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Install Guide

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Announcements

Updates Jul 2, 2026, 07:00 (UTC+3) July 2, 2026 (Thu) Update Details

 

Hello, Adventurers.

 

Here are the updates made to Black Desert on July 2, 2026.

(Patch size: approx. 921.5 MB)
- Please note that the update for Steam may be larger than the size listed above.

 

※ Please read below for details.

 


Event

  • Event 1. Patrigio's Shop: Better Than Ever
    • Event Period : July 2, 2026 (Thu) after maintenance - July 16, 2026 (Thu) before maintenance
[More details]

 

  • Event 2. Solare Season Finale: Party Rumble
    • Event Period : July 2, 2026 (Thu) after maintenance - July 23, 2026 (Thu) before maintenance
[More details]

 


NEW & IMPROVEMENTS

CLASS CHANGES

MUSA
We aligned the cooldowns of Musa Succession's secondary skills used to gain the Serene Mind buff.
 
Additionally, we increased the PvE damage and reduced the PvP damage of Prime: Cyclone Slash when used during cooldown, as this skill requires repeated use in PvE. While this makes it harder to accumulate damage by repeatedly using Prime: Cyclone Slash in PvP, we increased the damage of Prime: Gale, which can be repeatedly used with Serene Mind.
 
Lastly, we increased the damage of Skill Enhancements (Rabam skills) and improved the usability of a skill that was previously difficult to activate due to its command input.
Main Weapon, Succession
Succession: Rising Storm: Blaze
  • Added a combo into Prime: Retaliation when holding LMB after the skill.
 
Rising Storm: Blaze, Succession: Rising Storm: Blaze
  • Changed the cooldown: 10 sec → 9 sec.
 
Prime: Blind Slash
  • Changed the cooldown: 8 sec → 6 sec.
 
Storm Slash
  • Changed the cooldown: 15 sec → 10 sec.
 
Prime: Carver
  • Changed the Special Attack Damage effect: Speed Attack → Air Attack.
  • Changed the skill to also reduce PvP damage when used during cooldown.
  • Reduced PvE damage during cooldown by approximately 44.4%.
 
Prime: Cyclone Slash
  • Adjusted damage applied during cooldown as follows:
    • PvE damage: +36%.
    • PvP damage: -42%.
 
  • Adjusted the damage of the following skills:
Skill Before After
Prime: Divider IV Attack damage 2690% x2, max 2 hits
Extra attack damage 4956% x2
31.99% damage in PvP only
Attack damage 2905% x2, max 2 hits
Extra attack damage 7547% x2
24.78% damage in PvP only
Prime: Backstep Slash III Attack damage 3127% x2
60.98% damage in PvP only
Attack damage 3909% x2
48.78% damage in PvP only
Prime: Gale III Attack damage 8444% x2
29.96% damage in PvP only
Attack damage 8866% x2
36.7% damage in PvP only
Prime: Carver Attack damage 2525% x2
43.39% damage in PvP only
Attack damage 3030% x2
36.16% damage in PvP only
Prime: Cyclone Slash III Carver: Typhoon's damage 2131%
51.78% Carver: Typhoon's damage in PvP only
※ Changed to match the damage of Prime: Cyclone Slash III's extra attack.
The PvP damage ratio will also be applied the same way.
Prime: Retaliation Attack damage 1546% x2
Extra attack damage 3866% x2 (requires Retaliation: Decapitation)
57.41% damage in PvP only
Attack damage 3943% x2
Extra attack damage 3943% x2 (requires Retaliation: Decapitation)
39.4% damage in PvP only
Pouncing Dragon Attack 1 damage 3084% x2
Attack 2 damage 3084% x2
43.15% damage in PvP only
Attack 1 damage 3886% x2
Attack 2 damage 3886% x2
34.24% damage in PvP only
Storm Slash Attack damage 3442% x4
60.65% damage in PvP only
Attack damage 3821% x4
54.63% damage in PvP only
 
 
For Musa Awakening, we reduced the attack interval of the Blade effect so that all 4 hits land in most situations.
 
