Adventurers, sorry to have kept you waiting!
Everything from a summary of the Q&A present at Heidel Ball: AT HOME to additional unanswered questions due to time constraints during the Global Q&A!
Many Adventurers from all over the globe sent us their precious and valuable questions...
We apologize for not being able to answer all of them at this time. (_ _)
If you don’t see your question answered here today, we ask for your patience!
The GMs plan to bring you a Part II as well~
Then, without further ado, let us begin
The Heidel Ball: AT HOME After Q&A Session.
A. Since Black Desert is serviced globally, we are able to get feedback from Adventurers across many different regions, and we often see differences in combos and PvE playstyles for each region. So if the opportunity arises, we are considering a roundtable discussion by inviting skilled Adventurers representing various regions, carrying out an event/competition to collect feedback, etc., in order to best collect our Adventurers’ feedback from these regions and implement it towards balancing classes. While this might just be a continuation of what we announced during the Heidel Ball: AT HOME, we will do our best to try to create such a meeting as soon as possible.
A. This issue is indeed a difficult one to fix. We’ve tried for a long time and only recently have we found a possible solution. It’s difficult to call it a 100% perfect solution, but we expect it to be a massive improvement over now. While there are still structural parts that need a bit of tweaking, we hope to implement it sometime after June.
A. We plan to unveil it sometime mid-June, and we are preparing new products/packages and prices to get this to you as soon as possible. One of our plans is to make Loyalty be usable in-game rather than the Pearl Shop.
A. As announced at the Heidel Ball: AT HOME, we are currently developing the Rich Merchant’s Ring around the concept of a Family-based buff that reduces the Central Market Tax by a fixed percentage. We hope to deliver this update to you in the near future.
A. We are currently in the final development stages for the new skill window. The existing skill window is rather inconvenient due to having all the skill levels just laid out before you, so we expect the new iteration where all skills will be unified in a tree-format to be much easier on the eyes. We will also be providing Skill Presets, which will even be able to save Skill Enhancements as well.
The new skill window will soon be updated to the Black Desert Global Lab. Since the UI is being revamped, it may at first feel a bit strange and unfamiliar, but we ask that you give it try after the update and send us all your feedback. We’ll do our best to keep the feedback in mind, as we work to make using the skill window more convenient.
A. For showing the Dream Horse attempt success rate, we’ve updated this on June 17th. However, we will not be making it possible to use Advice of Valks for Dream Horse attempts.
As for Horse Training content, we announced during the Heidel Ball: AT HOME that we are currently preparing the Old Moon Grand Prix, and we hope to provide Adventurers with new sources of entertainment by being able to race new horses and rear/collect these new breeds.
A. We are preparing new monsters that you’ll be able to hunt. While not quite of the Boss pedigree, it’ll be in the form of rare monsters that you will have to track and discover first (i.e. gather information before the hunt). as they are being developed so adventurers may enjoy the thrills of hunting like an actual hunter.
A. Truthfully, the reason we didn’t implement a big reward past lv. 60 was to lessen the pressure of leveling. It’s the same reason why we crammed most of the ways to get stronger into Lv. 60.
As it currently stands, leveling past Lv. 60 serves more as a challenge or bragging rights, rather than to become more powerful. Yet, there are already some who have reached lv. 66.... As of Monday, June 8th, there are 51 Adventurers (Korea 17, Taiwan 14, Japan 7, Russia 6, Thailand 1, and NA/EU 6) who‘ve accomplished this feat. Quite commendable, and for these Adventurers, we will prepare additional fame-boosting rewards.
In regards to Life Skills, we don’t have anything specifically planned at the moment, but we will consider a similar kind of reward based on boosting fame. Nevertheless, there are currently no immediate plans for a material-based reward in the foreseeable future.
A. We do plan on handing out new Imperial Delivery Seals. The play patterns of Black Desert Adventurers now are very different compared to the past, our goal is to introduce these new seals that can be exchanged with a variety of Trade Goods to match the changed play patterns and current flow. This too is something we will do our best to present to you as soon as possible.
A. There are currently no plans to add new Life Skill content. Rather than entirely new forms of content, we feel it is more important to expand or supplement already existing content like with the Old Moon Grand Prix that was announced during the Heidel Ball: AT HOME. We will re-consider working on new content once we feel that we’ve added more depth and enjoyment to existing content.
A. Similar to the previous question, for Trading we are referring to Worker Trade, which we tried to update the Workers and improve trading between Calpheon and Valencia, as well as Bartering in the Great Ocean, yet we ended up scrapping all those ideas. We came to the conclusion that we needed to develop upon the current iteration of the Trading system, and so we are currently entertaining ideas to improve the rewards while maintaining the current system. We’re still in the idea-collecting stage, and once we decide on the direction, we will make sure to let you know in the latest developers’ or GM notes.
