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Adventurer's Guide

Arena of Solare

Ranked Mode Times

Mon Tue Wed Thu Fri Sat Sun
Ranked
(00:00 ~ 01:00)
Ranked
(00:00 ~ 01:00)
Practice
(00:00 ~ 18:00)
Ranked
(00:00 ~ 01:00)
Practice
(00:00 ~ 18:00)
Ranked
(00:00 ~ 01:00)
Ranked
(00:00 ~ 01:00)
Practice
(01:00 ~ 18:00)
Practice
(01:00 ~ 24:00)
Practice
(01:00 ~ 24:00)
Practice
(01:00 ~ 14:00)
Practice
(01:00 ~ 14:00)
Ranked
(14:00 ~ 24:00)
Ranked
(14:00 ~ 24:00)
Ranked
(18:00 ~ 24:00)
Ranked
(18:00 ~ 24:00)
Ranked
(18:00 ~ 24:00)
* Arena of Solare Ranking Refresh Period : 02:00 ~ 03:00

 

Introduction

 
The Arena of Solare is 3 vs 3 match-type PvP content that you can enjoy without having to worry about differences in gear specs.
 

 

You can use “Seals of Solare” that you get once a match ends to unlock a variety of other gear to equip as you progress through the Arena of Solare.  

 

You may either gain or lose points depending on the Arena of Solare match results, and will earn Solare emblems depending on your score.


How to Participate

You can participate in the Arena of Solare from Lv. 60 with a character that has completed their Succession/Awakening questline. 

 

You can use the Arena of Solare menu by going to Menu (ESC) -> War (F7).

 
 

◈ Arena of Solare Exclusive Gear 

You must first set your exclusive gear loadout to enter the Arena of Solare.  

You can select the gear you want to equip by pressing the [Set Gear] button on the Arena of Solare menu.

 

 

In addition to equipping exclusive gear, you can also select crystals you want to slot into your gear. 

 

Early on, you have access to basic gear and crystals. You can later use "Seals of Solare" that you get once a match ends to unlock a variety of other gear and crystals. 

 


 


Press [Find Match] on the Arena of Solare menu with your arena-exclusive gear loadout set to begin auto-matching. 
 

You will automatically enter the battlefield if all 6 participants accept once matching is complete.


Arena of Solare Rules

In the Arena of Solare, will you not only be provided with equalized gear, but you will be restricted from use potions, meals, elixirs, etc. Your character’s recovery effects, AP, DP, Accuracy, Evasion stats will each be applied according to a set ratio. 

 

The following set of rules will additionally be applied in the Arena of Solare. 

 

● For the Arena of Solare matches, the team with the best 3 out of 5 will win. You'll get a maximum of 3 minutes per round. 
- The team with the higher total HP among the surviving members will win when the match ends. 
- If the total HP is the same, the team with a higher total damage wins. 
- The match will conclude in a tie if the total HP and total damage of both teams are the same. 

● The stats for the Arena of Solare exclusive gear will be applied instead of the stats of the gear currently equipped to your character. 

● You cannot use any type of potions. However, your character’s default HP/MP/WP/SP recovery will greatly increase. 
- The amount naturally recovered within the Arena of Solare will be similar to the recovery amount you get from using Ornette’s or Odore’s Spirit Essences with a Fairy that’s acquired the skill, “Miraculous Cheer V.”  

● Using skills that recover HP within the Arena of Solare will recover 30% of the amount normally recovered.

● In the Arena of Solare, the Guard Gauge, a defensive feature of all classes, will be equalized across classes. 
● The AP, Damage Reduction, Accuracy, and Evasion stats will be halved for all characters. 
The remaining time for active meal, elixir, and perfume effects will not be wasted. These effects will instead be nullified and their time remaining paused while within the Arena of Solare if you used the items before entering. The effects will be applied again, and the remaining time will resume being consumed upon returning to the previous location after the match's conclusion. 
● The stats for your character's max HP will increase by 2,000 and your character's Critical Hit Rate, Attack and Casting Speed, Movement Speed will be at Lv. 5 while in the arena. 