Additionally, we improved Projection and Flow: Double Down, which were underperforming in PvE, so that he can still deal high damage during skill combos while using Mountain Divide less frequently.
Awakening
Projection, Flow: Double Down
  • Adjusted the attack area of slash attacks and energy attacks.
    • Slash attacks and energy attacks can now both be applied more consistently at closer distances to Musa.
  • Adjusted the hit detection of the blade effect applied to certain skills to make it easier to land the maximum number of hits.
 
One Step Back
  • Improved the combo into Projection or Flow: Double Down after the skill to be smoother.
 
  • Adjusted the damage of the following skills:
Skill Before After
Projection III & Flow: Double Down Attack damage 1298% x2
Extra attack damage 4896% x1, max 3 hits
60.65% damage in PvP only
33.12% extra attack damage in PvP only
Slash attack damage 5386% x 1
Energy attack damage 5386% x 1, max 2 hits
29.67% damage in PvP only

 

MAEHWA
We moved Maehwa Succession's Attack Speed buff from Decapitating Dragon to Prime: Blind Slash so it can be gained during skill combos. 
 
Additionally, we increased the damage of key Red skills to improve her overall PvE performance.
Main Weapon, Succession
Prime: Blind Slash
  • Added Attack Speed +5% for 10 sec on hits.
 
Decapitating Dragon
  • Removed Attack Speed +5% for 10 sec on hits.
 
Prime: Whirlwind Cut
  • Improved the combo into Razorblade Corolla after the third hit to trigger immediately after all Prime: Whirlwind Cut hits land.
 
Ultimate: Whirlwind Cut
  • Changed the cooldown: 8 sec → 7 sec.
 
Prime: Blind Slash
  • Changed the cooldown: 8 sec → 7 sec.
 
  • Adjusted the damage of the following skills:
Skill Before After
Prime: Carver IV
Red: Carver IV
Attack damage 2675% x2
Extra attack damage 5348% x2
35.61% damage in PvP only
Attack damage 2809% x2
Extra attack damage 5615% x2
33.91% damage in PvP only
Red: Divider III Attack damage 3826% x1, max 13 hits
35.03% damage in PvP only
Attack damage 4017% x1, max 13 hits
33.36% damage in PvP only
Red: Red Moon III Attack 1 damage 3983% x4
Last attack damage 5975% x2
33.04% damage in PvP only
Attack 1 damage 4182% x4
Last attack damage 6274% x2
31.47% damage in PvP only
Prime: Decapitation IV
Red: Decapitation IV
Attack damage 2371% x2
Extra attack damage 4743% x2
35.96% damage in PvP only
Attack damage 2490% x2
Extra attack damage 4980% x2
34.24% damage in PvP only
Red: Blooming III Attack damage 13892% x2
29.89% damage in PvP only
Attack damage 14587% x2
28.47% damage in PvP only

 

DRAKANIA
Drakania Awakening is a class that comboes various skills, switching between Dragonblood and Hexeblood in PvE. Considering the high number of skills and the difference in attack area between these two states, we have made adjustments to make the class more appealing.
 
As a result, we have slightly increased her damage and adjusted the cooldown of Dragonblood: Sundering Roar to make her combos flow better than before.
Awakening
Sundering Roar IV (Dragonblood)
  • Changed the cooldown: 12 sec → 10 sec.
 
