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Adventurer's Guide

Conquest War

Last Edited on : May 11, 2026, 13:01 (UTC+3)

 

What is Conquest War?

Conquest War is a large-scale PvP content between guilds/alliances competing for supremacy over the territories of Balenos, Valencia, and Mediah.

This guide will provide a complete walkthrough on Conquest Wars.


Conquest War Schedule

Conquest War takes place every Saturday at 08:00 PM for 2 hours.

 

Participation Method and Requirement
Participation Requirement How to Participate
Guild/alliance must have participated in a Node War of that week and occupied at least one Tier 2 (Limited) or Tier 3 (Unlimited) node.
Install a Field HQ or Command Post 1 hour prior to the start of the Conquest War.

Refer to [Adventurer’s Guide - Node War] for more details about Node Wars.


Field HQs and Command Posts

You must have installed a Field HQ or Command Post to participate in a Conquest War.  You can buy both buildings from the Guild Military Supply Manager, each for 1,000,000,000 Silver.

 

Field HQs and Command Posts have different max numbers of annexes that can be built around them. As such, a strategic decision on which building to construct may significantly affect your chances of achieving victory.

Offensive Side
Annex Command Post Field HQ
Siege Defense Tower 40 60
Recovery Center 10 5
Cannon Observatory 3 10
Elephant Nursery 3 3
Flame Tower/Enhanced Flame Tower 3 3
Hwacha/Big Hwacha 2 2
Supply Depot 2 2
Indomitable Flag Factory 1 1

Wooden Fence

50 50
Wooden Fence Gate 1 2
Ballista Workshop 1 1

Medium Siege Tower Factory

1 1
Large Siege Tower Factory 1 1
Barricade/Iron Barricade 50 50
Defensive Side
Annex Command Post Field HQ
Siege Defense Tower 40 60
Recovery Center 10 5
Cannon Observatory 3 10
Elephant Nursery 3 3
Flame Tower/Enhanced Flame Tower 3 3
Hwacha/Big Hwacha 3 3
Supply Depot 2 2
Indomitable Flag Factory 1 1
Field Conquest War (Field Command Post)
Siege Defense Tower 20
Recovery Center 10
Cannon Observatory 3
Elephant Nursery 3
Flame Tower/Enhanced Flame Tower 2
Hwacha/Big Hwacha 1
Supply Depot 2
Indomitable Flag Factory 1

Wooden Fence

50
Wooden Fence Gate 1

Medium Siege Tower Factory

1
Large Siege Tower Factory 1
Barricade/Iron Barricade 50

 

* Refer to the Annex Guide for more details about each annex building.

* Once a Field HQ or Command Post is installed, construction will take 1 hour. It can be dismantled at any time except when Conquest War has already started, less than 1 hour remains before Conquest War begins, or construction is complete.



Conquest War Territories

Different stat limits are applied depending on which Conquest War territory you participate in: Balenos, Valencia, or Mediah.
Take this into consideration when installing your Field HQ or Command Post in your desired territory.

 

Territory Tier
Balenos
Tier 1 

Mediah
Unlimited
Valencia
Tier 2

* Benefits from each territory may change periodically.
* The guild member who installed the fort cannot leave the guild until the fort is destroyed.

 

Guild/Alliance Participation

Guild members can participate in Conquest Wars by pressing the participation button in the guild window (G).

 

A guild or alliance can have a maximum of 100 members to participate.


Conquest War Rules

  • If a Conquest War has begun, the nature of the battle will progress differently following the point system below depending on whether there is a defending side or not. 
  • The offensive side wins if the defensive Command Post/Field HQ is destroyed within 2 hours.
  • If there is no defensive side, all participating guilds/alliances battle until 1 guild/alliance’s Command Post/Field HQ remains.

* I2 or more Command Posts/Field HQs remain at the end, the territory is liberated.

 

1. When there is no Defending Guild
  • If there is no defending guild present, the conditions for victory remain the same as Node Wars. Destroying all Field HQs or Command Posts of other guilds/alliances while ensuring that your own Field HQ or Command Post remains intact will lead to your victory.  
  • However, if there are two or more guilds remaining at the end of the Conquest War, it does not result in liberation like in Node Wars. Instead, the guild/alliance that obtains a higher score through the point system will be declared winner and occupy the territory.

Points are earned by contributing to the war, such as defeating enemies or destroying buildings.