Please share as much of your feedback regarding Trading as possible.
Are there any improvements planned for Guild Mission-related features? Such as how Adventurers obtain rewards for completing guild missions, how to check the channel for guild missions, as well as the overall quality of the rewards themselves.
A. For someone to purposely try and damage a guild is truly a heartbreaking and exhausting incident, especially for Guild Masters and Officers, yet it seems difficult to prevent this solely with the current system. However, to truly nip such occurrences in the bud, we plan on diversifying and dividing guild ranks. By doing so, guild masters and officers will be able to appoint the appropriate guild members with the necessary roles and greatly lessen the possibility of the situation above. We will do our best to present this system to you as quickly as possible.
A. We are currently planning on revamping Node Wars. Like what we announced during Heidel Ball AT HOME, the revamped version will involve conquering each node like a capture-the-zone type of concept. However, we will continue to make improvements to the current Node/Conquest War until the revamps are released. In particular, we have plans for a complete reassessment of the War Hero, and we are considering major adjustments to the large HP buff effect gained during Conquest War. We are working to improve each and every part that negatively impacts the current Node/Conquest War, and we hope to show you a much improved Node/Conquest War.
A. First off, we would like to thank all of our Adventurers who have enjoyed Compose & Play. Currently, we are developing additional instruments, and in order to improve the repetitive and inconvenient aspects of composing, we are developing a direct input system that is similar to playing on an electric keyboard. We ask for your patience until we can present you with a more convenient and enjoyable composition system.
Also, since our Compose & Play system is not based on MIDI, it will be rather difficult to convert to such formats. We ask for your understanding regarding this.
Additionally, we mentioned specialized servers in a previous answer, and we will focus more on these parts when balancing in the future. Our stance that defeating monsters should be the most efficient is something that will not change.
And regarding Bartering, as more and more Adventures obtain their Carrack increasing, we’ve had to implement several waves of nerfs in light of the growing profits. Since Bartering requires consistent time investment and has a limited count, we are in no hurry to make adjustments in its current state.
A. Whenever we hear that someone in-game or even on our team obtained a treasure item in a very short amount of time, we have a process of double-checking the data to make sure there are no problems, even if we’ve previously checked a week before. We want to send a message of encouragement to all Adventurers who attempt the challenge of obtaining a treasure item, and we want to assure you that we will focus on preserving the worth of these items to make sure your efforts won’t be wasted.
At First, both the blacksmith and the priest have their own unique roles and concepts. We thought of just putting everyone on the Black Spirit for convenience’s sake, yet we felt this wasn’t the direction we wanted for Black Desert even if it was more convenient and maintained the current status quo thus far. However, we promise to consider other ways to make it more convenient for all Adventurers.
If we decide to make enhancement easier solely for convenience’s sake, the joy you might experience from the fruit of your efforts in undertaking the process might be lessened, as well as the amount of satisfaction you feel from staring at your equipment window.
Stacks serve as a failsafe system meant to compensate for failing enhancements. Hence, we are not considering changing the stack system completely. However, we will look into improving the in-game experience for novice Adventurers, such as quality-of-life changes and tutorials on how to preserve their enhancement levels through Cron Stones or Advice of Valks, Valks’ Cry, etc.
A. After the advent of the Great Expedition, the areas near the wharfs of Velia and Iliya Island are regularly filled with large vessels, and we are currently considering how to address some of the inconvenience caused by this. We’ve implemented features, such as the ship icon which you can press to immediately board your ship or call your ship, yet there’s many more inconveniences that need to be addressed. By collecting ideas and developing them, we hope to provide a more convenient and direct way to board ships. In this process, we will consider upgrades to the Guild Galley’s ease-of-use as well.
Q. Will you be looking into issues with the in-game economy, such as inflation or item shortage? (Overseas Countries)
A. As of late, it’s becoming harder and harder to purchase material items such as Sharp/Hard Black Crystal Shards and Caphras Stones. We are fully aware of this issue, but we have no plans for an update solely meant to bypass this market shortage.
Since Black Desert’s economy is dependent on its supply and demand, we are looking into ways of increasing the number of suppliers or increasing the efficiency of existing suppliers for the items in shortage. We don’t want to just raise the prices of Sharp/Hard Black Crystal Shards. We are currently examining ways to maintain the existing system while expanding the number of suppliers and places to use such items.