  • Adjusted the damage of the following skills:
Skill Before After
Spiteful Soul IV (Hexeblood) Attack 1 damage 6156% x1, max 2 hits
Attack 2 damage 6156% x1
Attack 3 damage 5131% x2
45.93% damage in PvP only
Attack 1 damage 6464% x1, max 2 hits
Attack 2 damage 6464% x1
Attack 3 damage 5388% x2
43.74% damage in PvP only
Savage Decree III (Hexeblood) Attack 1 damage 3878% x2
Attack 2 damage 3878% x2
Attack 3 damage 5467% x2
40% attacks 1 and 2 damage in PvP only
59% attack 3 damage in PvP only
Attack 1 damage 4072% x2
Attack 2 damage 4072% x2
Attack 3 damage 5740% x2
38.09% attacks 1 and 2 damage in PvP only
56.19% attack 3 damage in PvP only
Tectonic Slam III (Hexeblood) Attack damage 3252% x2
57.96% damage in PvP only
Attack damage 3415% x2
55.19% damage in PvP only
Storm Piercer (Hexeblood) Attack 1 damage 4826% x2
Attack 2 damage 4826% x1, max 2 hits
Attack 3 damage 4034% x2
44% attacks 1 and 2 damage in PvP only
51% attack 3 damage in PvP only
Attack 1 damage 5067% x2
Attack 2 damage 5067% x1, max 2 hits
Attack 3 damage 4236% x2
41.91% attacks 1 and 2 damage in PvP only
48.57% attack 3 damage in PvP only
Crackling Flame (Hexeblood) Attack damage 5591% x2
40.68% damage in PvP only
Attack damage 5871% x2
38.74% damage in PvP only
Sundering Roar IV (Hexeblood) Attack 1 damage 7350% x2
Attack 2 damage 7350% x2
40.66% damage in PvP only
Attack 1 damage 7718% x2
Attack 2 damage 7718% x2
38.7% damage in PvP only
Flow: Concealed Claw (Hexeblood) Attack damage 9687% x2
46.5% damage in PvP only
Attack damage 10171% x2
44.29% damage in PvP only
Storm Maul (Hexeblood) Attack 1 damage 1276% x2
Attack 2 damage 3190% x2
73.67% damage in PvP only
Attack 1 damage 1340% x2
Attack 2 damage 3350% x2
70.15% damage in PvP only
Extinction III (Hexeblood) Attack damage 7507% x2
35.47% damage in PvP only
Attack damage 7882% x2
33.78% damage in PvP only
Doombringer (Dragonblood) Attack 1 damage 5084% x3
Attack 2 damage 5084% x3
18.2% damage in PvP only
Attack 1 damage 5338% x3
Attack 2 damage 5338% x3
17.33% damage in PvP only
Tip of the Scale IV (Dragonblood) Attack damage 8479% x2
30% damage in PvP only
Attack damage 8903% x2
28.57% damage in PvP only
Spiteful Soul IV (Dragonblood) Attack 1 damage 2689% x2
Attack 2 damage 4931% x2
Attack 3 damage 4931% x2
29.42% damage in PvP only
Attack 1 damage 2823% x2
Attack 2 damage 5178% x2
Attack 3 damage 5178% x2
28.02% damage in PvP only
Savage Decree III (Dragonblood) Attack 1 damage 1998% x2
Attack 2 damage 5967% x2
42% damage in PvP only
Attack 1 damage 2098% x2
Attack 2 damage 6265% x2
40% damage in PvP only
Storm Piercer III (Dragonblood) Attack damage 8557% x2
38% damage in PvP only
Attack damage 8985% x2
36.19% damage in PvP only
Crackling Flame (Dragonblood) Attack 1 damage 4293% x2
Attack 2 damage 4293% x2
39.29% damage in PvP only
Attack 1 damage 4508% x2
Attack 2 damage 4508% x2
37.42% damage in PvP only
Tectonic Slam (Dragonblood) Attack damage 8262% x2
34% damage in PvP only
Attack damage 8675% x2
32.38% damage in PvP only
Sundering Roar IV (Dragonblood) Attack damage 9648% x1, max 5 hits
27.63% damage in PvP only
Attack damage 10130% x1, max 5 hits
26.31% damage in PvP only
Flow: Cloud's Strife (Dragonblood) Attack damage 10151% x2
35.53% damage in PvP only
Attack damage 10659% x2
33.84% damage in PvP only
Aerial Burst (Dragonblood) Attack damage 4485% x2
30.75% damage in PvP only
Attack damage 4709% x2
29.29% damage in PvP only

 

CORSAIR
For Corsair Awakening, we matched the Skill Add-on tier for Close Quarters: Suppress with other skills frequently used with it, so it can be used more flexibly at the start of combat. Its cooldown has also been adjusted accordingly.
 
