risks with Prime: Skewer, she can unleash even more empowered attacks.
Succession
Prime: Skewer
  • Changed Stockpile ions in your shard on hits: 6 → 9.
 
Prime: Markthanan's Dominion
  • Changed Stockpile ions in your shard on inner attack hits: 3 → 6.
 
Brimbolt Annihilation
  • Changed Stockpile 3 ions into your shard on hits: 3 → 6.
 
Succession: Azure Onslaught
  • Added Stockpile 3 ions into your shard on hits.
 
Prime: Ascent
  • Changed the cooldown: 12 sec → 10 sec.
 
WOOSA
Unlike other classes, Woosa's movement skills functioned differently depending on whether she moved forward, backward, left, or right. With this update, we have standardized how her movement skills work, making directional movement more intuitive.
Succession
Yangban Step, Flitting Step, Chain: Flitting Step
  • Changed Chain: Flitting Step to activate after Yangban Step.
  • Changed Flitting Step to be available during cooldown.
    • Accordingly, Chain: Flitting Step can now activate in place of Yangban Step or Flitting Step when those skills are on cooldown.
    • The way Yangban Step, Flitting Step, and Chain: Flitting Step activate when comboed with each other has been changed in line with the changes above.
  • Changed so that Stamina does not recover until the skill motion ends during Yangban Step, Flitting Step, or Chain: Flitting Step.
  • Changed the Stamina cost: 250 → 200.

 

Class Changes
  • [Drakania] Impale - Fixed the issue where grapple-exclusive visual effects were occasionally invisible to other Adventurers when comboing into the skill after Storm Maul.
  • [Maehwa] Chain: Moonrise - Fixed the issue where the sound effects in the skill demo video in the Skill (K) UI sounded unnatural.
  • [Mystic] Dragon's Rip - Fixed the issue where the pull effect did not immediately disappear even when hit by CC during the skill.


CONTENTS

Altar of Blood - The 2nd Abyssal Illusion

  • Added Altar of Blood - The 2nd Abyssal Illusion.
    • In the Abyssal Illusion, devices that reveal spawn locations or upcoming spawns have been removed. It requires a high level of skill, so be careful.
The 2nd Abyssal Illusion
Min. Matching AP Recommended Total AP Min. Matching DP Recommended Total DP
395 1895 450 760
  • Added the weekly clear reward "Bloodstained Spoils - Abyssal Illusion" for completing The 2nd Abyssal Illusion.
Bloodstained Spoils - Abyssal Illusion
(Weekly Clear Reward)
Guaranteed Obtainable at a set probability
Resplendent Origin of Dark Hunger
Advice of Valks (+100)
Trace of Nature x25-30
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x125-130
Gold Bar Box x5
(Obtain Gold Bar 1,000G x3-10 upon opening)
Advice of Valks (+200/+250/+300)
Resplendent Origin of Dark Hunger x5
Resplendent Essence of Devouring x10
Gold Bar Box x15
(Obtain Gold Bar 1,000G x3-10 upon opening)
  • You can obtain the first-time clear reward "Bloodstained Welcome - Abyssal Illusion" for completing The 2nd Abyssal Illusion.
    • Open Bloodstained Welcome - Abyssal Illusion to obtain Resplendent Origin of Dark Hunger x1 and Gold Bar Box x2 (contains Gold Bar 1,000G x3-10).
 
  • Increased the time before Alketa's Psyche disappears in the Altar of Blood by approximately 20 seconds.