We know that Caphras Stones are under a global shortage in Black Desert. We originally designed them to always be limited in supply, yet due to the rather large number of Adventurers in need of the item, we are discussing this matter internally. Memory Fragments, on the other hand, had initially seen a spike in prices but have come down to a stable state, and we feel that this might be what Caphras Stones is going through as well. We will continue to keep an eye on when the prices for Sharp Black Crystal Shards stabilize compared to Hard Black Crystal Shards. Until then, we will try tackling the issue through various means to find solutions for such a fundamental problem instead of just applying rushed fixes each time.
A. Currently there are no plans to do so.
A. Black Desert characters are being made quite elaborately. Due to the exceptional number of customization options, the more hairstyles we implement the more issues there are for optimization. During last year’s Ball, we were requested to design new hairstyles, and we‘ve been working on them ever since, but due to performance issues we haven’t been able to implement them. At that time, we placed our priority on optimization, so we put the updates on hold, but from now on we will attempt to release these new styles one by one, since it is difficult to release them all at once.
In addition, we are considering implementing hair ornaments in the style of the beloved Yianaros Headpiece. However, since both new hairstyles and hair ornaments are all closely related to optimization issues, we will be proceeding with these updates slowly.
A. Here at Black Desert, there are many developers who play tons of games. Just like our Adventurers, we too enjoy adventuring in the open world of Black Desert, sometimes laughing, sometimes getting angry, sometimes taking a break, then coming back for more. We will continue to join our adventurers in Black Desert to share the experience and do our best to further improve the game.
A. The Black Desert Goods store opened in Korea this past February; frankly speaking, due to the rise of regions that restricted shipments as well as the current global issue, we saw some delay in its launch. We ask for your patience as we hope to bring you the good news soon.
Also, are there plans to add new types of mounts like an airship? What kinds of new mounts can we expect to see in the future?
A. There are currently no plans to develop an aerial region. We have received a lot of feedback requesting new mounts, and we are currently testing a variety of mounts internally. However, we’ve yet to settle on a mount that seems to fit the Black Desert motif. Nevertheless, we will continue our research based on your feedback.
On the Korean servers, we recently added scrolls which transformed Adventurers into Stoneback Crabs, and a good number of Adventurers gave us positive feedback regarding this minor update. While we would never dare to consider this as a new mount, we plan on adding similar toy-like items that will provide some enjoyment to Adventurers. For example, turning into a Griffon in Kamasylvia and gliding down long distances, or transforming into a Ferrid to dash through the plains. We will implement these one at a time, slowly but surely.
A. The Great Expedition – PART II has seen changes in its development and is currently on-hold. Most of the new islands and vessels are already made, so once development starts anew we will be able to share with you in greater detail regarding the new direction.
A. We have plans to continue expanding hunting grounds such as Mirumok and Gyfin Rhasia Temple, along with the recently added Abandoned Monastery and Padix Island that require Adventurers to party up. Particularly Mirumok and Gyfin Rhasia Temple we feel are the party hunting grounds that best fit the Black Desert concept.
However, we plan on continuing our support for content that requires adventurers to band together to clear.
A. As revealed during the Heidel Ball: AT HOME, we plan to release the Thornwood Battlefield update very soon. It’s been quite some time since we released new PvP content, and we hope that all of our Adventurers will be able to have fun and enjoy it. In addition, we are planning to carry out some structural changes to diversify the Red Battlefield, and once finished, adventurers will be able to battle in a variety of locations. We hope this will be very meaningful especially for those Adventurers who may have grown weary fighting in the same battlefield over and over again. Regarding Capture the Flag or Territory Battle-type arenas, we will consider these for a later time.
A. There are currently no plans to implement a team battle style deathmatch format. However, Thornwood Fortress, which is currently under-development, will be carried out in a competition-format with small-sized teams. Please look forward to it.
A. There are no plans to implement marriage as a separate system. We will focus on creating more beautiful scenery, more fantastic and pretty characters, and a whole variety of contents.
Recently due to the COVID19, we saw a couple in Europe hold their wedding in Black Desert.
We‘d like to take this time to extend our congratulations for the couple. The wedding was held in Grána, Kamasylvia, in which many beautiful and handsome characters (Adventurers) took part as guests in offering their congratulations to the lovely bride and groom. An ensemble of Shai gathered to perform the wedding march. It was truly a moving and joyous occasion for all to witness.
A. We always consider the Black Desert feel and motif in designing all content. Regarding dance, we honestly tried and dropped development many many times, and recently we dabbled with the waltz and tango, yet the results would always end up the same. Unfortunately for all the Adventurers who’ve been waiting patiently, we’re sad to announce that we will no longer be working on dancing animations.