Additionally, we adjusted the cooldown of Cap'n's Orders: Open Fire! so it can be used in each combo cycle. We also increased the movement distance of Entangling Vortex, making it easier for her to get behind monsters.
Awakening
Entangling Vortex
  • Increased the movement distance by approximately 60%.
    • Changed the skill so Stamina does not recover when using the skill.
 
Close Quarters: Suppress
  • Changed the Skill Add-on tier: 1 → 2.
    • Changed the cooldown: 5 sec → 6 sec.
  • Changed the Critical Hit Rate increase effect applied when using the skill:+24% for 10 sec → +40% for 10 sec.
 
Cap'n's Orders: Open Fire!
  • Changed the cooldown: 12 sec → 10 sec.

 

Class Changes
  • [Musa] Prime: Gale, Prime: Blooming, Prime: Cyclone Slash - Fixed the issue where you could not combo into Carver after these skills.
  • [Musa] Prime: Crust Crusher - Fixed the issue where you could not combo into Prime: Gale when the skill was activated with the Serene Mind effect.
  • [Musa] Succession: Rising Storm: Blaze - Fixed the issue where the description of its defensive effects did not match the actual effect.
  • [Musa] Spinner - Fixed the issue where Stiffness was not applied when comboing with Form 2 after certain skills.
  • [Musa] Pyrostorm - Improved the animation to appear more natural when comboing into Projection or Flow: Double Down.
  • [Maehwa] Petal Drill - Fixed the Skill Demo to match the changed skill animation.
 

ITEM

Central Market Max Price Adjustment for Certain Crafting Items

To encourage more active trading of certain items needed for Cooking and Alchemy, we have increased their Central Market Max Price.
  • Adjusted the Central Market max prices for the following materials.
Blood
Type Max Price (Before) Max Price (After)
Deer Blood 21,700 50,000
Pig Blood 17,900 50,000
Sheep Blood 14,800 50,000
Goat Blood 18,900 50,000
Ox Blood 17,000 50,000
Llama Blood 20,800 50,000
Waragon Blood 26,500 50,000
Wolf Blood 17,000 50,000
Rhino Blood 27,400 50,000
Cheetah Dragon Blood 26,500 50,000
Flamingo Blood 24,600 50,000
Fox Blood 30,000 50,000
Weasel Blood 25,000 50,000
Marmot Blood 25,000 50,000
Scorpion Blood 25,500 50,000
Raccoon Blood 25,000 50,000
Monkey Blood 23,600 50,000
Lion Blood 29,300 50,000
Troll Blood 26,500 50,000
Bear Blood 20,800 50,000
Rock Elephant Blood 29,300 50,000
Yak Blood 23,600 50,000
Tiger Blood 21,700 50,000
Ogre Blood 28,300 50,000
Dinosaur Blood 28,300 50,000
Lizard Blood 22,700 50,000
Kuku Bird Blood 20,800 50,000
Cobra Blood 24,600 50,000
Worm Blood 20,800 50,000
Bat Blood 22,700 50,000
Meat
Type Max Price (Before) Max Price (After)
Lion Meat 40,000 100,000
Snake Meat 40,000 100,000
Scorpion Meat 40,000 100,000
Soft Whale Meat 43,400 500,000
Crocodile Meat 43,400 500,000
Empty Bottles
Type Max Price (Before) Max Price (After)
Transparent Empty Bottle 5,500 10,000
Hardened Empty Bottle 11,000 30,000
Shining Empty Bottle 22,000 60,000

 


 

  • Improved certain title items to now display their title color in the item description.
 