 


ITEM

Item Stacking

  • Improved the following items to stack in a single slot in places such as inventory and storage.
    • Accordingly, any of the following items in your possession has been moved to your Heidel Storage during the May 28, 2026 (Thu) maintenance.
[Event] Gula's Courser Training Selection Box Krogdalo Horse Gear Crafting Box Choose Your Combat/Life Scroll Box [Event] Choose Your Skill Change Coupon Box
[Event] Choose Your Artisan Worker Box I [Event] Choose Your Artisan Worker Box II [Event] Splat Fisher's Clothes Set (7 Days) [Event] Da-Dum Da-Dum Diving Suit Set (7 Days)
Choose Your Horse Gear Set Box [Event] Underwear Box [Event] Glasses Box [Event] Accessory Box (Ear)
[Event] Accessory Box (Mouth) Sharp Black Crystal Shard Bundle [Season] Boss Gear Exchange Coupon  
 

 

Central Market Max Price Adjustments

We have adjusted the Central Market max prices for certain items for the same reason as the April official server update: to address items that are rarely traded because their Central Market prices are too low compared to the cost of obtaining or crafting them.
 
For instance, items like Energy Potions, which have seen increased demand due to recent Gathering updates, and the rare Triple-Float Fishing Rod, which has limited acquisition sources, were rarely traded because their market prices did not properly reflect these circumstances.
 