● Upon entering the battlefield, Black Spirit's Rage, HP, MP, SP, WP, cooldown, and other supplementary resources will all be recovered. 
● The cooldown for Emergency Escape will reset each round. 
● The "traces of elements" buffs for skills, exclusive gear, and the battlefield will only be applied in the arena.

● Additionally, the effects of Fairies, Pets, and Adventure Logs do not apply to Arena of Solare.

Battlefield

The battlefield for the Arena of Solare include “Olun’s Valley,” “Ruins of Tzol,” and “Areha Palm Forest.” 

You'll randomly enter one of the three battlefields for the Arena of Solare. 

◈ Olun's Valley 

The most basic battlefield in which you can test your skills without other variables.

 

 

◈ Ruins of Tzol 

The battlefield where the Unknown Sphere and traces of elements of powerful forces appear. You can command the battle if you use the Unknown Sphere well.

 

 


◆ Unknown Spheres
 

Spawns in the center of the battlefield and performs AoE attacks in designated areas. The effects of the attacks differ depending on the color of the sphere. 

 

- Red Sphere: Performs AoE attacks while moving. Deals damage to targets hit within the attack area. 
  
 
- Blue Sphere: Performs AoE attacks while moving. Applies the "No Guard Guage recovery for 10 sec" debuff on targets hit within the attack area. 
 
 
- Green Sphere: Performs AoE attacks in a fixed area. Applies HP recovery effect to targets hit. 
 
 
- Black Sphere: Performs AoE attacks in a fixed area and pulls targets for a set period.

 
 
◆ Elemental Traces 
They spawn in places within the arenas. Upon destroying them, you can obtain boons from each of the elements.

You and party members nearby can receive the effects of these elemental boons. (excluding Wind’s Song). And 10 seconds before the elemental traces appear, a light effect will indicate the spot where they will appear.

 
- Flora’s Breath: Recovers HP. 
 


-
Water’s Chill: Increases All DP for 30 seconds. 

 
 
- Fire’s Warmth: Increases All AP for 20 seconds.
 
 
- Wind’s Song: Increases All AP for Attack/Casting Speed for 20 seconds. However, you cannot share the buff with your party.
 

 


 

 ◈ Areha Palm Forest 

 
Battlefield where the elemental traces, Flora's Breath and Wind's Song, appear. 

Upon destroying them, you can obtain boons from each of the elements.  

You and party members nearby can receive the effects of these elemental boons. (excluding Wind’s Song.).

 
  

- Flora’s Breath: Recovers HP. 


- Wind’s Song: Increases All AP for Attack/Casting Speed for 20 seconds. However, you cannot share the buff with your party.



Emblems of Solare / Match Points

 

You begin at 1,150 points. Your points will fluctuate depending how you perform in the Arena of Arsha. You will be awarded an Emblem of Solare based on your point bracket.
 

You can earn more points the longer you maintain a win streak. 
 
For Adventurers that reach the higher ranks, they will be deducted points depending on their rank if they do not participate in matches for a set period of time. 

- Solare Incarnate V: If you do not participate in matches for 3 days, you will lose 30 points for each day afterward. 

- Radiant Spear IV: If you do not participate in matches for 7 days, you will lose 20 points for every 3 days afterward. 

- Dawn Spear III: If you do not participate in matches for 14 days, you will lose 15 points for every 7 days afterward.

Deserter Penalty

If you leave a match before it has ended, you will need to use the reconnect window to return to the battlefield until the match ends. 

 

Penalty points are accrued depending on the circumstances behind you leaving a match. 
 

Circumstances  

- If you don't re-enter the match: deserter penalty gained 

- Re-entered the match but lost: loss points gained 

- Re-entered the match and won: victory points gained 

 

Penalty 

- Deserter Penalty 1: Additional point loss after match ends  

- Deserter Penalty 2: Additional cooldown before matching for the next match

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