Improvements to Purified Lightstone Acquisition via Artifacts

Once Adventurers obtain all the Artifacts they need, they typically process any extras into Purified Lightstones via Simple Alchemy. With a steady supply of Artifacts, we expect more Adventurers to use Simple Alchemy for this purpose.
 
To reduce the hassle of converting Artifacts into Purified Lightstones, we have replaced Simple Alchemy with an NPC exchange. We have also increased the number of Purified Lightstones obtained to provide more opportunities to acquire Lightstones.
  • Removed the Simple Alchemy recipes that allowed you to obtain Purified Lightstones by processing the following artifacts, and changed the method so you can now exchange them with Dalishain instead.
    • Following this change, the item descriptions for Marsh's Artifacts, Lesha's Artifacts, Kehelle's Artifacts, and Sethra's Artifacts have been updated.
    • Previously, Simple Alchemy granted 1-2 Purified Lightstones. This has been changed so that exchanging now guarantees 2 Purified Lightstones.
  • In the new exchange method, if you have an artifact infused with lightstones in your inventory, some artifacts may not be exchangeable depending on its slot position.
    • Example) If an artifact infused with a lightstone is in the 3rd slot of the top row:
      • Artifacts in the 1st and 2nd slots can be exchanged.
      • Artifacts in the 3rd slot and onward cannot be exchanged.
    • This rule applies based on the position of the artifacts when "Auto Arrange" is disabled in your inventory.
Artifact List
Lesha's Artifact - Melee Damage Reduction Lesha's Artifact - Melee Evasion Lesha's Artifact - Magic Damage Reduction
Lesha's Artifact - Magic Evasion Lesha's Artifact - All Damage Reduction Lesha's Artifact - All Evasion
Lesha's Artifact - Monster Damage Reduction Lesha's Artifact - Ranged Damage Reduction Lesha's Artifact - Ranged Evasion
Marsh's Artifact - Melee AP Marsh's Artifact - Melee Accuracy Marsh's Artifact - Magic AP
Marsh's Artifact - Magic Accuracy Marsh's Artifact - Extra AP Against Monsters Marsh's Artifact - Ranged AP
Marsh's Artifact - Ranged Accuracy Sethra's Artifact - Processing EXP Sethra's Artifact - Processing Success Rate
Sethra's Artifact - Processing Mastery Sethra's Artifact - Barter EXP Sethra's Artifact - Fishing EXP
Sethra's Artifact - Fishing Mastery Sethra's Artifact - Trading EXP Sethra's Artifact - Life EXP
Sethra's Artifact - Life Skill Mastery Sethra's Artifact - Hunting EXP Sethra's Artifact - Hunting Mastery
Sethra's Artifact - Alchemy EXP Sethra's Artifact - Alchemy Mastery Sethra's Artifact - Cooking EXP
Sethra's Artifact - Cooking Mastery Sethra's Artifact - Farming EXP Sethra's Artifact - Training EXP
Sethra's Artifact - Training Mastery Sethra's Artifact - Gathering EXP Sethra's Artifact - Gathering Mastery
Sethra's Artifact - Gathering Item Drop Rate Sethra's Artifact - Mount EXP Sethra's Artifact - Sailing EXP
Sethra's Artifact - Sailing Mastery Kehelle's Artifact - Max HP Kehelle's Artifact - Max Stamina
Kehelle's Artifact - Black Spirit's Rage Max Increase    
 
  • Adjusted the Central Market min prices for Purified Lightstones.
    • Purified Lightstone of Fire
    • Purified Lightstone of Earth
    • Purified Lightstone of Wind
    • Purified Lightstone of Flora
    • Purified Lightstone
Min Price (Before) Min Price (After)
8,250,000 4,500,000


MONSTER

Dehkia's Lantern Monster Zone Loot Improvements

We have significantly expanded the availability of key loot previously limited to certain higher-tier Dehkia monster zones to improve the expected revenue across all Dehkia zones.
 