We hope this update helps sellers earn more and helps buyers more easily purchase the items they need for more enjoyable adventures.
  • Changed the Central Market max price for certain items.
    • Following the price adjustments, all pending orders and listings for the items below were reset during the May 28, 2026 (Thu) maintenance.
Energy Potions
Item Max Price (Before) Max Price (After) Increase Rate
Energy Potion (Small) 1,350,000 5,400,000 300%
Energy Potion (Medium) 2,700,000 10,800,000 300%
Energy Potion (Large) 4,500,000 18,000,000 300%
Energy Potion (Extra Large) 5,750,000 23,000,000 300%
Saps
Item Max Price (Before) Max Price (After) Increase Rate
Thuja Sap 30,000 50,000 67%
Ash Sap 21,000 50,000 138%
Cedar Sap 21,000 50,000 138%
Snowfield Cedar Sap 40,000 50,000 25%
Pine Sap 21,000 50,000 138%
Thornwood Sap 21,000 50,000 138%
Birch Sap 21,000 50,000 138%
Maple Sap 21,000 50,000 138%
Caphras Tree Sap 40,000 50,000 25%
Fir Sap 21,000 50,000 138%
Moss Tree Sap 21,000 50,000 138%
Loopy Tree Sap 21,000 50,000 138%
Cactus Sap 21,000 50,000 138%
Acacia Sap 30,000 50,000 67%
White Cedar Sap 30,000 50,000 67%
Palm Sap 21,000 50,000 138%
Elder Tree Sap 30,000 50,000 67%
Meats
Item Max Price (Before) Max Price (After) Increase Rate
Deer Meat 19,800 50,000 153%
Lamb Meat 20,000 50,000 150%
Fox Meat 20,000 50,000 150%
Rhino Meat 25,500 50,000 96%
Pork 16,100 50,000 211%
Beef 20,000 50,000 150%
Raccoon Meat 20,000 50,000 150%
Weasel Meat 20,000 50,000 150%
Bear Meat 21,700 50,000 130%
Wolf Meat 18,900 50,000 165%
Goat Meat 17,900 50,000 179%
Sea Lion Meat 16,100 50,000 211%
Rabbit Meat 11,300 50,000 342%
Rock Elephant Meat 25,500 50,000 96%
Dried Fish
Item Max Price (Before) Max Price (After) Increase Rate
Dried Mudskipper 3,420 30,700
798%
Dried Beltfish 7,250 32,400 347%
Dried Flounder 6,250 32,200 415%
Dried Salmon 5,150 31,800 517%
Dried Amberjack 5,500 31,800 478%
Dried Swellfish 20,100 36,800 83%
Dried Saurel 2,730 30,900 1032%
Dried Rockfish 6,200 30,200 387%
Dried Squid 6,200 30,900 398%
Dried Octopus 19,500 31,200 60%
Dried Crab 2,250 30,800 1269%
Dried Jellyfish 3,090 31,100 906%
Dried Shellfish 2,980 31,000 940%
Dried Carp 19,000 36,800 94%
Dried Crucian Carp 4,770 31,600 562%
Dried Trout 6,800 32,300 375%
Dried Catfish 6,850 32,400 373%
Dried Freshwater Eel 19,500 37,000 90%
Dried Cherry Salmon 17,500 36,300 107%
Dried Angler 22,000 37,500 70%
Dried Swordfish 20,500 37,000 80%
Dried Mackerel 6,000 32,000 433%
Dried Flying Fish 6,500 32,200 395%
Dried Skipjack 7,550 32,600 332%
Dried Ray 7,250 32,400 347%
Dried Seahorse 3,540 31,300 784%
Dried Starfish 2,220 30,900 1292%
Dried Filefish 3,390 31,100 817%
Dried Scorpion Fish 2,980 31,000 940%
Dried Mullet 3,390 31,100 817%
Dried Lenok 21,600 37,400 73%
Dried Arowana 21,000 37,100 77%
Dried Sweetfish 6,850 32,300 372%
Dried Terrapin 6,700 32,300 382%
Dried Bass 5,850 32,000 447%
Dried Crawfish 6,000 32,000 433%
Dried Dace 2,560 30,900 1107%
Dried Bluegill 2,890 31,100 976%
Dried Perch 3,510 31,400 795%
Dried Notch Jaw 2,890 31,100 976%
Dried Mudfish 2,980 31,000 940%
Dried Goby Minnow 2,760 30,900 1020%
Dried Bitterling 3,090 31,100 906%
Dried Bleeker 2,920 31,100 965%
Dried Yellowfin Sculpin 9,000 33,000 267%
Dried Cero 20,100 36,800 83%
Dried Sea Eel 20,400 37,400 83%
Dried Croaker 7,700 32,600 323%
Dried Greenling 3,750 31,200 732%
Dried Flatfish 3,510 31,400 795%
Dried Herring 20,700 37,300 80%
Dried Sardine 7,100 32,500 358%
Dried Round Herring 2,890 31,100 976%