 


Point Calculation
The following point-based system will be applied if there is no defending guild/alliance present, and there are two or more guilds/alliances remaining at the end of the Conquest War.
 Conquest War - Point System
Category After
Enemy kill 3 Points
Death by enemy 1 point
Flimsy Barricade destroyed 1 point
Barricade destroyed 1 point
Iron Barricade destroyed 3 Points
Flimsy Wooden Fence destroyed 3 Points
Wooden Fence destroyed 5 Points
Wooden Fence Gate destroyed 10 Points
Siege Defense Tower destroyed 1 point
Enhanced Flame Tower destroyed 40 Points
Flame Tower destroyed 20 Points
Hwacha destroyed 20 Points
Big Hwacha destroyed 40 Points
Supply Depot destroyed 15 Points
Recovery Center destroyed 15 Points
Cannon Observatory destroyed 15 Points
Elephant Nursery destroyed 15 Points
Indomitable Flag Factory destroyed 15 Points
Medium Siege Tower Factory destroyed 15 Points
Large Siege Tower Factory destroyed 15 Points
Ballista Workshop destroyed 15 Points
Indomitable Flag destroyed 10 Points
Conquest War Fort/Command Post/Field HQ destroyed 150 points
The top 5 guilds/alliances at the end of the Conquest War (minus the one that emerges as Lord), based on this point system will receive the Burning Spirit Reward based on their rankings.
- Under the point system, rewards are given based on each guild/alliance’s time lasted in the war.
* Guilds/alliances whose Command Posts/Field HQs are destroyed within the first hour will receive a Fighting Spirit Reward (Gold Bar worth 800 million Silver and Medal of Glory x35).
* Guilds/alliances whose Command Posts/Field HQs are destroyed after the first hour will receive a Burning Inspiration Reward (Gold Bar worth 800 million Silver and Medal of Glory x40). Ranking will be determined based on the time of destruction.
If fewer than 6 guilds/alliances remain at the end, rewards are given according to the order in which the Command Post/Field HQ was destroyed.

For example, if there are 4 guilds/alliances remaining at the end of the Conquest War, the guild/alliance that achieves the highest score among the remaining guilds/ alliances becomes lord and receives the Glorious Victor Reward, and the guilds/alliances from 2nd-4th place will each receive a Burning Spirit Reward (2-6th place will receive from 1.1 billion up to 1.5 billion SilverMedal of Glory x35)(V)/(IV)/(III). 
The Burning Spirit Reward (II)/(I) will be given to the remaining guild/alliances whose Forts/Command Posts were destroyed last, based on the order of destruction.

 

2. When there is a Defending Guild
  • If there is a defending guild, the attacking guilds will join forces to attack the castle of the defending guild.
  • The defensive side wins if the Command Post/Field HQ is defended for 2 hours.
  • The offensive side wins if the defensive Command Post/Field HQ is destroyed within 2 hours (winner determined by points).

 

Achieving Victory in a Conquest War

When a guild achieves victory in a Conquest War, they become the owner of the territory, bringing great honor and prestige. Additionally, the guild gains access to the accumulated taxes within the territory, and individual participants who participated in the Conquest War are given Personal Reward. While the winning individuals receive better rewards, participants who have lost also receive rewards.


Personal Reward
Tier 1 Conquest War
Result Item Content
<Destroyed all buildings or defended the castle>
Glorious Victor Reward
Gold Bar of the Glorious Battlefield 10,000G x3
Ancient Spirit Dust x1,000 
Cron Stone x100
Resplendent Medal of Honor x100
Trace of Thunderbolt x12
Item Collection Increase Scroll (60 min) x3
[Event] Scroll of the Glorious Battlefield x3
<Achieved victory through the point system>
1st (Lord)