First, since Void Tainted Whispers is a material used to craft Cups, we determined that Adventurers focused on progression needed a larger supply. Therefore, this item can now be obtained from all Dehkia's Lantern monster zones.
 
As for Dehkia's Fragments, they were previously dropped only in select monster zones. As Adventurers moved on to higher-tier regions, the overall supply of these fragments decreased, making Dehkia's Artifacts more difficult to craft than before. Therefore, we have increased the number of monster zones that drop Dehkia's Fragments.
 
We hope these improvements will help Adventurers progress and take on new challenges.
  • Changed all Dehkia monster zones to drop Dehkia's Fragment and Void Tainted Whispers.
    • With this change, the drop rate for Dehkia's Fragment in Mirumok Ruins [Dehkia's Lantern] has increased by approximately 3.7 times.
Monster Zone Added Items
Ash Forest [Dehkia's Lantern II]
Olun's Valley [Dehkia's Lantern II]
 Void Tainted Whispers
Cadry Ruins [Dehkia's Lantern]
Crescent Shrine [Dehkia's Lantern]
Olun's Valley [Dehkia's Lantern]
Ash Forest [Dehkia's Lantern]
Tunkuta [Dehkia's Lantern]
Thornwood Forest [Dehkia's Lantern]
Cyclops Land [Dehkia's Lantern]
Roud Sulfur Mine [Dehkia's Lantern]
Pila Ku Jail [Dehkia's Lantern]
Hystria Ruins [Dehkia's Lantern]
Aakman Temple [Dehkia's Lantern]
Dehkia's Fragment, Void Tainted Whispers
 

 

Aetherion Castle and Nymphamaré Castle Monster Zone Loot Improvements

Aetherion Castle and Nymphamaré Castle are monster zones with recommended DP of 427 and 440, respectively. Adventurers mainly visit these zones during their progression to obtain all parts of the Edana's Defense Gear.
 
With this update, we have improved the loot tables of these zones to better support this progression. We have added new loot and increased the drop rates of existing items, making essential items easier to obtain.
  • Changed Aetherion Castle monster zone to drop the following items:
    • Distorted Fragment of Origin
    • Silent Fragment of Origin
    • Distorted Crystal of Origin
    • Silent Crystal of Origin
  • Increased the drop rates of the following items in Nymphamaré Castle monster zone:
    • Distorted Fragment of Origin - Increased by approx. 29%
    • Silent Fragment of Origin - Increased by approx. 67%
    • Distorted Crystal of Origin - Increased by approx. 44%
    • Silent Crystal of Origin - Increased by approx. 10%
 

NODE/CONQUEST WAR

Conquest War Merit Reward System Improvements

The rules for Merit Rewards obtained from the Mediah and Valencia Conquest Wars have been adjusted.
 
Previously, rewards were distributed evenly based on the number of participating guild/alliance members. Under this system, an Adventurer with low Merit Points could receive a high reward if there were few participants, while someone with high Merit Points could receive a smaller reward if there were many participants.
 