Dried Silver Stripe Round Herring 3,030 31,200 930%
Dried Whiting 2,730 30,900 1032%
Dried Dolphinfish 3,690 31,200 746%
Dried Striped Catfish 3,270 31,100 851%
Dried Gunnel 5,950 32,000 438%
Dried Golden-thread 22,600 37,700 67%
Dried Siganid 19,200 36,500 90%
Dried Bluefish 6,550 32,200 392%
Dried Surfperch 2,470 30,900 1151%
Dried Blackfin Sweeper 3,330 31,100 834%
Dried Maomao 19,800 37,000 87%
Dried Pintado 6,050 32,100 431%
Dried Gurnard 3,510 31,400 795%
Dried John Dory 21,400 37,900 77%
Dried Sandfish 3,180 31,200 881%
Dried Rosefish 2,820 30,900 996%
Dried Grouper 19,500 37,000 90%
Dried Bigeye 7,400 32,500 339%
Dried Fourfinger Threadfin 2,140 30,700 1335%
Dried Striped Shiner 20,500 37,000 80%
Dried Barbel Steed 4,890 31,800 550%
Dried Soho Bitterling 2,370 30,700 1195%
Dried Bubble Eye 2,470 30,900 1151%
Dried Yellow-head Catfish 20,400 37,400 83%
Dried Smelt 5,550 31,800 473%
Dried Rosy Bitterling 3,390 31,100 817%
Dried Roundtail Paradisefish 3,540 31,300 784%
Dried Grayling 6,250 32,200 415%
Dried Tapertail Anchovy 19,600 36,700 87%
Dried Kuhlia Marginata 5,200 31,700 510%
Dried Rock Hind 2,760 30,900 1020%
Dried Butterflyfish 3,240 31,100 860%
Dried Clownfish 5,050 31,800 530%
Dried Blue Tang 7,350 32,600 344%
Dried Checkerboard Wrasse 21,400 37,200 74%
Dried Pomfret 22,500 38,200 70%
Dried Porcupine Fish 19,300 36,800 91%
Dried Tongue Sole 3,210 31,100 869%
Dried Atka Mackerel 20,200 37,100 84%
Dried Cuttlefish 5,800 32,000 452%
Dried Mackerel Pike 2,310 30,800 1233%
Dried Horn Fish 5,150 31,800 517%
Dried Dollarfish 5,950 32,000 438%
Dried Sandeel 3,360 31,000 823%
Dried Diamond Minnow 22,900 38,200 67%
Dried Amur Minnow 24,300 38,900 60%
Dried Common Minnow 6,550 32,300 393%
Dried Stumpy Bullhead 7,550 32,600 332%
Dried Shuttles Hoppfish 8,100 32,900 306%
Dried Oily Shiner 6,850 32,400 373%
Dried Morning Loach 7,400 32,600 341%
Dried Minnow 7,400 32,600 341%
Dried Cherry Icefish 15,100 35,300 134%
Dried Spined Loach 15,400 35,500 131%
Dried Amur Ide 15,600 35,400 127%
Dried Stone Moroko 16,200 35,600 120%
Dried Dark Chub 17,400 36,000 107%
Dried Yellowfin Sole 16,300 36,000 121%
Dried Stippled Gunnel 16,600 36,100 117%
Dried Sharpbelly 13,900 34,800 150%
Dried Pike 14,900 35,300 137%
Dried Spined Bittering 15,300 35,200 130%
Dried Chameleon Goby 14,200 34,900 146%
Dried Ussurian Bullhead 13,900 34,800 150%
Dried Morning River Goby 3,960 31,400 693%
Dried Short Ninespine Stickleback 960 30,300 3056%
Dried South Torrent Catfish 3,000 31,000 933%
Dried Boxfish 5,200 31,800 512%
Dried Mitre Squid 900 28,800 3100%
Dried Dark-banded Rockfish 810 26,700 3196%
Dried Lionfish 5,200 31,800 512%
Dried Leaffish 4,800 31,700 560%
Dried Hatchetfish 5,000 31,700 534%
Dried Silver Prochilodus 5,800 32,000 452%
Dried Common Pleco 5,500 31,800 478%
Dried Lavascale Stargazer 5,050 31,800 530%
Dried Devil Stinger 5,650 31,900 465%
Dried Brassy Chub 5,750 32,100 458%
Dried Dusky Flathead 5,650 31,900 465%
Dried Pollack 960 32,300 3264%
Other Items
Item Max Price (Before) Max Price (After) Increase Rate
Morning Light Traditional Cooking Utensil 12,500,000 27,500,000 120%
Morning Light Traditional Alchemy Tool 12,500,000 27,500,000 120%
Triple-Float Fishing Rod 9,300,000 100,000,000 975%
Millennial Wild Ginseng 6,000,000,000 10,000,000,000 67%
Rawr-Rawr's Heart 1,500,000,000 10,000,000,000 567%
Gauche Rawr-Rawr's Heart 2,000,000,000 10,500,000,000 425%
Delotia Powder 15,000 50,000 233%
Refined Delotia Reagent 32,300 80,000 148%