Burning Spirit Reward
Gold Bar of the Glorious Battlefield 10,000G x2
Gold Bar of the Glorious Battlefield 1,000G x5
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x100
Trace of Thunderbolt x10
Item Collection Increase Scroll (60 min) x2
[Event] Scroll of the Glorious Battlefield x2
2nd
Burning Spirit Reward (V)
Gold Bar of the Glorious Battlefield 1,000G x10
Resplendent Medal of Honor x50
Trace of Thunderbolt x4
3rd
Burning Spirit Reward (IV)
Gold Bar of the Glorious Battlefield 1,000G x9
Resplendent Medal of Honor x50
Trace of Thunderbolt x3
4th
Burning Spirit Reward (III)
Gold Bar of the Glorious Battlefield 1,000G x8
Resplendent Medal of Honor x50
5th
Burning Spirit Reward (II)
Gold Bar of the Glorious Battlefield 1,000G x7
Resplendent Medal of Honor x50
6th
Burning Spirit Reward (I)
Gold Bar of the Glorious Battlefield 1,000G x6
Resplendent Medal of Honor x50
Guild/alliance with a Command Post/Field HQ remaining at the end
Burning Inspiration
Gold Bar of the Glorious Battlefield 1,000G x3
Resplendent Medal of Honor x50
 
Guild/alliance with no Command Post/Field HQ remaining at the end
Fighting Spirit Reward
Gold Bar of the Glorious Battlefield 1,000G x2
Resplendent Medal of Honor x50

 

Tier 2 Conquest War
Result Item Content
<Destroyed all buildings or defended the castle>
Prideful Victor
Gold Bar of the Glorious Battlefield 10,000G x3
Gold Bar of the Glorious Battlefield 1,000G x5
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x110
Trace of Thunderbolt x12
* Honorable Box of Spoils x2
Item Collection Increase Scroll (60 min) x3
[Event] Scroll of the Glorious Battlefield x3
<Achieved victory through the point system>
1st (Lord)

Burning Will Reward
Gold Bar of the Glorious Battlefield 10,000G x3
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x110
Trace of Thunderbolt x10
* Honorable Box of Spoils x2
Item Collection Increase Scroll (60 min) x2
[Event] Scroll of the Glorious Battlefield x2
2nd
Burning Will Reward (V)
Gold Bar of the Glorious Battlefield 10,000G x1
Gold Bar of the Glorious Battlefield 1,000G x2
Resplendent Medal of Honor x60
Trace of Thunderbolt x4
3rd
Burning Will Reward (IV)
Gold Bar of the Glorious Battlefield 10,000G x1
Resplendent Medal of Honor x60
Trace of Thunderbolt x3
4th
Burning Will Reward (III)
Gold Bar of the Glorious Battlefield 1,000G x9
Resplendent Medal of Honor x60
5th
Burning Will Reward (II)
Gold Bar of the Glorious Battlefield 1,000G x8
Resplendent Medal of Honor x60
6th
Burning Will Reward (I)
Gold Bar of the Glorious Battlefield 1,000G x7
Resplendent Medal of Honor x60
Guild/alliance with a Command Post/Field HQ remaining at the end
Willcarved Reward
Gold Bar of the Glorious Battlefield 1,000G x4
Resplendent Medal of Honor x60
Guild/alliance with no Command Post/Field HQ remaining at the end
Resolute Resolve Reward
Gold Bar of the Glorious Battlefield 1,000G x3
Resplendent Medal of Honor x50
 
Unlimited Conquest War
Result Item Content
<Destroyed all buildings or defended the castle>
Honored Victor Reward
Gold Bar of the Glorious Battlefield 10,000G x4
Gold Bar of the Glorious Battlefield 1,000G x5
Ancient Spirit Dust x1,000
Cron Stone x100
Resplendent Medal of Honor x120
Trace of Thunderbolt x12
* Honorable Box of Spoils x3
Item Collection Increase Scroll (60 min) x3
[Event] Scroll of the Glorious Battlefield x3
<Achieved victory through the point system>
1st (Lord)

Radiant Conviction
Gold Bar of the Glorious Battlefield 10,000G x4
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x120
Trace of Thunderbolt x10
* Honorable Box of Spoils x3
Item Collection Increase Scroll (60 min) x2
[Event] Scroll of the Glorious Battlefield x2
2nd
Burning Conviction Reward (V)
Gold Bar of the Glorious Battlefield 10,000G x1
Gold Bar of the Glorious Battlefield 1,000G x5
Resplendent Medal of Honor x70
Trace of Thunderbolt x4
3rd
Burning Conviction Reward (IV)
Gold Bar of the Glorious Battlefield 10,000G x1
Gold Bar of the Glorious Battlefield 1,000G x2
Resplendent Medal of Honor x70
Trace of Thunderbolt x3 
4th
Burning Conviction Reward (III)
Gold Bar of the Glorious Battlefield 10,000G x1
Resplendent Medal of Honor x70
5th
Burning Conviction Reward (II)
Gold Bar of the Glorious Battlefield 1,000G x9
Resplendent Medal of Honor x70
6th
Burning Conviction Reward (I)
Gold Bar of the Glorious Battlefield 1,000G x8
Resplendent Medal of Honor x70
Guild/alliance with a Command Post/Field HQ remaining at the end
Loyaltyforged Reward
Gold Bar of the Glorious Battlefield 1,000G x5 
Resplendent Medal of Honor x70
Guild/alliance with no Command Post/Field HQ remaining at the end
Convicted Resolve Reward
Gold Bar of the Glorious Battlefield 1,000G x4 
Resplendent Medal of Honor x60