To address this, we have improved the system so that guild/alliance members who earn more Merit Points receive appropriate rewards. Additionally, the maximum Merit Reward has been increased to 1.5 times the previous amount.
  • Adjusted the distribution rules for Merit Rewards obtainable based on the duration and performance of offensive and defensive sides in Mediah/Valencia Conquest Wars, and increased the Merit Reward amount.
    • Before: Distributed evenly (1/N) among participating guild/alliance members. (Merit Reward: 200 billion Silver)
    • After: Distributed at 1/100 among participating guild/alliance members. (Merit Reward: 300 billion Silver)
Merit Reward Distribution Rules
Defense Successful The defensive guild/alliance receives the full Merit Reward. (Distributed at 1/100 among participating guild/alliance members.)
Defense Failed The defensive guild/alliance receives a portion of the Merit Reward based on how long they defended. (Distributed at 1/100 among participating guild/alliance members.)
Offense Successful
The defensive guild/alliance's share (based on time defended) is deducted from the total. The remaining Merit Reward is distributed among the offensive guilds/alliances based on their performance.
Formula: Total Merit Reward - Defense Duration Reward = Remaining Merit Reward / Distributed to offensive guilds/alliances based on performance (each participating member receives a 1/100 share of the total).
※ Rewards are not distributed to guilds/alliances with 0 Merit Point.
Terminology Definition
Defense Successful: When the defensive guild/alliance successfully destroys all offensive guild/alliance Command Posts/Field HQs, or when the defensive guild/alliance's Command Post/Field HQ remains standing until the end of the Conquest War.
Offense Successful: When the defensive guild/alliance's Command Post/Field HQ is destroyed before the Conquest War ends.
Merit Reward Distribution Ratio by Defense Duration
Category Less than 30 min 30 min+ 40 min+ 50 min+ 60 min+ 70 min+ 80 min+ 90 min+ 100 min+ 110 min+ 120 min
Defensive Side 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Offensive Side 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0%
  • Example: If 3 offensive guilds/alliances participate and the defensive guild's fort is destroyed after 70 minutes, the 300 billion Silver Merit Reward is distributed as follows based on performance:
Defensive Guild
Merit Point Ratio Participants Total Silver Before After
- - 100 150 billion Silver 1.5 billion Silver per person 1.5 billion Silver per person
Offensive Guild A
Merit Point Ratio Participants Total Silver Before After
10,000 50% 100 75 billion Silver 750 million Silver per person 750 million Silver per person
Offensive Guild B
Merit Point Ratio Participants Total Silver Before After
6,000 30% 30 45 billion Silver 1.5 billion Silver per person 450 million Silver per person
Offensive Guild C
Merit Point Ratio Participants Total Silver Before After
4,000 20% 10 30 billion Silver 3 billion Silver per person 300 million Silver per person

※ Notes

  • Merit Rewards apply only to Calpheon, Mediah, and Valencia Conquest Wars, which feature an offensive/defensive battle structure. They do not apply to Balenos and Serendia Conquest Wars.
  • Merit Rewards are automatically sent to the Black Spirit's Safe under "Collectible Silver" along with personal rewards when the Conquest War ends. You can check the details in the Reward Log of the Black Spirit's Safe.
  • Merit Rewards are distributed to participating guild/alliance members according to the distribution rules. Since individual rewards are rounded up to the nearest 10,000 Silver, the total distributed amount may slightly exceed the maximum Merit Reward pool.
  • Merit Rewards are additional personal rewards based on the participation time and performance of the guilds/alliances. Only members who actually pressed the Participate button to join the Conquest War can receive them (War Heroes included).
    • If there is no defending guild at the start, no Merit Rewards will be distributed.
    • If only a defending guild exists, causing the Conquest War to end in a defensive victory immediately upon starting, no Merit Rewards will be distributed.
    • Merit Rewards are distributed based on performance ratio only to guilds/alliances whose Command Post/Field HQ is still standing when the Conquest War ends.
    • Even if an offensive guild achieves a high performance score, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed by another offensive guild or the defensive guild before the war ends. (Forced PvP can be activated to attack any guild regardless of offensive/defensive status, and no Forced PvP penalties apply during Conquest Wars.)

 


 

Guild Galley Ram Damage Adjustments

Ram is a ship skill that directly attacks an opponent's ship at the cost of your own ship's durability.
 