 

  • Improved the extraction using the Mirror of Equilibrium on Gauche Master Matchlocks and Gauche Marni Sniper Rifles to now extract Gauche Rawr-Rawr's Heart.
    • Item extracted when using Mirror of Equilibrium:
      • Before: Steel
      • After: Gauche Rawr-Rawr's Heart



MONSTER

World Boss - Quint, Muraka

  • Fixed the issue where some of Quint's attack animations appeared awkward.
  • Changed Muraka's Black Gem summon pattern as follows:
    • The safe zone formed behind the Black Gem summon by Muraka has been expanded.
    • If Muraka's HP falls below a certain level during the Black Gem pattern, he will now get up immediately and resume combat without waiting for the pattern to end.
    • The visibility of the attack area indicator for Muraka's howling attack after summoning a Black Gem has been improved.
    • Back Attacks no longer apply when attacking the summoned Black Gem.
  • Added camera effects to some of Muraka's attacks.
  • Fixed the issue where the Elephant's Trap Trip debuff was applied when hit by Quint or Muraka's attacks.


MOUNT

Improved Overload Conditions for Big Ships

  • Improved the overload condition so that all big ships only become overloaded when they exceed their max weight limit.
    • As a result, ships will no longer become overloaded when their current load matches their max weight limit, and sailing skills can be used normally.
Example: When an Epheria Galleon with a max weight limit of 30,000 LT is carrying 30,000 LT
- Before: The ship became overloaded, making sailing skills unavailable.
- After: The ship does not become overloaded, and sailing skills are available.


QUEST & KNOWLEDGE

  • Removed Elvia Atoraxxion quests that can no longer be completed from the Quests (O) - Suggested tab.
 

NPC, BACKGROUND, SOUND

  • The Great Alchemist Alustin has shared the method for creating Energy Potions with Dalishain.
    • You can now convert Energy into Energy Potions through [Wandering Alchemist] Dalishain in all cities.


UI

Item Drop Cheer Animation Removal

Previously, when you obtained a valuable item during your adventure, your character would cheer. While this clearly indicated that you had obtained a valuable item, the animation could put players in danger when it triggered unexpectedly in the heat of battle.
 
To keep the notification while preventing this risk, we have removed the cheering animation and added a UI notification instead.
  • Improved the system so that a notification is displayed instead of the character performing a cheer animation when obtaining high-grade loot during PvE.
    • However, characters will still perform the cheer animation as before when obtaining high-grade items through other means, such as opening a box.
    • The notification UI position can be adjusted through Edit UI.
 

 
  • Added reward details to the War of the Roses application UI.
  • Improved Find My Item to open when pressing CTRL+F even while the Quests UI is open.


SYSTEM

Arena of Solare Penalty

Thank you for your continued interest and support for the ongoing Arena of Solare regular season. Today, we would like to introduce a new system being added to Arena of Solare.
 
Arena of Solare is 3v3 team-based PvP content. Naturally, each team member's performance is a crucial factor directly tied to victory.
 
Recently, we have received many reports of Adventurers entering Arena of Solare and remaining idle, disrupting the gameplay experience of other Adventurers. In this update, we are introducing a penalty system for such idle, or "AFK," behavior.
 
Going forward, inactivity in Arena of Solare will result in penalties based on specific criteria. The severity of these penalties will increase with repeated offenses, up to a 30-day matchmaking restriction.
 
However, because the system applies the criteria uniformly when determining whether certain behavior is problematic, we have set the criteria very carefully to reduce the chance of Adventurers being penalized despite making a genuine effort to play.
 
This system is part of our efforts to improve the overall Arena of Solare experience for Adventurers. With this goal in mind, we will continue seeking better ways to improve the system.
 
We hope you continue to enjoy the remainder of the Arena of Solare regular season. Thank you.
  • Added a penalty system for players who remain idle or perform equivalent behaviors during Arena of Solare ranked matches.
    • Penalties increase with repeated offenses, up to a maximum 30-day matchmaking restriction for Arena of Solare.
    • Penalized Adventurer will receive a deserter penalty (-35 points) and will not receive any victory or defeat rewards.
    • A penalty notification will be displayed to the penalized Adventurer once the match ends.
    • Attempting to matchmake while a penalty is applied will display a notification on matchmaking restriction.
No. of Offenses Penalty
1 Warning
2 24-hour Matchmaking Restriction (1 Day)
3 24-hour Matchmaking Restriction (1 Day)
4 72-hour Matchmaking Restriction (3 Days)
5 72-hour Matchmaking Restriction (3 Days)
6 72-hour Matchmaking Restriction (3 Days)
7 144-hour Matchmaking Restriction (7 Days)
8 288-hour Matchmaking Restriction (14 Days)
9 720-hour Matchmaking Restriction (30 Days)
※ The number of offenses reset at the end of the Arena of Solare season.