When you open the Glorious Box of Spoils, you'll get one of the items from the list below according to a set probability.
Item Qty
Splendid Spirit Stone of Destruction Fragment 1
Splendid Spirit Stone of Protection Fragment 1
Deboreka Necklace 1
Deboreka Belt 1
Deboreka Earring 1
Deboreka Ring 1
Energy of All Creations (1 of 4 types) 1
Corrupt Oil of Immortality 5
Sturdy Forest Tread 5
Glorious Crystal of Gallantry - Ah'krad 1
Glorious Crystal of Gallantry - Olucas 1
Gold Bar Box 1
Immortal: Perfume of Deep Sea 2
Immortal: Perfume of Courage 2
Perfume of Deep Sea 10
Perfume of Courage 10
Superior Whale Tendon Potion 10
Tough Whale Tendon Elixir 10
Gold Bar 1,000G 1


Merit Rewards

  • A total of 200 billion Silver is distributed among participating guild/alliance members based on contribution. Amounts are rounded up to the nearest 10,000 Silver, so the total payout may slightly exceed the base reward pool.  
  • Rewards are automatically sent to the Black Spirit's Safe under "Collectible Silver" after the Conquest War ends. Details can be checked in the Reward Log.
  • This system applies only to CalpheonMediah, and Valencia Conquest Wars, which follow the offensive vs. defensive structure. Balenos and Serendia are excluded.
  • Merit Rewards are only available to members, including War Heroes, who pressed the "Participate" button and actively joined the battle. Rewards are not distributed if:
    • There is no defensive guild.
    • The war ends instantly with a defensive victory because only a defensive guild was present.
    • The guild/alliance's Command Post/Field HQ is destroyed before the war ends.
    • Even if an offensive guild has high contribution, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed before the end of the war. You can attack both offensive and defensive sides with Forced PvP enabled during Conquest Wars without penalties.
Merit Reward Distribution Rules
Defensive Success The defensive side receives 100% of the Merit Reward (distributed equally among members).
Defensive Failure The defensive side receives a portion of the reward based on the time they held out (distributed equally among members).
Offensive Success The reward pool (minus the amount earned by the defensive side) is distributed among surviving offensive guilds based on their points.
Merit Reward - reward based on the time the defensive side held out = remaining Merit Reward

(The remaining Merit Reward is distributed to offensive guilds/alliances based on points, then split equally among participating guild/alliance members.)

Defensive Success: All offensive Command Posts/Field HQs are destroyed, or the defensive Command Post/Field HQ survives until the end.
Offensive Success: The defensive Command Post/Field HQ is destroyed before the end.

Merit Reward Ratio by Defense Time
Category < 30 min 30+ min 40 + min 50 + min 60 + min 70 + min 80 + min 90 + min 100+ min 110+ min 120 min
Defensive 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Offensive 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% 0%

If 7 offensive guilds participate and the defense lasts 70 min, the 200 billion Silver pool is split 50/50 (100 billion each) between the defensive and offensive sides.

  Points Distribution % Amount
Offensive Guild A 10000 28.58% 28,581,230,000
Offensive Guild B 2400 6.86% 6,859,500,000
Offensive Guild C 3000 8.57% 8,574,370,000
Offensive Guild D 4500 12.86% 12,861,560,000
Offensive Guild E 6288 17.97% 17,971,880,000
Offensive Guild F 7800 22.3% 22,293,360,000
Offensive Guild G 1000 2.86% 2,858,130,000
Total 34988 100% 100,000,030,000

- Defensive Side (50%): 100 billion Silver is split equally among defensive members.
- Offensive Side (50%): 100 billion Silver is split among offensive guilds by point.
- Each guild/alliance then splits that amount equally among its members.