On a side note, we’ve introduced brief dancing animations as social emotes in Shadow Arena. That is the extent of dancing we’re willing to implement. We will continue our efforts to add a variety of movements other than dancing to further expand our character’s actions.
A. The new regions we are currently preparing include the ancestral home of the Guardian which is always covered with unceasing snowfall, the “mountain of eternal winter”, along with the home region of the Hashashin, a place filled with all sorts of danger tentatively titled the “demon lands“. As we briefly introduced in the road map during Heidel Ball: AT HOME, in the game’s current state it is rather difficult to expand beyond the Kingdom of Haso. However, just as we have done before, we will keep at it with new attempts and work hard to deliver better news to you soon. Please look forward to it.
A. While there is no specific timeline set at the moment, additional Blackstar gear will be added around July to August at the earliest, September at the latest. However, since the Blackstar armor is currently the strongest in-game, we plan to take our time in developing this update. We are also considering an entirely different method of acquisition and crafting compared to the armor, as our goal is to develop gear worthy of being known as the best.
Excluding Korea, global servers will see Blackstar armor updated first, then O’dyllita and Fallen God added afterwards.
A. Shai was regarded as an experimental character even internally. Thankfully, many adventurers came to welcome them with open arms, which greatly boosted our confidence. Hence, we will continue in our efforts in developing special characters like the Shai. However, there’s always the risk that not all of our adventurers will welcome such special characters, so we predict that it will take quite some time before the next announcement. There‘s still plenty of time before official development begins, so we request that you send us any good ideas you have regarding the next special character.
Also, we’d like to give a shout out to the adventurers who’ve consistently requested a Papu class, to which we extend our thanks for their passion towards the game.
And regarding the Black Spirit appearing in Crimson Desert… well pass this along to their developers.
A. We also have concerns regarding bosses. Most Adventurers Lv. 60-61 are already equipped with boss gear and so may not feel the appeal in tackling bosses, yet for the novice adventurer, bosses may still be attractive and we don’t want to go about administering any big changes. Thus, in the spirit of preserving the status quo yet also applying some change, we will be implementing “Absolute Bosses” into the game. As each boss currently spawns at a certain preset time, each boss will now have a low chance to appear in a form possessing fantastical power. Absolute bosses will be quite strong, and rewards fitting of their upgraded stature are currently being prepared as well.
Also, on the Korean servers we added a quest where each Family can craft one additional Heart of Garmos, which will be updated on the global servers when O’dyllita is released.
A. This past June 4, after the regular maintenance on the Black Desert Global Lab, we improved the World Boss Vell raid by lowering the height of the Sealing Stone located in front of Vell so Adventurers could have an easier time approaching and bombarding Vell. This isn’t the perfect solution, so we will continue to try to improve the fundamental issue.
A. We introduced this feature during the regular maintenance on June 3 (Wednesday).
A. The Ash Forest was developed with the purpose of creating a “Challenge” for Adventurers. We didn’t want the region to become a “farmable” place, so we distinguished the items that dropped from this region as well.
However, the only real current challenge for Adventurers in Ash Forest is getting the Deboreka Necklace, and so we are discussing the possibility of adding another “reward” to this region. We predict that this will take some time to update, especially for the art department. We hope today’s answer may have offered a slight hint of what our adventurers may look forward to.
A. We have not increased the daily limit for Guild Missions due to the fear of adding additional pressure on Adventurers to participate more to complete them, nor is there any plan to do so for the time being. Instead, we plan to add Guild Missions that require a bit more of a team effort to complete.
For example, these new missions could require teaming up with a guild member who’s good at hunting, another with a member who enjoys gathering, with those that are expert navigators of the sea, and so on.
A. Yes, they’re completely the same. I remember there was a developer from way back who had a TET Ogre Ring, thought that the TET Laytenn Necklace’s icon was prettier, and sold the Ogre Ring to buy the Laytenn Ring...those were the days.
A. The new class Hashashin, the Old Moon Grand Prix, specialized servers, Thornwood Fortress and Bounty systems are all content we unveiled here at the Heidel Ball: AT HOME where we focused on active and engaging gameplay.
Our updates are heavily impacted by the current in-game atmosphere. We have on-going analyses to achieve a proper balance of inactive and active content, and we will continue to work hard at doing so.
A. First off, we’re truly thankful that you enjoyed the Season Server content. It was a challenge for us, and we are only grateful that many adventures were able to enjoy it.