 
  • Improved the UI to display the probability in which the enhancement level can drop when an enhancement fails.

 


WEB

  • Improved the order and UI of the Account Information - Link Account page.


TRANSLATION

  • Changed the following in English:
    • Guild Auction House → Guild House Auction
    • Hoeing → Hoe Gathering
 

CHANGES & FIXES

  • [Mystic] Fixed the issue where the Venatrix Gloves appeared awkward when worn.
  • [Node War] Fixed the issue where damage was not applied when attacking a defense tower from a close range.
  • [Node War] Fixed the issue where the installable area for forts and annexes appeared different between remote construction mode and manual installation in certain regions.
  • [Node War] Fixed the issue where remote installation was unavailable for the lord in a Valencia Castle Site's Construction Node War.
  • [Node War] Fixed the issue where Construction Node Wars would abruptly end in certain situations.
  • Fixed the issue where the builder name appeared awkward in the Ship Info when upgrading a ship.
  • Fixed the issue where Krogdalo would appear as Diné when using Fore Chop while moving forward slightly on shallow water with the appearance of Doom.
  • Fixed the issue where the character would jump when pressing SPACE while using the auto-move function for Storage, Enhancement Inventory, or Family Inventory via maid/butler.
  • Changed the residence storage so that trade items and barter goods can no longer be withdrawn after moving to a residence using the Star of Nostos.
  • Fixed the issue where the "Adventurer Possessed by a Black Spirit" monster at certain locations in Caphras Cave was not hit by certain skills.
  • Fixed the awkward item descriptions for the Troll Dark Crystal and Ogre Dark Crystal.
  • Fixed the issue where the Alchemy Stone UI appeared awkward when opened after enhancing a Totem of the Sea.
  • Fixed the issue where the "Enhance (Protected)" button text in the Enhancement UI was vertically misaligned.
  • Fixed the issue where the Dallae Pier Barterer NPC Gangdalpo overlapped awkwardly with the surrounding terrain.
  • Fixed the issue where Trial Characters could play Arena of Solare replays.
  • Fixed the issue where Family names were truncated in Arena of Solare voice chat.
  • Fixed the issue where Family-bound enhancement materials could not be moved to the Inventory using the Storage function while the Maid/Butler Group Command was enabled.
  • Fixed the issue where the weekly exchange limit for items in Manage Currency occasionally did not reset if the PC system time differed from the server time.
  • Fixed the issue where only some of the production nodes were displayed when selecting a node type in the Production Node Filter UI on the World Map (M).
  • Fixed the issue where the Blue Sea Crystal Box occasionally dropped multiple items instead of one item from the contents list.
  • Fixed the issue where Movement Speed Increase for the following Carrack gear were 0.1 lower than stated in their item descriptions:
    • +10 Epheria Carrack: Advance (Chiro's Sail), +10 Epheria Carrack: Balance (Chiro's Sail), +3 Epheria Carrack: Volante (Chiro's Sail), +10 Epheria Carrack: Valor (Chiro's Figurehead)
  • Fixed the issue where truncated titles in the Mail (B) could not be pressed.
  • Fixed the issue where the characters and monsters were momentarily visible during vanishing animations.
  • [Gamepad Mode] Fixed the issue where the War of the Roses application UI did not function properly.
    [Gamepad Mode] Fixed the issue where the key guide did not align properly in the War of the Roses Status UI.
  • [Gamepad Mode] Fixed the issue where more than the maximum of 10 guild alliance tabs could be added.
  • [Gamepad Mode] Fixed the issue where the screen shifted left and right with gamepad snapping in the Guild Skills UI.
  • [Gamepad Mode] Fixed the issue where the kill streak notifications did not display during Node Wars.
  • [Gamepad Mode] Fixed the issue where alliance notices could not be saved in the Guild Alliance UI.
  • Fixed the issue where the quantity of Medal of Glory in the Determined Resolve Reward's description did not match the actual amount obtained.