In the Blue Battlefield, which many Adventurers currently enjoy, the Guild Galley's Ram was overly powerful because, unlike cannon fire, its damage was unaffected by the number of members aboard. To encourage Guild Galleys to focus on cannon fire rather than ramming, we have reduced its damage. However, to compensate, we have also reduced the amount of durability consumed.
  • Decreased the Ram skill damage of the Galley and Improved Galley by approx. 92.5%.
    • Changed the Durability consumed when a Guild Galley uses Ram.
      • Before: 20,000 per hit
      • After: 1,500 per hit
 

 
  • [Doomcaller] Hellfire Blaze - Fixed the issue where the All Damage Reduction and Evasion Decrease debuffs did not apply.
  • [Doomcaller] Hellfire Blaze, Flame of Doom - Changed the debuffs to no longer apply to annexes.

 


NPC, BACKGROUND, SOUND

  • Changed the effect of the worker skill, Thrifty.
  Before After
Thrifty A 10% Chance to Refund 10% of 1 Crafting Material 1.5% Chance to Fully Refund One Material, Selected with Equal Probability
Thrifty B 7% Chance to Refund 10% of 1 Crafting Material 1% Chance to Fully Refund One Material, Selected with Equal Probability
Thrifty C 5% Chance to Refund 10% of 1 Crafting Material 0.7% Chance to Fully Refund One Material, Selected with Equal Probability


UI

  • Improved the Fishing UI to hide the Fish Guide icon when minimized.


WEB

  • Mitigated the issue where the body text of certain posts occasionally could not be seen in forum search results.
  • Changed the class thumbnails in Arena of Solare Replay to the Paw-doodle version.
 

CHANGES & FIXES

  • [Seraph] Fixed the issue where the character could not open the Solare Knight Outfit Box with the message "There is no item".
  • Fixed the issue where certain paper objects in the background of the Land of the Morning Light did not appear.
  • Changed the Guestbook Settings tab in Guild Information to not display to members with "Set Intro/Promote/Recruit" authority.
  • Improved awkward wording in Badane NPC's description for obtaining the [Manor] Fountain of Blessed Springs.
  • Fixed the issue where Adventurers could not obtain the following knowledge in Atoraxxion:
    • Confessing-Bearing Kyvelan Hexahedron, Ancient Fish Tank
  • Fixed the issue where monsters in [Elvia] Hexe Sanctuary and [Elvia] Rhutum Outstation could attack high-level mounts in certain situations.
  • Fixed the issue where Kharoxia in the PEN (V) Pit of the Undying would repeatedly lose balance.
  • Changed the Calamity 8-10 Duoksini in the Black Shrine - Donghae (Solo) to display the timer when certain mechanics start.
  • Fixed the issue where characters appeared awkward when opening the Knowledge UI while equipping certain weapons, such as a Matchlock or Trina Demolition Axe.
  • Fixed the issue where water appeared awkward at certain distances.
  • Mitigated the issue where an awkward platform was placed inside Port Epheria 2-1, Rm. 1.
  • Fixed the issue where Pet Groups could not be set to include 5 pets in certain situations.
  • Fixed the issue where the text would be truncated when putting in 30 or more Honey Wines in the Grow Fairy UI.
  • Removed the unnecessary space after the Eilton Workers in the Worker List.
  • Fixed the issue where the character in the Pearl Shop (F3) and other Adventurers would look awkward on certain devices when the Faraway NPC Detail setting was turned off.
  • [Gamepad Mode] Fixed the description for Switch Menu in the Ring Menu Setting.
  • [Gamepad Mode] Fixed the issue where Guild Storage could not be used in Combat Zones.
  • Changed the item grade of the Mr. Mussels Outfit Box and Shell Belle Outfit Box from Yellow to Red.
  • Fixed the issue where the appearance of the Abyssal Veins in The Magnus looked awkward.
  • Fixed the issue where the DP Decrease effect applied to a Zephyros Shadow Knight was not properly removed when it disappeared without being defeated.
  • Fixed the issue where only Arena of Solare match replays featuring Top 10 Adventurers were saved.
  • [Striker, Mystic] Fixed the issue where weapons were visible when Durability was set to 0 while wearing the Clocked In Outfit.