 

  • Conquest War Participation and Victory Benefits
    • These buffs are applied immediately after the Conquest War ends. The effects and durations vary based on the result.
    • The Item Drop Rate buff from Conquest War rewards stacks beyond the maximum cap (+300%).
Condition Target Buff Effects Duration
Conquest War Victory
(Lord's Guild/Alliance)
All members  
(including non-participants)
Extra AP Against Monsters +25
Item Drop Rate +25%
Life Skill Mastery +100 
Life EXP +50%
165 hr (6 days 21 hr)
Does not stack, and duration does not increase.
Not refreshed by a Node War victory and remains active.
Conquest War Victory
(Offensive side, but not Lord)
48 hr (2 days)
Does not stack, and duration does not increase.
Refreshed by a Node War victory.
Conquest War Participation/Defeat
(Command Post destroyed or Defense failed)
Participants only Extra AP Against Monsters +20
Item Drop Rate +20%
Life Skill Mastery +80
Life EXP +45%

If you were not logged into the participating server when the buff is granted, please change server or go to the Character Selection screen to receive it.

  • Expanded the monster zone Item Drop Rate benefit for Lord's Guilds to cover the entire territory.
After
All monster zones across all territories
This expansion now includes the Ulukita and Edania territories.
Item Drop Rate Benefit by Territory
Category Effect

Tier 1 Limited (Balenos/Serendia)

All monster zones across all territories 
Item Drop Rate +20%

Tier 2 Limited (Valencia)

All monster zones across all territories 
Item Drop Rate +30%

Unlimited (Mediah)

All monster zones across all territories 
Item Drop Rate +50%
* Benefits from each territory may change periodically.

Tax

When becoming the lord of a territory, the guild will acquire the taxes collected from the territory as guild funds. Refer to the rules regarding taxes below.

Tier Lord's Collected Taxes
1 30,000,000,000 ~ 40,000,000,000
2 50,000,000,000 ~ 60,000,000,000
3 60,000,000,000 ~ 70,000,000,000

- In a Conquest War, all guilds/alliances participating in the siege can plunder 2% of the scheduled tax collection amount accumulated in the territory every 10 minutes after the start of the Conquest War. They can plunder up to a maximum of 20%.

- As the consecutive weeks of occupation by the defending guild increase, the maximum amount of tax that can be plundered increases by 2% each week, up to a maximum of 30% after 5 weeks of consecutive occupation.

- The amount of plundered tax is determined based on when the last siege guild/alliance's Command Post/Field HQ is destroyed, and it is distributed equally among all participating guilds/alliances in the siege. (However, the plundered tax can only be obtained if the defending guild/alliance successfully defends the territory during the Conquest War.)

- In other words, if a guild/alliance participating in the siege wins and occupies the territory, plundered tax cannot be obtained.

- When a guild/alliance is victorious in the Conquest War and occupies a territory, 50% of the accumulated tax in that territory during the first week of occupation will be used as security budget, and only the remaining 50% will be obtained.

- With consecutive occupations, the security budget decreases. When occupying the territory for 5 or more consecutive weeks, it is possible to obtain 100% of the accumulated tax amount in the territory.

- The guild/alliance that is victorious can obtain both the accumulated tax in the occupied node and personal victory rewards.


Dekrogda Relic
  • Dekrogda relics create a barrier around a castle until all 5 are destroyed. While the barrier is active, Dream and Mythical Horses that attempt to enter using the following skills will immediately fall:
    • Arduanatt/Mythical Arduanatt: Wings of Wind, Wings of Freedom, Wings of Swiftness
    • Mythical Arduanatt: Mighty Leap, Flight
    • Mythical Diné: Triple Jump Airborne movement skills are restricted throughout the inner castle area while the barrier is active. The Dekrogda relics' wave affects both allies and enemies, including the occupying guild's Dream and Mythical Horses.
  • Dekrogda relics are placed near the outer gate, 2 near the inner gate, and 1 near the Command Post. Once all Dekrogda relics are destroyed, the barrier will be removed. Dream and Mythical Horses will no longer be affected by the wave and can freely use airborne movement skills.
    Dekrogda Relic (Invulnerable)
    Dekrogda Relic (Vulnerable)
    Dekrogda relic barrier near Calpehon Castle
     
    Dream Horses fall from the air inside and around the barrier.
     

    * The content of the game guide may differ from the actual game content, depending on the update and content changes.