During this Season Server period, we collected a lot of feedback from customer support that enhancing gear was quite difficult, and yet, the only thing that we can do, unfortunately, is to offer but words of encouragement. We deliberately made enhancing Tuvala gear to TRI-TET-PEN harder, and we have no plans to make that process any easier. We didn’t want the Season Servers to be a place for novice adventurers to easily obtain gear, but rather to get a mild taste of the enhancement system, as well as providing a space for them to bond with existing adventurers as well. We felt that this would be a healthy transition and enjoyable way to adjust. On the other hand, once the first Season Server ends, we will be analyzing all of the data to work on pruning parts that were considered too cumbersome.
A. Ah… this is something we will most definitely seek to resolve and/or improve. If impossible, we will consider a different direction altogether.
A. We apologize for letting such content stay neglected for so long. Both of the above mentioned content were not soloable and required Adventurers to team up, making it somewhat difficult for us to determine the best way to improve them. Rather than a huge change, we will go about implementing small improvements one at a time.
We will start by looking into Valtarra Relics first.
A. How many...is something we’ve yet to ask ourselves. We plan on continuing to release updates with new classes. We are asked the question of how many new classes in development each year, and we’ve always shouted out “we are making this class, we are making that class”. only within the depths of my heart. This year too will be no exception. We are still developing and researching new classes at this time.
A. Currently there are no such plans. The recommended stats for hunting grounds serve as a stepping stone for Adventurers to measure their own growth, therefore we plan on maintaining their current state.
A. We’ll take this into account and see if we can make improvements.
A. The reason we don’t add the 2-seater option to Arduanatt and Diné is we feel that these Dream Horses already have such tremendous merit and appeal. If we allow the Dream Horse to have every kind of ability, those Adventurers who only own regular horses and 2-seaters would definitely have conflicting opinions on that matter. We plan on focusing on each Dream Horse’s specialty, so that they won’t be regarded as the most superior of all horses.
A. Truthfully, the mailbox was planned to be removed sometime ago. It was made solely as a means of receiving rewards from GMs/events during Black Desert’s developmental stage. Since last year, we’ve been sending more rewards to Adventurers through the “Black Spirit’s Safe”, and we originally planned on getting rid of the mailbox altogether once we finished converting all rewards to the safe.
However, upon second thought, we felt a bit sad. We were flooded with thoughts of Adventurers seeking to use the mail function for reasons such as a concerned guild member wanting to contact an absent guild member, someone suddenly desiring to send in-game mail to another, or an adventurer who misses a fellow comrade-in-arms, etc. Rather than remove the mailbox altogether, we are coordinating with the development team to make “mail” itself a function. We actually enjoy discussing matters like these. While no surefire answer has been settled upon, we will share any good results as soon as they occur.
A. We always welcome good ideas. You can send these through Support, and we will definitely take a look.
Q It’s sad to see very few people in older hunting grounds. I believe updating them will bring more Adventurers back.
A. There are no plans for making huge changes to hunting grounds after Mediah. However, the Balenos - Calpheon regions, internally known as the “growth regions,” are set to be improved in specialized servers. In a specialized server, monsters in these regions will become incredibly stronger, and their rewards will be greatly improved as well. For example, the Red Orc Camp inhabited by the Red Orcs may evolve into a zone requiring 240 AP and higher.
Q. When balancing, do developers normally follow the requests of the community, or do they solely take notes from participating in Node/Conquest War? One Adventurer claimed that they purposely sway the community’s opinion in order to get their class buffed - do such rumors have any validity?
A. Honestly speaking, we try to avoid being influenced by general community trends when balancing. Instead, we carefully inspect bug reports. Usually we find a good portion of community posts consist of nameless players bashing other classes, so we instruct our developers to not read these, especially per chance they could be swayed by such comments. We take in our own personal gameplay experience and data to balance the game, along with the feedback obtained through customer support. As we mentioned during the Heidel Ball: AT HOME, we want to hear the opinions of expert players by inviting them to come and discuss with us since they both enjoy their specific class and play at a professionally competitive level.
Yet, in that light, we don’t plan on solely basing our future updates on the opinions of expert Adventurers alone, as we will also take your question into consideration when making our final decision.
Q. Is there any chance that the Great Ocean region will be expanded further? Also, any additional Great Ocean field bosses?
A. This isn’t the right time to discuss Great Ocean expansions. When we have some notable news to share, we will return to this matter. Currently we have no plans for additional Great Ocean field bosses, but on second thought, there isn’t really a reason not to be. We will start by preparing some new “Star Candy” (Starred Monsters) to appear on your minimaps.
We’ll be back with a Part 2 with questions asked by Adventurers worldwide, so hope to see you all next week!
Until the next Q&A, buh-bye!